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Thread: Reviving WHM

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  1. #1
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Docteur_Fluttershy View Post

    TLR;
    Dev team was afraid WHM+SCH could mitigates too much with SS, so they nerfed it so AST+SCH could mitigates twice more even without SS.
    I'll never, ever, get why they nerfed Stoneskin, WHMs only mitigation so hard. Then proceed to superbuff AST shields anyway. And on top of that, Stoneskin isn't even unique to us.

    I swear they have it out for WHM.
    (1)

  2. #2
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,346
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Exiled_Tonberry View Post
    I swear they have it out for WHM.
    they have

    Nerfed:

    Holy
    Cure 3 procc (changed from 100% crit to 50% mana cost reduction)
    Thunder (removed cross-skill)
    Medica 2
    Holy (again)
    Stoneskin
    Protect (gave trait to everyone so WHM basically lost it's advantage)

    Buffed:

    Presence of Mind
    Cure 3 (cast time and range)

    however, more than the 18% stoneskin i want the proshell trait back. SCH has enough mitigation tools, he actually has an aoe magic defense buff and AST has enough mitigation tools too. i can't see where they need the proshell trait...
    (6)
    Last edited by Tint; 03-17-2017 at 03:52 AM.

  3. #3
    Player
    Lyrica_Ashtine's Avatar
    Join Date
    Dec 2013
    Posts
    1,132
    Character
    Sadako Yamamura
    World
    Phoenix
    Main Class
    Marauder Lv 1
    Quote Originally Posted by Tint View Post
    they have

    Nerfed:

    Holy
    Cure 3 procc (changed from 100% crit to 50% mana cost reduction)
    Thunder (removed cross-skill)
    Medica 2
    Holy (again)
    Stoneskin
    Protect (gave trait to everyone so WHM basically lost it's advantage)

    Buffed:

    Presence of Mind
    Cure 3 (cast time and range)

    however, more than the 18% stoneskin i want the proshell trait back. SCH has enough mitigation tools, he actually has an aoe magic defense buff and AST has enough mitigation tools too. i can't see where they need the proshell trait...
    Eh, some details for that list:
    Thunder was removed for everyone but Black Mage. This didn't affect only White Mage, but also Scholars and Summoners as well. Astrologians would have been in this list of affected jobs too.
    Medica 2 total potency per cast remained the same. Just less potency every tick (from 100/tick for 15 seconds to 50/tick for 30 seconds)
    Holy was so crazy good back then that there were groups that would run 3 white mages and a single tank - Or even a summoner with Titan Egi - over a standard composition for Wanderer's Palace. The second nerf was applied to Flare as well and this is also applied to Gravity.
    Presence of Mind wasn't necessarily a "buff". Before the change it increased spell speed. Meaning it would have increased DoT damage as well. Now it simply reduces (re-)cast time instead.
    (0)

  4. #4
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,346
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Lyrica_Ashtine View Post
    Presence of Mind wasn't necessarily a "buff". Before the change it increased spell speed. Meaning it would have increased DoT damage as well. Now it simply reduces (re-)cast time instead.
    no, i didn't meant the 3.0 changes. they increased the duration from 10 to 15 seconds and reduced the cooldown by half, from 300 seconds down to 150 seconds, in patch 2.3.
    (0)