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  1. #401
    Player
    Rubiss's Avatar
    Join Date
    May 2015
    Posts
    336
    Character
    Rubiss Tantegel
    World
    Cactuar
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Adire View Post
    I haven't seen many healers that do this as repeat offenders. Occasionally one will tunnel vision and cause a death, rarely a wipe, but it's definitely preferable to someone just spamming Cure the whole dungeon and more than makes up for the time loss.
    At least they are trying to play optimally. That's all you can ask for really. Effort. Healers who stand around between spells doing literally nothing are not pulling their weight at all. They are being carried.
    (3)

  2. #402
    Player
    Adire's Avatar
    Join Date
    Nov 2014
    Posts
    1,549
    Character
    Erin Grey
    World
    Mateus
    Main Class
    Monk Lv 80
    Quote Originally Posted by Rubiss View Post
    At least they are trying to play optimally. That's all you can ask for really. Effort. Healers who stand around between spells doing literally nothing are not pulling their weight at all. They are being carried.
    Agreed. I don't know why minimal effort is justifiable in some eyes :/.

    If we applied the healbotting playstyle (AKA minimal effort is acceptable) to the other roles, DPS would be "doing their job" by just autoattacking and tanks by just spamming the end of their aggro combo over and over again. How many people who find healbotting acceptable would also find that acceptable I wonder?
    (1)
    Last edited by Adire; 03-15-2017 at 02:21 PM.

  3. #403
    Player
    Rysir's Avatar
    Join Date
    Sep 2013
    Posts
    267
    Character
    Rysir Arcalane
    World
    Excalibur
    Main Class
    Machinist Lv 100
    I might be thinking of a suggestion from 3 years ago or something but would it help anything to allow overhealing to provide buffs?

    Such as if someone gets a heal when at full health the healed teammate gets a small haste effect that lasts a varying amount of time that depends on how much excess health they got.

    Then someone who hates to stance dance or dps can still provide something and not be standing about.
    (0)
    Oh hey nothing was here

  4. #404
    Player
    AmalonStar's Avatar
    Join Date
    Jan 2017
    Posts
    325
    Character
    Amalon Starfire
    World
    Zodiark
    Main Class
    White Mage Lv 60
    From the games I've played when you choose to play as a healer you heal and keep that party alive, you don't dps and don't generally have much to dps with. I've played whm for about 16-17 years now and it's only been during the past couple if years that it's been expected and demanded that the healer does dps.

    Since starting ff XIV I have learnt to dps effectively in between healing but healing is and always will be my primary focus, I play healer jobs because I enjoy healing when I really want to dps I switch to a dps job. XIV has been the first game I've played where I even had time to stop and throw out some dps prior to that on XI when I wasn't healing I was in the rest position recovering mp, because of how XIV is designed I don't have to rest to get mp back so during the time I would normally be recovering mp I'm able to throw out some dps.
    (1)

  5. #405
    Player
    AmalonStar's Avatar
    Join Date
    Jan 2017
    Posts
    325
    Character
    Amalon Starfire
    World
    Zodiark
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Rysir View Post
    I might be thinking of a suggestion from 3 years ago or something but would it help anything to allow overhealing to provide buffs?

    Such as if someone gets a heal when at full health the healed teammate gets a small haste effect that lasts a varying amount of time that depends on how much excess health they got.

    Then someone who hates to stance dance or dps can still provide something and not be standing about.
    What they need is to give healers some more buffs like a haste spell or spells like barfira or something like that to decrease dmg taken from different type attacks. Could also add in other spells like ones to increase various stats for dps and tanks to do more dmg with.
    (2)

  6. #406
    Player
    bardaboo's Avatar
    Join Date
    Oct 2013
    Posts
    509
    Character
    Kochie Monster
    World
    Cactuar
    Main Class
    Bard Lv 60
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    And yet everyone that supports the dps meta believes it's correct to ignore your responsibility above a bare minimum, to the point that a stray/unpredictable crit or an accidental misstep snowballs into a full blown raid wipe because neither healer wanted to do their job correctly and thought it was safe to halfass it. It would be like a tank with a dps at 99%, the dps pulling the boss off every few seconds and causing the target to spin. After all, the tank has aggro over everyone else, who cares if the dps might wind up cleaving the raid on accident? He can just not attack and let the tank build up a lead again.
    Dps in your off time. .. there is tons of off time in ex dungeons. Even more so if you know wtf you are doing
    (2)

  7. #407
    Player
    AlexanderThorolund's Avatar
    Join Date
    Apr 2015
    Location
    Garlean Empire
    Posts
    513
    Character
    Eros Crux
    World
    Louisoix
    Main Class
    Machinist Lv 70
    Ill never forget when i started playing FFXIV.

