With the addition of Red Mage, I'm not sure exactly what I want now. Everything else just seems a bit boring. I've seen suggestions but truth be told, most are covered. Here's my issues:
Blue Mage: Sounds cool in theory. Learn enemy skills like White Wind and such. But lets be honest. Every 5 (so 55, 60, 65, 70) levels you'll get a quest to go into a duty to get blasted in the face to learn a skill. Once 70 and finished the last quest you're not really learning new skills. Unless they give you an ability to temporarily learn a new skill from a target enemy. But even still, you're using a set of unique abilities, that might be good enough.
Dancer: I kinda like this one. The Stormblood teaser shows a girl in red that looks alot like a dancer. I see this as a class similar to Monks with some buffs and debuffs. I really really wish we had 5 or 6 man groups, or rather 8 man even being the norm. This would allow for the 4th role of support which this class would really shine. Otherwise it'd be another DPS class similar to the Monk. I've seen some say it'd be a healing one. Maybe could work, comboing heals and such.
Oracle: This one seems like its covered by Scholar.
Calculator: This one seems to be covered by Astrologian or vice versa with what I said about Oracle.
Necromancer: Summoner has the dots covered.
Geomancer: This is kinda covered by Conjurers and sort of suffers from the same issues as Blue Mage. Quest give you different elements but unless they have an ability that matches the local element. But then its just a X potency attack that changes look depending on where you are. Might be fine though. But we're losing the 'essence' of what makes these things what they are this way.
Now this doesn't mean I think they shouldn't add those classes. They just have to overcome said problems which in many cases could be quite easy. And in some cases what we get might be different than what we expect like Summoner's spell set. IIRC players were hooting and hollering for nearly a year after 2.0 came out about them. So we might have to be prepared to press the I believe button when we get something a little different.
Here's what I'd like to see. Weapon types that look cool, unique, and of course fit within the lore of the game. That's opens quite a few possibilities. Some have suggested a Gunblade class, as we'll be in Garlemeld at some point. This one makes since. Give that class some Roman/Latin sounding name, all imperial and shtuff. Another one I think would be interesting is a dual weilding pistol class. Can call it Privateer or somesuch to make it official sounding. Right out of Limsa.
Got some other weapons out there too. Maces, Flails, Hammers, Whips, and even Crossbows. But lets shy away from Bells. That was.. weird.. in what game was it? V maybe III? I like what they did with Harps, made them part of the relic bow. Didn't make too much sense, but it was better than stringing a harp to make notes hit something.
Devil's Advocate here. Shadowknights in Everquest were tanks with pets. In the beginning the pets were basically weaker Necromancer pets. Then evolved into their own thing. Very very useful tools if used properly (detriments to those who used them improperly). So to say a tank can't use pets is inaccurate.



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