It is not good idea. If a player cannot complete it, can be frustrated and stop playing the game. Devs won't allow such thing.
It is not good idea. If a player cannot complete it, can be frustrated and stop playing the game. Devs won't allow such thing.
I remember this in FFXI. Hit 50, stopped earning EXP. Had to do a quest to continue earning EXP. At level 55, you stopped again, and had to complete another quest.
The thing is, I don't see how this would really work in FFXIV. In FFXI you couldn't really wander around outside a city without having a group of 5 players to clear enemies out in the field. Not unless you were WAY over level for those enemies, even then, it could be tricky.
Amusingly one of my LS contacts did quit FFXI purely because he could not beat Maat and everyone else left him behind. It was funny because he was pretty terrible at the game (constantly AFK during fights, which was actually really punishing to everyone else) but he never ragequit from us telling him, only giving up when the game itself told him to try harder.
If I could beat Maat (I did) then it's not cripplingly difficult. Just nicely challenging.
I think a trial like this can easily be balanced to be challenging. But I don't think we need the artificial level cap restriction; it can be handled through regular job quests. Just make some really sexy AF gear and/or abilities locked behind really punishing quests, to give us all something to work on instead of crushing the job quests without even noticing and collecting our rewards.
red mage by any chance?Amusingly one of my LS contacts did quit FFXI purely because he could not beat Maat and everyone else left him behind. It was funny because he was pretty terrible at the game (constantly AFK during fights, which was actually really punishing to everyone else) but he never ragequit from us telling him, only giving up when the game itself told him to try harder.
If I could beat Maat (I did) then it's not cripplingly difficult. Just nicely challenging.
I think a trial like this can easily be balanced to be challenging. But I don't think we need the artificial level cap restriction; it can be handled through regular job quests. Just make some really sexy AF gear and/or abilities locked behind really punishing quests, to give us all something to work on instead of crushing the job quests without even noticing and collecting our rewards.
NO FREAKING WAY.
I hated that guy, and all those boring a$$ed genkais.
The irony is that some odd (5-50) job quests are incredibly difficult if at the correct level & in gear readily available (eg not HQ crafted or melded), for *some* classes/jobs, whereas others are incredibly easy. There isn't the parity across the board. Obviously none are undoable but for a new player they can be trouble.
Do you know your job at lvl65 after the battle changes? You do! Then you are a god. /sarcasm
The OP has a point, as do you, but we don't know what the battle system changes will be nor do we know what actions will be introduced to the jobs. Some changed quite radically between lvl 50 & lvl60, with introductions of stances to jobs that never had them (SMN & BLM) for example. Not forgetting that both Samurai & Red Mage will have only just appeared. The amount of AST/DRK/MCH who don't know their jobs by lvl50 is still remarkable.
Nope, he was Bard
Unfortunately we normally carried him through everything so it was the very first time the game really required him to pay attention. He couldn't handle it.
Yeah, I feel as though it's a bit of a lottery. Most are extremely easy but a couple can be rough, especially for actual new players. It would be nice to have more consistency and make completing the quests require paying proper attention, instead of them being an artificial time-wasting diversion every few levels which don't feel as big a deal as the stories imply.The irony is that some odd (5-50) job quests are incredibly difficult if at the correct level & in gear readily available (eg not HQ crafted or melded), for *some* classes/jobs, whereas others are incredibly easy. There isn't the parity across the board. Obviously none are undoable but for a new player they can be trouble.
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