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Thread: Reviving WHM

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  1. #1
    Player
    SeriousxSarcasm's Avatar
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    Mar 2016
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    Ul'dah
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    427
    Character
    Mandar Magoo
    World
    Cactuar
    Main Class
    Botanist Lv 80
    Well, I know an easy way to fix PLD would just be to make their CDs/parry work on magic damage. They were hugely OP in Coils (it's why WAR needed such a high damage buff lol - They were gimped before it. Can you imagine what it was like when WARs used to do roughly the same dmg as PLD? Self heals woulda been useless, :S ).

    WHM I honestly don't see anything wrong with it. They're the "big dick heals" (as some FC mates eloquently put it). Problem is, none of the content caters to that need, and for some reason they buffed AST heals too much considering their card buffs.

    Personally, I'll still trust a WHM over any other healer since they are the only one that starts at level one, and the skill level really shows across the player base. I know logically SCH/AST are great healers, but they also have a higher skill ceiling, and like 90% of the player base are not particularly skilled, nor do they aspire to be. Which means when I run pug content, usually it's still the WHM putting the other healers to shame.

    Sorry, it's a bit of a rambly mess, but I hope some of that made sense. :/
    (0)
    Last edited by SeriousxSarcasm; 03-12-2017 at 04:58 AM. Reason: character limit

  2. #2
    Player
    Feyona's Avatar
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    Sep 2015
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    663
    Character
    Reigne Bo
    World
    Omega
    Main Class
    Scholar Lv 70
    Think maybe wmg needs something to make it more interesting. A dps spell that heals as well,or healing spell that dpses.it already has assize with this idea, give it a cd like summoner has for dt. This could make up for a balance on an ast.
    (0)

  3. #3
    Player
    ZhaneX's Avatar
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    Sep 2013
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    Ul'Dah
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    785
    Character
    Zana Amariyo
    World
    Behemoth
    Main Class
    Thaumaturge Lv 80
    I think it's interesting to note that when the question-asker said that AST and WHM had the same potency for heals, Yoshi-P responded with something like "For now".

    Incoming AST Nerfs? WHM Buffs?
    (0)

  4. #4
    Player
    AlphaSonic's Avatar
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    Jan 2015
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    Character
    Shaartis Laggal
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    Can people stop spreading the myth of WHM being the "best healer"?

    WHM aren't the big heals healer anymore. AST and WHM have the same healing capabilities. Moreover, AST spends less MP and heals the same.

    Cure III is too limited to be used in most of the content of this game and it wastes too much MP and most of the time you end up overhealing.

    Even though you have Assize and Benediction as WHM and AST doesn't have them. AST with lightspeed and essential dignity accomplishes the same.
    (4)

  5. #5
    Player
    SeriousxSarcasm's Avatar
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    Mandar Magoo
    World
    Cactuar
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    Botanist Lv 80
    Quote Originally Posted by AlphaSonic View Post
    Can people stop spreading the myth of WHM being the "best healer"? snip
    I think you're missing the point of the thread lol. People are complaining about how it's not the best raw healer anymore, therefore it's lost a lot of it's identity because of it.
    (0)

  6. #6
    Player
    Risvertasashi's Avatar
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    Apr 2014
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    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by SeriousxSarcasm View Post
    I think you're missing the point of the thread lol. People are complaining about how it's not the best raw healer anymore, therefore it's lost a lot of it's identity because of it.
    for now (:
    (3)

  7. #7
    Player
    SeriousxSarcasm's Avatar
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    Ul'dah
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    Character
    Mandar Magoo
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    Cactuar
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    Botanist Lv 80
    Quote Originally Posted by Risvertasashi View Post
    for now (:
    I believe~ \o/
    (0)

  8. #8
    Player
    AlphaSonic's Avatar
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    Jan 2015
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    Character
    Shaartis Laggal
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by SeriousxSarcasm View Post
    I think you're missing the point of the thread lol. People are complaining about how it's not the best raw healer anymore, therefore it's lost a lot of it's identity because of it.
    I misunderstood your message sorry.

    But the problem with giving WHM more heals is that. HPS it's worthless, what is important is being able to keep the party alive. Nobody cares if you do it with 1000 HPS or with 2000 HPS. If both healers can keep the party alive, then both are good. Moreover, the one that did 1000 HPS it's better because he spent less resources to keep the party alive.

    WHM identity shouldn't be the best raw healer that puts more HPS. WHM identity (IMO) should be the healer with the easiest to use tools to keep people alive. Compare how difficult to use is AST bubble vs WHM bubble. AST bubble requires you to take a risk for a bigger effect, WHM is less risky and less potent but easier to use (even though you could argue that AST is better and maybe sometimes more useful but the intention is there at least). This is the kind of differences between healers that should be enhanced.

    Why SCH got Indom? Shouldn't be WHM the best AoE healer, SCH has already Sacred Soil to mitigate AoE damage, they shouldn't get an extra AoE heal that conflicts with their own identity that consists of mitigation. Nobody uses Sacred Soil when you can use Indom. Indom should be removed and WHM should keep Assize as the only healer capable of having an instant AoE heal.

    Maybe getting better cleric usage by giving him a trait that gives them a Healing bonus for the next spell everytime he goes out of cleric and getting a DPS bonus for the next spell everytime he goes in cleric. Some extra healing/damage potencies based on risky play to differentiate good WHM from great WHM would be also welcomed for example.
    (6)

  9. #9
    Player
    IttyBitty's Avatar
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    Nov 2015
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    299
    Character
    Kasumi Shirinami
    World
    Mateus
    Main Class
    White Mage Lv 90
    CU is risky or difficult? Since when?

    You pop it for a big hit, get the regen going, then go back to what you were doing. It's only risky if you fall into the trap of fully channeling it, which case that 150/tick isn't going to do much for you while you're stuck there. You'll still have 750 potency of healing over 15 seconds when CU goes away, which is pretty great when compared to Asylum's 800 over 24s.

    I don't really understand why Asylum doesn't have a damage reduction component. It's the only bubble that doesn't. Thematically, it probably should. For a game that uses visual design to indicate what things do as much as FF14 does, it's inconsistent.
    (3)

  10. #10
    Player
    Risvertasashi's Avatar
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    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by IttyBitty View Post
    I don't really understand why Asylum doesn't have a damage reduction component.
    It's not really what the devs had in mind. Remember that CU worked very differently at release and its effects depended on which stance you were in. Asylum was, alongside the old CU, put into the game and... well, never touched again. While CU (among other things) got reworked and buffed quite a bit.
    (0)

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