

I'll never, ever, get why they nerfed Stoneskin, WHMs only mitigation so hard. Then proceed to superbuff AST shields anyway. And on top of that, Stoneskin isn't even unique to us.
I swear they have it out for WHM.




they have
Nerfed:
Holy
Cure 3 procc (changed from 100% crit to 50% mana cost reduction)
Thunder (removed cross-skill)
Medica 2
Holy (again)
Stoneskin
Protect (gave trait to everyone so WHM basically lost it's advantage)
Buffed:
Presence of Mind
Cure 3 (cast time and range)
however, more than the 18% stoneskin i want the proshell trait back. SCH has enough mitigation tools, he actually has an aoe magic defense buff and AST has enough mitigation tools too. i can't see where they need the proshell trait...
Last edited by Tint; 03-17-2017 at 03:52 AM.


Eh, some details for that list:they have
Nerfed:
Holy
Cure 3 procc (changed from 100% crit to 50% mana cost reduction)
Thunder (removed cross-skill)
Medica 2
Holy (again)
Stoneskin
Protect (gave trait to everyone so WHM basically lost it's advantage)
Buffed:
Presence of Mind
Cure 3 (cast time and range)
however, more than the 18% stoneskin i want the proshell trait back. SCH has enough mitigation tools, he actually has an aoe magic defense buff and AST has enough mitigation tools too. i can't see where they need the proshell trait...
Thunder was removed for everyone but Black Mage. This didn't affect only White Mage, but also Scholars and Summoners as well. Astrologians would have been in this list of affected jobs too.
Medica 2 total potency per cast remained the same. Just less potency every tick (from 100/tick for 15 seconds to 50/tick for 30 seconds)
Holy was so crazy good back then that there were groups that would run 3 white mages and a single tank - Or even a summoner with Titan Egi - over a standard composition for Wanderer's Palace. The second nerf was applied to Flare as well and this is also applied to Gravity.
Presence of Mind wasn't necessarily a "buff". Before the change it increased spell speed. Meaning it would have increased DoT damage as well. Now it simply reduces (re-)cast time instead.




no, i didn't meant the 3.0 changes. they increased the duration from 10 to 15 seconds and reduced the cooldown by half, from 300 seconds down to 150 seconds, in patch 2.3.
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