    First run of Haukke Manor, i didn't know healers had to DPS and one of the DPS scolded me for not DPSing, it was humiliating but i never forgot that run. 2 years later it's hard wired into me that i must pump out major DPS as healer. It's just second nature.

    If an Astrologian for example is blasting out multiple gravity bursts resulting in enemies melting and runs becoming faster, it benefits everyone.
    (1)

  8. #408
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    Quote Originally Posted by Atos View Post
    A couple of issues with that. First, people start deciding for you when you should be doing damage without any clue of why you're doing what you're doing. Second is with the type of reasoning you employ, which seems common. Claiming they have a choice to say they have no choice.

    I honestly don't see it that way. I've seen enough fresh lvl 60 DPS telling me that I should be dps'ing while I'm running out of MP healing an undergeared warrior in Deliverance or PLD in sword oath.
    Oh I think I see what you're basing your thoughts on now. I definitely think the healer should be the one to control their MP and amount of healing and DPS - as long as they're trying to use them in a way that's useful and helpful to their group. If a healer is new to the instance (or level 60 in content in general), it's perfectly fine if the healer doesn't deal much DPS at all, for example. In the situation which you described (with you trying to heal undergeared WAR etc.), you were obviously struggling with just the healing part, and no one should ask you to DPS there, that's just silly. The argument is, again, about the situations in which the healing part is easily covered, and there really is room for DPS. No one is asking for healers to optimise their performance, just actively participate like the rest of their team members when they're able to cover the healing requirements using only 1-3 actions per minute.

    Quote Originally Posted by Thunda_Cat_SMASH View Post
    And yet everyone that supports the dps meta believes it's correct to ignore your responsibility above a bare minimum, to the point that a stray/unpredictable crit or an accidental misstep snowballs into a full blown raid wipe because neither healer wanted to do their job correctly and thought it was safe to halfass it.
    You really like throwing those strawmans around do you. Once again, the argument is, you should first make sure everyone in your party is safe. Sometimes this can mean leaving your tank to 20% health - if you know nothing can crit her to death. No one has said it's alright to leave a tank in condition where a sudden crit could kill them. (I think you already know this though, and just enjoy trying to lead the discussion off its tracks.) It's all about knowing the fights and the amount of incoming damage - which is scripted - and combining those with your tank's gear and play style.
    (4)
    Last edited by Taika; 03-15-2017 at 05:27 PM.

  9. #409
    Player
    KokonoeAiyoko's Avatar
    Join Date
    Aug 2013
    Posts
    661
    Character
    Pomf-pomf Footahnaree
    World
    Balmung
    Main Class
    Scholar Lv 80
    Can someone link me to where he said Healers focus on healing? Thanks.
    (0)

  10. #410
    Player
    Ran1880's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    172
    Character
    Rei Caelum
    World
    Shiva
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Sil3ntxR3qui3m View Post
    There are also healers that DPS too much and end up getting everyone else killed. Yoshi pointed this out as well, even saying he'd do away with Cleric Stance if people weren't so keen on DPSing as healer. All I can say is the tags in this thread speak for themselves lol.
    I kind of belong in that section,switched from warrior main to heal but the agressive dps obsession still remains.It is the kick from living on the edge that is satisfying,also to see how far u can go and challenge yourself.But would I play DD?Nope.I only enjoy tanking and healing and it is crucial to know the core job and to step back regarding the situation,awareness to avoid DPS tunnel vision.In short,it is nice to see ppl offer good support to the party,since I do not want to be disrespectful and waste others time by playing at minimum effort.
    (0)

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