Sometimes I wonder. People that not DPS at all as a healer, What do you do in dungeons? Do you do anything useful?
Sometimes I wonder. People that not DPS at all as a healer, What do you do in dungeons? Do you do anything useful?
No...no it didn't.
All of AST's healing spells were less direct healing potency than a WHM along with all of their attached Regens in Diurnal.
Nocturnal paired with a WHM wasn't as bad because Nocturnal Stance had 5% healing potency up buff attached to it and you still got the party MND buff. WHM + AST pair suffered where DPS was concerned because no Fairy meant no auto-bot healing while healers DPS'd a bit longer, but WHM regens are quite powerful and along with Asylum and if AST had some luck with cards it wasn't too big of a loss.
AST + SCH though? Terrible. Diurnal not only had weaker direct heals and weaker regens, but this pair also never got the party MND buff. Lacking the MND buff too dropped AST's already worse healing potency even farther and also reduced healer DPS contribution.
AST was supposed to be a flexible healer that could pair with either WHM OR SCH....but they didn't balance it properly.
Anyone who collected the 'numbers' and compared them could see AST healing potency was a lot lower than WHM and SCH no matter how skilled you were.
AST was failing at it's main role basically. Yes, they could clear content back then, but it was unnecessarily harder than it needed to be (for the AST and for the co-healer) since it wasn't as strong with its main healing role as a WHM and SCH were.
In general none of the healers should have quite a bit less healing power than the others because healing is their main role. Obviously there are some differences between the healers still, but the main point was that the gap of healing potency between AST and WHM/SCH was just a bit too far. The healers can vary in healing power slightly from each other but they have to stay relatively close because healing is the main role.
Last edited by Miste; 03-12-2017 at 10:59 PM.
Also large amount people don't care cause they didn't sign up for healer class to dps. Which is mainly the devs fault cause healers can dps as backup but they made healing too easy so there really nothing else to do but dps which were also made quite powerful. So in my view the class like whm is broken cause as said before lot of people sign up with healer class like whm to heal and if they wanted to be a dps mage they most likely would of became a blm.
Part of the issue is that most healers aren't even healing efficiently to begin with, that's why there's so much more time where they're sitting there with a finger up their nose. The amount of times I've seen a WHM/AST pop Medica 2/A. Helios, IMMEDIATELY followed by a Medica/Helios, is outstanding.
PSA: let regens do their job, else it's just wasted mp and excessive threat.
The encounters in this game are ridiculously scripted, the only fights that need semi constant healer attention are few and far between. If people learned, not just to heal, but to heal EFFICIENTLY, then maybe they'd realise they can do so much more. You know, instead of spending 3-4 GCDs group healing and letting 1 spell do the job instead.
We also need to do away with this myth that there's such a thing as "main healer" and "off healer". Don't give me this "but I'm the main healer and my off healer does damage, that's why I don't DPS", BOTH healers should be healing, BOTH healers need to be doing damage in downtime. 2 healers doing 600 dps is more than 1 healer doing 800. If your "off healer" spends the entire fight in cleric, you should have taken an extra DPS instead.
Last edited by CorbinDallas; 03-12-2017 at 11:16 PM.
I'll say what I said earlier in the thread. Even if they do make healing more intensive in Stormblood, unless they add a mandatory unavoidable minimum ilevel synch to literally every dungeon, sooner or later we will overgear it and then this entire conversation will just start all over again.
I was referencing to DPS that lets a healer out dps them, do not know how to play, and it is quite common to run into the duty finer.
Also keep in mind some people get nothing but bad players in their DFs, so when they come across say a war that actually knows what they are doing, it is shocking and many may not know how to adjust. From what I seen, humans tend to flock to habit and if they developed a habit just to heal because of bad parties, then what happens when they are in a good one?
This is why you see me, well some anyway, posting about my friend being stressed over healing. She finds skill levels all over the place using the DF. This one time before a maint for example, this tank overpulled in comparison to their skill, would not migrate damage, leaving her unable to dps at all because she could do nothing but chain heal. The next party she could be with a war that needs no healing at all and here comes the holy spam.
The point is this, she likes to DPS at points to speed up runs and wants runs to be as efficient as they can be. If something is acting as a barrier to this she speaks up and that is how she runs into toxicity a lot. Even if it is something simple like "Can you do more aoe damage please I am healing too much" (Because of longer kills stuff stays up too long after stun lock and uses too much mp on healing she can't dps on future pulls) Due to people for the most part thinking of themselves, she was mocked and linked a 275 relic by the tank basically telling her to shut up. So she explained a MCH needs to AoE to get things done and was mocked further referencing it how it only has 120 potency and never should be used. When she said her main was MCH they told her she should not play WHM then. What these people do not understand and would be hard to explain is that MCH is more her "current main" but WHM is basically natural to her. It is so natural to her to be a healer and an observer as she calls it, she can spot weak DPS without a meter. "it is more like a feel of how battles flow and should flow" If weak DPS causes her to heal stress she says something. (usually it is a combination of bad tanking and dps, see next)
It wasn't till recently she seen "god tier" performance out of everyone and in parties like that, can go though full large pulls without casting a single heal. swiftcast holy at the end of the megapull > aero III > holy > holy > stuff dead, no healing needed. She was even get away with this in a library farming having a weak DPS (210-230 ish gear depending on slot with 210 wep) Because the second DPS and war tank was so godly, she was able DPS/heal while also outdpsing the second DPS, just because the god like tank knew how to migrate and deal damage, who out damaged them both individually, and quite significantly) So for total DPS, even with tossing out heals and no deaths it went: first dps > significant> tank > significant> healer friend> small gap > the second dps.
With this latest experience, she concluded most people on the forum simply run into people that know what to do and because of that, get confused why people have to just heal only in normal DFs. Even she had to do that at times because the tank and dps being so bad, she ends up needing to have a spam heal rotation and causes her stress because at times its like "please let this finish in time so we do not wipe" FOR EVERY CAST! and having the LB meter spam the healing chirp sounds.
Last edited by Ama_Hamada; 03-13-2017 at 12:05 AM.
Yet this is what's causing the biggest imbalance with healers ATM. The fact that AST can heal and mitigate as strong as a SCH and WHM while still offering massive buffs to the raid.
You can't just nonchalantly make all heaing between the healers equal before considering what else they bring. Why would you bring a WHM that can only heal when you can bring an AST that heals as reliably as a WHM while offering buffs?
Im not sure how it could confuse you.
I simply would like more skills and abilities on Healers that buff the party or debuff enemies instead of just "do damage yourself".
Channeled abilities that provide massive Attack Speed buffs, short duration buffs that increase the various way your party can deal or take damage. Skills like that on Healers would be nice.
Move away from "Healers" as a Role and push a Support Role instead. Healing damage while boosting the performance of the party.
As for the AST cards, they're on a 30 second cooldown. Of course theres no real way to "focus on cards". Im not sure how you took me to mean that.
I like the idea but I have issues with it and that is purely community related.
If DPS are not skilled, then buffing them will not make their damage respectable, so my DPS helps pick up the slack. If you propose healers should be more like ffxi brds, then how you DPS needs to be made a lot easier. it is too complex for the average person to deal respectable damage, right now.
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