The point being that taking a flag for 2 secs it pointless, just wait until they flag it and take it back. They are wasting time if they can't hold it for a decent amount of time.
The point being that taking a flag for 2 secs it pointless, just wait until they flag it and take it back. They are wasting time if they can't hold it for a decent amount of time.
Points wise, in 72m it's pointless. But base caping in 24 is op.
One thing though that is truly a hoot is when you cap an enemy base and then watch them all sprint away from large ice, effectively leaving half their alliance behind for the slaughter, all the protect their precious base. Happens. Every. Time. So in the sense, it's not pointless and it's quite entertaining.
I agree with you on concept, but it doesn't always work out that way.
That is true, however you should generally be using tactics that work best for the team, or giving advice as such. I've spend too much time yelling at people to stay focused and kill targets in our area and to ignore the enemy base, but instead a group of 3-4 just keep running over there and dying, causing us to constantly be outnumbered by 3-4 in our fights, which against good teams or premades is death.
Yes, good players that draw more players to them can help to balance the fights, as you mentioned taking a base and drawing the whole alliance back to you when Ice is about to spawn is good. However the 100 other copy cats that try to do what you say, aren't going to pull it off correctly.
I would call it more of an advanced technique that can work at times with the right circumstances, but doing it by default as your main tactic, is more hurtful then helpful IMO.
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