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  1. #1
    Player
    Jerbob's Avatar
    Join Date
    Dec 2014
    Posts
    61
    Character
    Jeral Kalrashan
    World
    Cactuar
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by NaesakiAshwell View Post
    blindly ignore the lore reasons
    I'm just gonna poke my nose in here too and suggest that lore is infinitely mutable. If we didn't have a SMN class at all in XIV, and someone suggested "Egis" here on this forum, the same logic that people like to use would apply - there is lore that expressly prohibits summoning in any form, so Summoner cannot exist in this game. SE added an addendum to their own lore with the inclusion of these floating pieces of modelling clay, allowing XIV SMN to exist - there is absolutely no reason why they couldn't do it again. Or, indeed, have done a much better job originally. Or even just make the job and class mechanically better and still call them "Egis"!

    I'm sure there are reasons SE would claim make a proper summoner impractical in this game, but I personally don't believe that lore is one of them. I mean, look what they did with regards to new egis - SE said they don't want new egis for "what would they even do?" reasons, and they magically generate more restrictive lore to back it up. That's fine, I suppose, as a way of sorting things out in the FFXIV world, but it doesn't suddenly make the decision inviolable because it's enshrined in lore.

    I will admit that perhaps I was too strong calling XIV SMN a monstrosity. I mean, it's fine mechanically, and I am sure a lot of people really enjoy it. That's fine! I'd probably enjoy it if it was reskinned and retargetted as something not-SMN (although they'd have to lose the books. I really, really hate the books. So much). I just cannot feel comfortable calling a class summoner if it barely does any actual summoning. That's the whole reason I like the summoner of Final Fantasy, and to see it changed so radically for what appears to be very little reason or gain is deeply frustrating.

    The producer has in the past mentioned that certain jobs have had to be "reinterpreted" to fit into XIV's restrictive framework, so I don't think it's just my imagination.

    A hyperbolic example: assume that XIV Warrior no longer exists, and Botanist is called Warrior. It ticks some of the boxes - it has an axe, sort of, it can technically attack enemies, and I could put it in some equipment that makes it look ferocious... possibly. But shouldn't Warrior be able to take and deal out hits? Well, XIV's interpretation of Warrior is a gatherer that makes you money so you can buy powerful weapons for your other jobs - Warrior deals damage in that way, through economics. That's baffling, though just within the bounds of logical thought, but it's not what I signed up for. I signed up for the Warrior/Fighter of the Final Fantasy world. For me, Summoner is the same.

    Apologies for derailing a bit, but I think my point stands - my new job wish is Summoner, and for the souped-up Arcanist we already have (which is fine!) to be called Arcanist from 1 to 60.
    (3)
    Last edited by Jerbob; 03-13-2017 at 07:56 AM.

  2. #2
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    New DoL job: Janitor. Cleaning up Eorzea literally!

    In all seriousness though I probably would be keen to something original. I like callbacks to older FF games but I think FF14 should add to the pool as well. More specifically I think some kind of tank that uses hammers could be interesting.
    (0)

  3. #3
    Player
    DamianFatale's Avatar
    Join Date
    May 2015
    Location
    Ishgard
    Posts
    3,089
    Character
    Arctura Fengari
    World
    Balmung
    Main Class
    Dancer Lv 90
    A gun blade User, Chemist, Dancer, Blue Mage, Geomancer, and a puppet user are all cool ideas that come to mind. I would personally love a new gathering class as well, perhaps a Shepard that can sheer types of fur and wool? It would be cool if they could tie it with a personal farm plot or something.
    (2)
    Last edited by DamianFatale; 03-12-2017 at 10:43 AM.

  4. #4
    Player
    Mature's Avatar
    Join Date
    Aug 2013
    Posts
    1,784
    Character
    Mature Rudlum
    World
    Ultros
    Main Class
    Arcanist Lv 70
    I didn't understand what the "Farmer" thing he was talking about.

    Are we gonna have a Farmer class?

    Tbh above all my choices i want Oracle.
    (1)

  5. #5
    Player Soge01's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    2,406
    Character
    Waira Amarilla
    World
    Faerie
    Main Class
    Black Mage Lv 100
    A Blue Mage Puppetmaster Hybrid Tank!

    And a Healing Dancer. X3
    (1)

  6. #6
    Player
    Violyre's Avatar
    Join Date
    Jul 2014
    Posts
    956
    Character
    Kiriah Aishi
    World
    Adamantoise
    Main Class
    Warrior Lv 100
    Yokai from Bravely Second.

    And then make all of the quests involve farming FATEs in select zone.
    (0)

  7. #7
    Player
    xJimmehx's Avatar
    Join Date
    Jun 2015
    Location
    Ul'Dah - 1.0, Limsa - 2.0
    Posts
    534
    Character
    Leon Manderville
    World
    Cactuar
    Main Class
    Warrior Lv 90
    berserker from x-2 and something similar to Machina Maw from x-2 and lady luck from x-2 as well or a Dancer who can do alluring poses to debuff enemies or do happy dances to increase morale/fast dances to give us haste..etc.

    berserker was uncontrollable if i remember correctly and they went ham on everything in sight. They did massive damage and losing control over them was sometimes a problem(intentionally). Not sure how it would work in xiv but it would be cool to have a feral-like melee class.

    Machina Maw:

    'nuff said. lol.( this thing simply looks cool af, and would be a blast to ride into the enemies and in x-2 it had missles and things. Would pay to have this job)

    Lady luck was a gambler type class that could act 'sexy' to charm the target and debuff them and had a dice rolling move that could deal damage based on the roll.. It was actually quite fun to play even with x-2 being a mostly bad game imo.
    (2)
    Last edited by xJimmehx; 03-13-2017 at 06:44 PM.

  8. #8
    Player
    RubyCirha's Avatar
    Join Date
    Aug 2015
    Location
    ul-dah
    Posts
    389
    Character
    Ruby Cirha
    World
    Coeurl
    Main Class
    Monk Lv 73
    Hmm I'd like to see a job unique to ff14 though what that would be exactly I'm not sure or I'd like to see beast master/tamer

    Or heck new type of gathering/crafting job would be cool
    (2)
    Last edited by RubyCirha; 03-12-2017 at 08:12 PM.

  9. #9
    Player
    IlSire's Avatar
    Join Date
    Feb 2012
    Location
    Gridania
    Posts
    61
    Character
    Theji'a Majoh
    World
    Ragnarok
    Main Class
    Reaper Lv 100
    Blue Mage is the last iconic job the game still needs as a Final Fantasy.
    I'd like to see it either as a caster oriented dps like Red Mage or a support melee job like Ninja, with its original FFV aesthetic instead of the FFXI/TA one.

    Dancer and Chemist could be a nice choice for a healer being very unique and different from what we have.
    Both of them could get away by using TP instead of MP and offer very unique playstyles.

    Beastmaster could work as a very unique tank, wearing heavy armour and using a blunt weapon (club or maybe even a whip) with a lot of pet synergy to get the job done.

    After these I don't know, we could go for something whacky like a Necromancer or entire new concepts for FFXIV.
    (2)
    Last edited by IlSire; 03-13-2017 at 11:55 AM.

  10. #10
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    A blink/barrier tank that isnt fully rng based im thinking of that beuro sqwarma move that first boss in amdapor town does except youd be able to dopplegang yourself for a short period of time, and be able to move around to catch adds or sonething while your clone temporarily holds the adds/boss in place
    (0)

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