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  1. #21
    Player
    NolLacnala's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    656
    Character
    Nol Lac'nala
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Derio View Post
    If they don't know their job by lvl 50/60/70/80/90/99...
    See the problem with this mindset? Stop excusing them, or you'll be excusing them forever. Now is as good a time as any to teach.
    (2)

  2. #22
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    I haven't played WoW in a while but someone told me after I made a request there existed as a trial ground that would sort of test your metal (at varying stages) and you could let it be known you were good at whatever job you did the task as. Maat-ish like fight for those who know FFXI

    And SE is adding intermediate Hall, a hall above novice, to the game.. it would lead they could add more, and so I'd love to see / encourage them keep going. I'd really like to see some really challenging self opportunities, was hoping that'd be something with like a big solo leve hunt - maybe in the future, but just something that is for the self to prove self outside of relying on others. Maybe the Halls use a specific gear stats too, so you can't just outgear the skill test.

    Binding certain content behind specific Halls wouldn't be a bad idea, like savage dungeons behind some of the highest halls.

    Quote Originally Posted by Derio View Post
    You mean like a basic job check? Which would cover all the basics of the job.

    No thank you. If they don't know their job by lvl 70 then they won't know it anytime soon
    If they don't know their job they can't pass the test and therefore can't move into content where they prove to others they don't know their job. So I don't quite get the "no thank you, I'd rather see them all myself~" lol.

    I mean it's true if you don't understand the most basic mechanics of your job at 70 you've been really sleeping at the wheel but a test that forces you to prove them could easily do two things:

    a. increase player expectation (Ice Mage is basically told by the game "you're wrong")
    b. anyone who is legitimately having trouble can learn in a far more supportive / less stressful environment (that's actually a lot of people, I find most people don't try to be bad they just get moved too quickly and not playing with the right helpful people).

    Of course some people will do the test, know their job, and then join the group and not care and be lazy - but that'd be where the "dude I know you passed the Level 70 BLM Maat test, you clearly know that Blizzard 4 only is not acceptable - stop or we will kick you, justifiably". Some people don't get a nice group or are not really intuitive players (stuff that makes sense to a natural gamer might not click right away for them), so I feel bad for people who get crapped on who WOULD WANT TO try if they were helped properly - SE can help do that and lower everyone else's annoyances lol.

    Random aside on the system: I like the idea of binding certain tests into the jobs (as OP was stating), also certain tests could be used for Mentor or Savages (You don't need to be able to do savage to be a mentor, but it could be used to make a higher tier Mentor status for savage and or just make sure the general tier mentor is going to say "don't look at the eye marker" rather than "I'm not sure" lol). Also perhaps on the harder Halls (tests) they allow mentors/allow players to sit in and watch, it might be helpful to let someone besides the game critique / encourage you (this would be voluntary invite by the person taking the test).
    (3)
    Last edited by Shougun; 03-12-2017 at 10:32 AM.

  3. #23
    Player
    ShinMetsu's Avatar
    Join Date
    May 2011
    Posts
    239
    Character
    Tetsu Kaiten
    World
    Ragnarok
    Main Class
    Gladiator Lv 70
    I approve of this idea.

    Make a ridiculously hard fight to break lv60.
    No getting past 60 for scrubs. Ala Mhigan resistance doesn't need scrubs.

    edit: Nvm, it doesn't have to be too hard. There is people not capable of extremely hard stuff, it would be nice if ffxiv stayed disabled-friendly. Their enjoyment is just as important as anyone elses'.
    (2)
    Last edited by ShinMetsu; 03-12-2017 at 10:36 AM.

  4. #24
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Serilda View Post
    Nope, he was Bard

    Unfortunately we normally carried him through everything so it was the very first time the game really required him to pay attention. He couldn't handle it.
    I had to look that one up since I only know of how to rush him but way you sound, would be not possible for them to do. So I wondered if it was like whm where you can just sleep him or something:
    This is a pretty straight forward strategy on how to defeat Maat without anything fancy. It has worked for multiple people and is worth posting. You can, butdon't need to sleep yourself to 100%tp. You should take at least a couple hi-potions just in case (especially if going to fight Maat at lvl 66 or 67). It is also helpful to have a Carapace body piece. Blink Band, Stoneskin items also help, but are not needed.

    Basically upon entering the fight, you run until Maat is in view. Soul Voice, double Paeon, Requiem Maat, then Elegy him. If you've got decent defense and a decent attack, go ahead and melee him WSing whenever you can. If you're short on funds, simply kite him, resinging Requiem before Soul Voice wears off. Soul Voice + Requiem, if put on him soon after entering the fight, will pretty much kill him without any help. Just be sure to dispel any Paeons he might put on himself as well as pop a hi-pot to stay in the white HP range. When I did this strategy and used a sword, I beat him in about 5 minutes with full hp, using only one hi-potion to max my Spirits Within.
    All you do is dot him to death while using regen songs on yourself, while using a slow effect and keeping him dispeled of regen songs. The only hard maat was RDM because most people expect it just to be a healer and not gear it like a BLM needs to.

