The aesthetic/title ends up effecting how that character actually works, so yes. It's always been that for Final Fantasy. I think the issue I personally have with the opposing side is that when it comes to, as you said, "how the game should be played", that is very subjective with varying degrees depending on what content you are actually doing and how certain jobs are actually designed.So you think the jobs are defined by non-gameplay related things like text descriptions and appearance? Like I said earlier, that's what I've always felt the "healers should only heal" arguments are based on. Whereas when discussing how the game should be played, I find it much more useful to look at the actual gameplay: the abilities, the battle design and all that jazz. Starting from these two different points of view, there isn't any fruitful discussion to be had, because one side is looking at how things look like and the other how they actually work.
That said, at least what everyone can agree on, is that the primary job of a healer is to keep their party alive. The difference in opinions is if after that they should contribute in another useful manner (DPS) or if it's alright to just leave it at that.
The issue boils down to not what is most efficient, but forcing a view of something optional as mandatory because of the potency, ignoring what that person is actually capable of, ignoring that not everyone wants to play as cutthroat as this just to win a 4 man dungeon run a few minutes faster. If you think it's silly to use "cutthroat" for Healer DPS in this context, or anyone mind you, for a lot of people it actually is very difficult to manage healing and DPS with the Cleric Stance mechanic. There's a reason Healer is regarded as the most difficult in this game with meme images, it's because when you tap on DPS, the challenge sky rockets.
Personally, I always DPS as WHM as I can, and I enjoy it. I don't feel it's anything that should be forced unless you are deliberately setting up a Party Finder for people going efficient as possible on farms or raiding.
On every page in this thread we're going back to square one because people can't read. Feels like discussing with a wall at this point.But i dont DPS during slower heal times as the Off Healer is doing dps. Its not that i CANT, i just choose not to as my position in the static isnt DPS. Also my DPS are good enough that we dont NEED me to DPS as theirs is very high. If your static is at the stage of NEEDING your healer to DPS then maybe your DPS should start pulling their weight instead of bitching and shoving all your problems onto the healers who already have their hands full keeping you alive ^^
So basically you stand there doing nothing "just in case someone gets hurt" therein Lies the issue with this whole thread. you're like insurance and we all know how bloody annoying insurance companies areTypically yes i just call mechanics because as healer my eye is focused on where everyone is and what they're doing so calling mechanics is usually my job for the static. But i dont DPS during slower heal times as the Off Healer is doing dps. Its not that i CANT, i just choose not to as my position in the static isnt DPS. Also my DPS are good enough that we dont NEED me to DPS as theirs is very high. If your static is at the stage of NEEDING your healer to DPS then maybe your DPS should start pulling their weight instead of bitching and shoving all your problems onto the healers who already have their hands full keeping you alive ^^
Except they don't? Games are games because they have rules and mechanics. Rules and mechanics (read: abilities) dictate the gameplay. Labels and descriptions may build immersion, but ultimately have no impact on gameplay.
That's like playing a match-3 game and refusing to get higher score by matching 4-6 elements even if the mechanic exists, just because the game is called a match-3 game.
This whole discussion can be summarised by contribution. A healer standing still is not contributing to their team whether it's an 8 man raid or 4 man dungeon.
Yes, I think our points of view simply differ here: I do think the way the jobs are supposed to be played is determined by the abilities and the battle design and what is most efficient way to play them and it's not subjective at all. Furthermore, I don't understand why people are willing to accept it to be subjective for only healers, but not for any other job.I think the issue I personally have with the opposing side is that when it comes to, as you said, "how the game should be played", that is very subjective with varying degrees depending on what content you are actually doing and how certain jobs are actually designed.
I don't personally agree healer is the most difficult role to play in the game, having all jobs but MNK at 60 and having done raid content on both healers and DDs, but I think that's truly a matter of opinion.The issue boils down to not what is most efficient, but forcing a view of something optional as mandatory because of the potency, ignoring what that person is actually capable of, ignoring that not everyone wants to play as cutthroat as this just to win a 4 man dungeon run a few minutes faster. If you think it's silly to use "cutthroat" for Healer DPS in this context, or anyone mind you, for a lot of people it actually is very difficult to manage healing and DPS with the Cleric Stance mechanic. There's a reason Healer is regarded as the most difficult in this game with meme images, it's because when you tap on DPS, the challenge sky rockets.
I think your misinterpreting my argument a bit. Saying "healers should DPS when possible", doesn't mean they should push themselves to and beyond their limits on every single casual dungeon run. If that were the case, I would agree that it's an unfair demand. For me at least, the only thing I actually ask is that healers would try to actively and effectively contribute in their team. If everything is going smoothly and no one is taking nearly any damage at all, then yes, I expect the healer to DPS, even if just a little bit, and I don't think that's too much to ask. However, if healer is struggling for any reason related to themself or their party members, and have to actually work to keep up with just the healing requirements, then it's perfectly alright to do just that. What I dislike is when a healer is perfectly comfortable with their job and the content they're doing, and only have to be active for 20% or less of the run to cover the healing, and then they simply refuse to do anything else to help their team, when they could. In those situation I definitely think the healer can and should be required to DPS instead of being afk or intentionally spamming cure or stoneskin when neither is needed.
It doesn't cause issues within my static and most other groups i know also play like this. If it doesn't cause issues then whats the big deal with healers not doing DPS? Honestly i fully agree with YoshiP. The role is called Healer, you should be Healing as your main focus. If you WANT to DPS then go for it but its in no way a REQUIREMENT to clear content.
I wouldn't say no impact on the game mechanics per se. Like as stated previously, because Bard the title is a musician, they play music in-game. Monks generally fight with their body and that in turn impacts Monk being close range in this game. I'm not saying this is everything, mind you. The titles of the actual Roles are a bigger deal.Except they don't? Games are games because they have rules and mechanics. Rules and mechanics (read: abilities) dictate the gameplay. Labels and descriptions may build immersion, but ultimately have no impact on gameplay.
That's like playing a match-3 game and refusing to get higher score by matching 4-6 elements even if the mechanic exists, just because the game is called a match-3 game.
MNKs don't fight in close quarters because they're MNKs. They fight in melee range because their abilities dictate they must. They're called MNKs because it fits the lore of the universe and aesthetic of the class. Not every class that fights close to the boss is called a MNK afterall. BRDs also don't play music, they use AoE buffs that have varying effects, song is just a label, animation and aesthetic. Buff/Debuff is the mechanic, song is the aesthetic.I wouldn't say no impact on the game mechanics per se. Like as stated previously, because Bard the title is a musician, they play music in-game. Monks generally fight with their body and that in turn impacts Monk being close range in this game. I'm not saying this is everything, mind you. The titles of the actual Roles are a bigger deal.
Party roles also don't dictate gameplay at all, they dictate party setup, that's literally their only actual function. Changing the role labels from "tank, healer and dps" into "wall, cross and stick" or "blue, green and red" would have zero impact on gameplay, only game feel and immersion.
Last edited by Kitfox; 03-15-2017 at 09:57 PM.
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