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  1. #91
    Player
    ShaolinMike's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    458
    Character
    Michael Stormcloud
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Neela View Post
    True - i love enkindle but the cd is way to long compared to its potency... I would love to see some more egi-related skills or at least adjustments to the current ones, although it seems doubtful that SE will work on the petsystem any further at all .____.
    Were you around BEFORE they shortened the cooldown timer? THOSE were the days of anguish lol
    (0)

  2. #92
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Lambdafish View Post
    I can agree with that. I even drafted an idea of enkindle being made part of dreadwyrm trance (renamed to trance form). The idea is that enkindle is made into an ability that gives you three aetherflow stacks and powers up your egi. It can only be used during trance form, and gives you the status "overdrive".

    If overdrive is active, deathflare is replaced with the ultimate attack of the summoned egi.
    That would take restructuring the job skills a bit. Otherwise you have a very jarring and strange flow from the lv50 abilities to lv60 cap skills. The skills are already horribly disconnected as it is, since you have two entirely separate systems that are connected by very slim threads.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #93
    Player Okamimaru's Avatar
    Join Date
    Jan 2015
    Location
    Ul Dah
    Posts
    849
    Character
    Rastiana Bel'briar
    World
    Malboro
    Main Class
    Samurai Lv 90
    One of the things people seem to skip over is the fact that in previous ff titles elements played a much much larger role in damage and defense... Not so much in ff14.... having multiple summons would be unfortunately redundant... I could see them adding status effects when summoned to give you more of a reason to summon whatever primal....
    (3)

  4. #94
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    I'll admit when I saw this I went "I want to do that." Thankfully, like others in this thread the lore was discussed. I know that's a cheap way out but I do love the lore aspect of this game. The more I thought about it the more I realized I either won't care and it's not that big of a deal.

    I can see them finding ways for us to do this if needed through the lore, but still one thing I've realized after getting our carbuncle glamour, I don't notice it at all when I'm fighting stuff. There's so much flash going around I don't know if I'd notice or care to notice garuda coming out for an attack and going away, especially with the speed of this game and doing rotations.

    It could be added, but it doesn't solve the problems I see with summoner. Though if they add it, far be it from me to not use Titan to pop up scream and go away..so I wish you all luck on those who want it.
    (1)
    Last edited by Leigaon; 04-28-2017 at 09:56 PM.

  5. #95
    Player
    ShariusTC's Avatar
    Join Date
    Dec 2016
    Posts
    462
    Character
    Shadelia Sunshooter
    World
    Adamantoise
    Main Class
    Summoner Lv 100
    i don't actually want a new pet in SB, but i want more skill will be like deathflare, where you summon primal to do an animation attack like yuna in FF dissidia where she summon part of her aeon to do an attack for her
    (5)
    Last edited by ShariusTC; 04-30-2017 at 02:45 PM.

  6. #96
    Player Okamimaru's Avatar
    Join Date
    Jan 2015
    Location
    Ul Dah
    Posts
    849
    Character
    Rastiana Bel'briar
    World
    Malboro
    Main Class
    Samurai Lv 90
    After seeing the new ninja frog summon attack I'm feeling a little ripped off on my tiny summons... but time will tell if we get something just as awesome... one can hope
    (2)

  7. #97
    Player
    YakushiHinata's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    79
    Character
    Eldyria Valdori
    World
    Moogle
    Main Class
    Arcanist Lv 100
    I would love to see the summoner reworked to be like Yuna in Dissidia, I'd give up my Egi's for that.
    I want summoner to have that feel of big powerful attacks that look fancy like in previous FF titles, I dont want them to be "stronger" than other jobs but to have that feeling again.

    Summoner does not feel like a summoner at all in XIV, getting Deathflare and entering Dreadwyrm Trance is a move in the right direction to have that "I am empowered by the primal!" feel to it.
    We can only hope something is in the works for the class removal in 5.0 when they completely, I hope, seperate SCH and SMN from eachother.
    (1)

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