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  1. #11
    Player
    Xlantaa's Avatar
    Join Date
    Feb 2015
    Posts
    1,000
    Character
    X'lantaa Lizhashen
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    It is not good idea. If a player cannot complete it, can be frustrated and stop playing the game. Devs won't allow such thing.
    (1)

  2. #12
    Player

    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    338
    Quote Originally Posted by Zojha View Post
    I think he means to erect skill barriers on the way to level 70 every 5 levels so that you can't reach the cap without being "gud".
    Yeah, sounds like he wants the FFXI Limit Break mechanic.. horrible idea.
    (1)

  3. #13
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    I remember this in FFXI. Hit 50, stopped earning EXP. Had to do a quest to continue earning EXP. At level 55, you stopped again, and had to complete another quest.

    The thing is, I don't see how this would really work in FFXIV. In FFXI you couldn't really wander around outside a city without having a group of 5 players to clear enemies out in the field. Not unless you were WAY over level for those enemies, even then, it could be tricky.
    (1)

  4. #14
    Player
    Serilda's Avatar
    Join Date
    Feb 2015
    Posts
    1,885
    Character
    Renard Lefeuvre
    World
    Yojimbo
    Main Class
    Alchemist Lv 90
    Amusingly one of my LS contacts did quit FFXI purely because he could not beat Maat and everyone else left him behind. It was funny because he was pretty terrible at the game (constantly AFK during fights, which was actually really punishing to everyone else) but he never ragequit from us telling him, only giving up when the game itself told him to try harder.

    If I could beat Maat (I did) then it's not cripplingly difficult. Just nicely challenging.

    I think a trial like this can easily be balanced to be challenging. But I don't think we need the artificial level cap restriction; it can be handled through regular job quests. Just make some really sexy AF gear and/or abilities locked behind really punishing quests, to give us all something to work on instead of crushing the job quests without even noticing and collecting our rewards.
    (3)

  5. #15
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Serilda View Post
    Amusingly one of my LS contacts did quit FFXI purely because he could not beat Maat and everyone else left him behind. It was funny because he was pretty terrible at the game (constantly AFK during fights, which was actually really punishing to everyone else) but he never ragequit from us telling him, only giving up when the game itself told him to try harder.

    If I could beat Maat (I did) then it's not cripplingly difficult. Just nicely challenging.

    I think a trial like this can easily be balanced to be challenging. But I don't think we need the artificial level cap restriction; it can be handled through regular job quests. Just make some really sexy AF gear and/or abilities locked behind really punishing quests, to give us all something to work on instead of crushing the job quests without even noticing and collecting our rewards.
    red mage by any chance?
    (0)

  6. #16
    Player
    ChloeGrace's Avatar
    Join Date
    Oct 2013
    Posts
    428
    Character
    Chloe Grace
    World
    Cactuar
    Main Class
    Bard Lv 80
    NO FREAKING WAY.
    I hated that guy, and all those boring a$$ed genkais.
    (0)

  7. #17
    Player
    Culfinrandir's Avatar
    Join Date
    Aug 2014
    Posts
    2,322
    Character
    Culfinrandir Caladel
    World
    Leviathan
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Serilda View Post
    Making the job quests actually hard would be nice.
    The irony is that some odd (5-50) job quests are incredibly difficult if at the correct level & in gear readily available (eg not HQ crafted or melded), for *some* classes/jobs, whereas others are incredibly easy. There isn't the parity across the board. Obviously none are undoable but for a new player they can be trouble.
    (3)

  8. #18
    Player
    Culfinrandir's Avatar
    Join Date
    Aug 2014
    Posts
    2,322
    Character
    Culfinrandir Caladel
    World
    Leviathan
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Derio View Post
    You mean like a basic job check? Which would cover all the basics of the job.

    No thank you. If they don't know their job by lvl 70 then they won't know it anytime soon
    Do you know your job at lvl65 after the battle changes? You do! Then you are a god. /sarcasm

    The OP has a point, as do you, but we don't know what the battle system changes will be nor do we know what actions will be introduced to the jobs. Some changed quite radically between lvl 50 & lvl60, with introductions of stances to jobs that never had them (SMN & BLM) for example. Not forgetting that both Samurai & Red Mage will have only just appeared. The amount of AST/DRK/MCH who don't know their jobs by lvl50 is still remarkable.
    (2)

  9. #19
    Player
    Serilda's Avatar
    Join Date
    Feb 2015
    Posts
    1,885
    Character
    Renard Lefeuvre
    World
    Yojimbo
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Ama_Hamada View Post
    red mage by any chance?
    Nope, he was Bard

    Unfortunately we normally carried him through everything so it was the very first time the game really required him to pay attention. He couldn't handle it.

    Quote Originally Posted by Culfinrandir View Post
    The irony is that some odd (5-50) job quests are incredibly difficult if at the correct level & in gear readily available (eg not HQ crafted or melded), for *some* classes/jobs, whereas others are incredibly easy. There isn't the parity across the board. Obviously none are undoable but for a new player they can be trouble.
    Yeah, I feel as though it's a bit of a lottery. Most are extremely easy but a couple can be rough, especially for actual new players. It would be nice to have more consistency and make completing the quests require paying proper attention, instead of them being an artificial time-wasting diversion every few levels which don't feel as big a deal as the stories imply.
    (0)

  10. #20
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Serilda View Post
    Making the job quests actually hard would be nice.
    Or at least have them teach you your job. Like, telling dps to aoe @ 3+ mobs, or what limit break does.
    (2)

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