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  1. #381
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Xerek View Post
    Snip.
    Pot, kettle, kettle, pot. Let's keep it classy~
    (4)

  2. #382
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by ThirdChild_ZKI View Post
    by means far less demanding or involved than the other two.
    That's the part where you're wrong. The RNG of the weapon means that, on average, if will far more time consuming than Creator or Anima. That's one thing I'm trying to explain pages ago.

    You don't like that there's a better weapon than your Anima, whatever the weapon is ? Fine, that's your choice, and I respect that.
    But the explanation that it's because it requires less dedication is wrong.
    (4)

  3. #383
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Reynhart View Post
    That's the part where you're wrong. The RNG of the weapon means that, on average, if will far more time consuming than Creator or Anima. That's one thing I'm trying to explain pages ago.
    What is the benefit to it then? All it does is provide a carrot on a stick to get people into diadem. The weapon has angered the community, and has gone against the entire predictable reward structure that we have had thus far, so if the weapon is both time consuming (this is the wrong terminology bte because it is an RNG lottery, which is different) and designed to "catch people up" at the end of an expansion, how does this work? What is the benefit of the reward system being designed the way it is?
    (4)

  4. #384
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Lambdafish View Post
    What is the benefit to it then? All it does is provide a carrot on a stick to get people into diadem.
    The first benefit is for raiders and anima holders that are bored of having nothing to do. The second benefit is for non-raiders. I think a lot of people have the potential to clear Creator Savage, but are frightened by it. A stroke of luck in Diadem might push an insecure player to go into raiding with his newfound uber-weapon.

    Like I said, I've no issue with people being pissed at the new weapon. There are just some explanations that feel wrong. And RNG lottery is time consuming, on average, because you'll probably spend a lot of real playtime in Diadem before you obtain your first usable weapon.

    The reason why I like it is that you shouldn't have all the best rewards neither into a single content, because it makes all other content short-lived, nor asking for only one type of dedication, because it rewards only one kind of players.
    (7)
    Last edited by Reynhart; 03-16-2017 at 08:26 PM.

  5. 03-16-2017 10:32 PM

  6. #385
    Player
    Lunafreya's Avatar
    Join Date
    Jan 2016
    Location
    Ul'dah
    Posts
    714
    Character
    Ellia Lombardia
    World
    Lamia
    Main Class
    Dancer Lv 90
    I don't care if you have ten animas or whatever... your reasons for grinding those were different. Please stop thinking we have no right to talk.
    (0)

  7. #386
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Reynhart View Post
    The reason why I like it is that you shouldn't have all the best rewards neither into a single content, because it makes all other content short-lived, nor asking for only one type of dedication, because it rewards only one kind of players.
    Wouldn't it be better if it was 275 then and had a higher drop rate? That seems like it would help people that need a better weapon than having to deal with an afkfest and then a fight that is so poorly designed that 1 person can potentially screw everyone else over because they felt like it or by accident.
    (4)
    Last edited by Vaer; 03-16-2017 at 10:44 PM.

  8. #387
    Player
    Ogulbuk's Avatar
    Join Date
    Jan 2015
    Posts
    329
    Character
    Atabey Guabancex
    World
    Behemoth
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Vaer View Post
    Wouldn't it be better if it was 275 then and had a higher drop rate?
    It would be different. Being better or worse is subjective and all depends on the devs goals. If the devs wanted a hook, even if a longshot, for anyone that was already fully Alex Savage geared, then only way to bring them over would had been something better than what they have that is not acquirable in any other way.


    That seems like it would help people that need that extra push than having to deal with an afkfest
    The AFK fest has more to do with the current setup and how all the pink 260 gear is awarded. People go in, stick around through the main mission, get their reward (they don't even have to do anything to get it so long as enough people do their thing) and leave with maybe a new i260 piece of armor. A fix to the AFK would be if, like fates, every member of the raid was ranked, and only rewarded if they actually participated on the mission.
    (4)

  9. #388
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    Quote Originally Posted by ThirdChild_ZKI View Post
    ...but if we're playing that card, why bother raiding now? There's gonna be a new raid in a few more months. And then another tier after that. Oh, and dungeon gear will be better than that raid gear anyways, so why bother doing anything? I mean, why not just wait for catch up patch handouts?
    Your message told me, you principal goal is to have the best gears.
    But it's not the case of everyone.

    Challenge and discovery is what come first for me.
    Gears is far behind.
    In fact, if all content could be sync, I will be even happier.
    For the release of Alexander Creator Savage, when my static had crafted items on them, I prefered to stay with Midas and other 240 gears.
    They were around ilvl 250-255 when we cleared it. I was at 242.

    Otherwise, it has been already one week we have the Diadem, and to be honest, I have more (intentionally) grind this weapon ilvl 280 than the relic (all steps).
    (1)
    Last edited by Ceasaria; 03-16-2017 at 11:19 PM.

  10. #389
    Player
    thegreatonemal's Avatar
    Join Date
    Jun 2015
    Location
    Gridinia
    Posts
    679
    Character
    Malcolm Varanidae
    World
    Marilith
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Exiled_Tonberry View Post
    Of course it's bait to run the new Diadem, I'm not denying that.

    What I'm saying is, if SE sees enough people perfectly fine with this, they could easily do it again with other failed content they want runned by people. Or go even further and use this as bait to keep RNG based content like Aquapolis and Gold Saucer thriving.

    It's overall not something we should ignore and turn our backs to.
    And i' say it again you have a very limited scope of design you need to look at more than just the numbers on the weapon.
    (1)

  11. #390
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Reynhart View Post
    That's the part where you're wrong. The RNG of the weapon means that, on average, if will far more time consuming than Creator or Anima. That's one thing I'm trying to explain pages ago.

    You don't like that there's a better weapon than your Anima, whatever the weapon is ? Fine, that's your choice, and I respect that.
    But the explanation that it's because it requires less dedication is wrong.
    It's not. And before I say anything else, let me clarify, I never said I don't like that there's a better weapon than my Anima. I don't even like relics, despite having one, so no, don't put words in my mouth.

    That aside, I made the point previously that there were people that got one on the first day; that negates the time argument. You can be dead most of the fight and still be that lucky winner; that negates the effort argument. And let's face it, the Diadem hardly takes the same amounts of skill that perhaps raiding would. So there goes skill.

    Oh, as far as dedication goes, I'd like you to please try to debate that with a raiding group that perhaps worked really hard to clear A12S and get their weapons the day before this was added, or people who spent this entire expansion working on a relic only to have it so easily overstepped by a low-chance, high end reward. See how well that's received.

    Quote Originally Posted by Ceasaria View Post
    Your message told me, you principal goal is to have the best gears.
    But it's not the case of everyone.

    Challenge and discovery is what come first for me.
    Gears is far behind.
    In fact, if all content could be sync, I will be even happier.
    For the release of Alexander Creator Savage, when my static had crafted items on them, I prefered to stay with Midas and other 240 gears.
    They were around ilvl 250-255 when we cleared it. I was at 242.

    Otherwise, it has been already one week we have the Diadem, and to be honest, I have more (intentionally) grind this weapon ilvl 280 than the relic (all steps).
    If that's what you interpreted from what I said, you've really misunderstood it then. And please don't give me the "I do it for the challenge" bit. I actively PvP, knowing I get nothing from it remotely useful in any aspect of the game, even PvP itself, and I do it for love of doing it. And as far as challenge goes. . . I think it goes without saying facing other players over scripted programs is more of a challenge.
    (2)
    Last edited by ThirdChild_ZKI; 03-16-2017 at 11:38 PM.

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