why? because of toxicity try-hard farmers.

the main scenario dungeons themselves great actually, until that one try-hard farmer demands that the noobs, of whom is first experiencing the dungeons, skip the cut-scenes.

obviously, this had happened to me through my first playthrough of one of the major main scenario dungeons. these particular farmers new how to exploit enemy awareness to skip most of the levels of the dungeon, and presumed to make the demands as mentioned above to the noobs.

it was my first time playing the dungeon, i had no idea what i was doing, and apparently the try-hard taking lead was already at the first boss. this gave a bad impression to the story and the dungeon itself: everything was going too fast, and i could not grasp the situation. eventually, i did rent an inn, and watched the cut-scenes from there.

just wish there were a single player version of the dungeons that can only be finished once.