    I do not know if this suggestion is the right way of going about it, but with all the people I seen have max gear, or max level with -- for every other class and still does not know how to play, some kind of tutorial gate is needed. There is a lot of people at 60+ muti jobs right now that does not have a clue how to play properly. I think my favorite story was how my friend was told MCH using AoE is too weak because it is only 120 potency even though there is 10+ monsters to hit in ARF. (Also btw, that is the reason she stopped trying to farm lore in ARF, just too many bad players going in there dispirit that they should know better.) Thanks to a thread I made, she end up being much happier farming a place for 100 lore in 10-15 mins (depending on matchmaking)
    (0)
    Last edited by Ama_Hamada; 03-12-2017 at 11:31 AM.

  5. #25
    Player
    worldofneil's Avatar
    Join Date
    Aug 2013
    Posts
    2,650
    Character
    Scott Pilgrim
    World
    Omega
    Main Class
    White Mage Lv 100
    I remember XI's WHM Maat quests were basically run around for 5 minutes curing yourself. Extremely challenging
    (0)

  6. #26
    Player
    Lukha's Avatar
    Join Date
    Feb 2014
    Location
    Goblet W13P13, Ul'Dah
    Posts
    1,456
    Character
    Lukh'a Lybhica
    World
    Adamantoise
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Alistaire View Post
    Or at least have them teach you your job. Like, telling dps to aoe @ 3+ mobs, or what limit break does.
    I was actually really disappointed and confused when the battles in the Conjurer/White Mage questlines didn't require any healing. I mean, I love DPSing, but I feel like it would have been more thematically appropriate to have me fighting alongside an NPC tank or DPS and having to work to keep them alive, rather than have me and two other 'White Mage' NPCs spamming DPS skills on a boss...

    Quote Originally Posted by Serilda View Post
    It was funny because he was pretty terrible at the game (constantly AFK during fights, which was actually really punishing to everyone else)
    XD Sounds like this guy who used to be in my FC, whom I found out after the fact was almost constantly high when he was playing. Back before the power creep at 60 was so pronounced as to make it a given, partying with him was how I found out I could solo-heal Ravana, because when my FC got a little farm going, he spent the entire time running aroind in circles not hitting any buttons that I could detect.
    (0)
    Last edited by Lukha; 03-12-2017 at 02:27 PM.

  7. #27
    Player

    Join Date
    Apr 2015
    Location
    Ul'dah
    Posts
    734
    Quote Originally Posted by Headhunters View Post
    With lv raising cap (60 to 70), make it challenging for players to reach the cap so that they can clear challenges only by correctly play their job. Yes, i am not asking for inclusive system but exclusive. Yes, I am talking about something like this guy.



    Edit by listening to all these dumb questions: DELETE BALMUNG.
    my gf, who is a 7 year vet of ff11, having played over 75 characters, 6 of them reaching 75, and 3 of them reaching 90 till she quit, says:

    if you didn't play ff11 long term, only the base, and zilart jobs got maat. the treasures jobs got their respected quest starter. Also stated none of the level cap quests were hard to do, even maat fight could be done easily with little to no effort based on your job. Like whm only has to heal self for 5 min and thf only had to steal a pebble from maat. Infact most of each maat fight was cheesing it, not playing it correctly such as entering naked, or with a 1 handed weapon. like the rdm state was to enter use staves to sleep him then nuke> sleep still dead. In sone cases it was a luck of a draw on what he would do during the fight.

    None of the quests added much of anything, and only gated leveling up with tedious quests you couldn't solo till maat which you HAD to solo. Which in most cases you pick a job you can cheese the fight with, and not touch it again.

    For those confused @ 50 you would get a quest to uncap leveling for the next 5 levels up to 70 which was a Maat fight or equivalent.


    she also says: the lvl 15 cnj actually encourages you to heal the npc. It can be done solely keeping the npc alive while they kill everything. If people choose to dos instead, that is their choice, but it can be done by healing only.
    (0)
    Last edited by BigRed5392; 03-12-2017 at 02:38 PM.

  8. #28
    Player
    Lufir's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    470
    Character
    Lufir Lumini
    World
    Leviathan
    Main Class
    Black Mage Lv 100
    Eh. I found the Maat quests to be tedious.
    (1)

  9. #29
    Player
    Headhunters's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    109
    Character
    Head Hunters
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    I was DRK and failed 2 times, was kind of tedious to me specially farming/reaching Davoi boss for the item but Maat helped me not to rush with JA etc and use the a good time between CDs
    (0)

  10. #30
    Player
    Serilda's Avatar
    Join Date
    Feb 2015
    Posts
    1,885
    Character
    Renard Lefeuvre
    World
    Yojimbo
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by BigRed5392 View Post
    None of the quests added much of anything, and only gated leveling up with tedious quests you couldn't solo till maat which you HAD to solo.
    75 characters?!?

    I don't think they should add actual genkai quests which lock your experience until you unlock them like in FFXI as XIV is so instance-heavy that it would just be annoying, but in defence of the XI system the quests were actually extremely challenging and interesting at first. I played before the English release so when people in my LS hit level 50 there were no other level 50+ characters in the game yet to carry them through which meant the tests required a lot of coordination (they were nerfed later, and people who joined later had an innate advantage as people who had already broken the limits could help). This kind of difficulty balancing can easily be achieved in XIV with instancing and a very aggressive ilvl sync.
    (1)

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