Were you around BEFORE they shortened the cooldown timer? THOSE were the days of anguish lol
That would take restructuring the job skills a bit. Otherwise you have a very jarring and strange flow from the lv50 abilities to lv60 cap skills. The skills are already horribly disconnected as it is, since you have two entirely separate systems that are connected by very slim threads.I can agree with that. I even drafted an idea of enkindle being made part of dreadwyrm trance (renamed to trance form). The idea is that enkindle is made into an ability that gives you three aetherflow stacks and powers up your egi. It can only be used during trance form, and gives you the status "overdrive".
If overdrive is active, deathflare is replaced with the ultimate attack of the summoned egi.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
One of the things people seem to skip over is the fact that in previous ff titles elements played a much much larger role in damage and defense... Not so much in ff14.... having multiple summons would be unfortunately redundant... I could see them adding status effects when summoned to give you more of a reason to summon whatever primal....
I'll admit when I saw this I went "I want to do that." Thankfully, like others in this thread the lore was discussed. I know that's a cheap way out but I do love the lore aspect of this game. The more I thought about it the more I realized I either won't care and it's not that big of a deal.
I can see them finding ways for us to do this if needed through the lore, but still one thing I've realized after getting our carbuncle glamour, I don't notice it at all when I'm fighting stuff. There's so much flash going around I don't know if I'd notice or care to notice garuda coming out for an attack and going away, especially with the speed of this game and doing rotations.
It could be added, but it doesn't solve the problems I see with summoner. Though if they add it, far be it from me to not use Titan to pop up scream and go away..so I wish you all luck on those who want it.
Last edited by Leigaon; 04-28-2017 at 09:56 PM.
i don't actually want a new pet in SB, but i want more skill will be like deathflare, where you summon primal to do an animation attack like yuna in FF dissidia where she summon part of her aeon to do an attack for her
Last edited by ShariusTC; 04-30-2017 at 02:45 PM.
After seeing the new ninja frog summon attack I'm feeling a little ripped off on my tiny summons... but time will tell if we get something just as awesome... one can hope
I would love to see the summoner reworked to be like Yuna in Dissidia, I'd give up my Egi's for that.
I want summoner to have that feel of big powerful attacks that look fancy like in previous FF titles, I dont want them to be "stronger" than other jobs but to have that feeling again.
Summoner does not feel like a summoner at all in XIV, getting Deathflare and entering Dreadwyrm Trance is a move in the right direction to have that "I am empowered by the primal!" feel to it.
We can only hope something is in the works for the class removal in 5.0 when they completely, I hope, seperate SCH and SMN from eachother.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.