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  1. #1
    Player
    axemtitanium's Avatar
    Join Date
    Jul 2012
    Posts
    991
    Character
    Titania Basilikos
    World
    Hyperion
    Main Class
    Thaumaturge Lv 100

    New Feast KO achievements screw healers... again

    And it's also encouraging people to be more reckless in going for the kill when falling back would be more beneficial to winning the match. This needs to change as it's incentivizing bad behavior in Feast.
    (2)

  2. #2
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    862
    Character
    Atreus Auditore
    World
    Jenova
    Main Class
    Paladin Lv 100
    What, you don't want to be a cupholder?
    (3)
    Team Hello First Time - Fan Fest 2016 Feast Exhibition
    Team Stoodges - Crystalline Conflict Community Cup 2025

  3. #3
    Player
    bounddreamer's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    1,598
    Character
    Talya Stormbreaker
    World
    Lamia
    Main Class
    Warrior Lv 70
    I've had a lot of matches lately with 3-4 healers so I just switch to tank or dps. There's tons of matches to play. I'm gonna get both.
    (1)

  4. #4
    Player
    Llus's Avatar
    Join Date
    Dec 2016
    Posts
    326
    Character
    Agret Fury
    World
    Sargatanas
    Main Class
    Warrior Lv 70
    Quote Originally Posted by axemtitanium View Post
    And it's also encouraging people to be more reckless in going for the kill when falling back would be more beneficial to winning the match. This needs to change as it's incentivizing bad behavior in Feast.
    KO (red) and Assists (blue). I've seen healers get several assists.

    Also, if you only play healer in PvP; you can get the seal rock commander set (which has both INT and MND); wear INT accessories and swap your MND to INT to dish out some heavy DPS.

    /s
    (0)
    Last edited by Llus; 03-03-2017 at 04:55 AM.

  5. #5
    Player
    Slib's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    261
    Character
    Odin Haro
    World
    Goblin
    Main Class
    Summoner Lv 63
    Just bring back cleric stance!
    (1)

  6. #6
    Player
    SuperZay's Avatar
    Join Date
    Dec 2014
    Posts
    1,253
    Character
    Violet Flower
    World
    Cerberus
    Main Class
    Arcanist Lv 23
    Quote Originally Posted by Slib View Post
    Just bring back cleric stance!
    I'd prefer healers to actually heal than spamming Stone III when their teammates are in red zone.

    Honestly, I don't understand what's wrong with just switching to dps and killing some people. There are many jobs in the game, why play only one all your life? Isn't being one trick pony is extremelly boring? If you don't like it then you are not entitled to rewards, it's simple as that.
    (2)

  7. #7
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by SuperZay View Post
    I'd prefer healers to actually heal than spamming Stone III when their teammates are in red zone.
    And you'd probably also prefer having some healers on the team "at all".

    I mean, I'm all for turning healers into DPS, but considering most of the time in 4vs4 you're waiting on healers to queue and frequently in 8vs8 people are mutedly praying for someone to switch to healer, it seems a tad, uh...counterintuitive to incentivize healers to switch to DPS.
    (5)

  8. #8
    Player
    SuperZay's Avatar
    Join Date
    Dec 2014
    Posts
    1,253
    Character
    Violet Flower
    World
    Cerberus
    Main Class
    Arcanist Lv 23
    Quote Originally Posted by Zojha View Post
    And you'd probably also prefer having some healers on the team "at all".

    I mean, I'm all for turning healers into DPS, but considering most of the time in 4vs4 you're waiting on healers to queue and frequently in 8vs8 people are mutedly praying for someone to switch to healer, it seems a tad, uh...counterintuitive to incentivize healers to switch to DPS.
    They should just make healing easier in PvP. It's very offputting for a new healer to get destroyed in seconds. Make them take less damage, get less interruptions, shorter CC and maybe less MP expensive spells and we'll see more healers queing. Meaning faster ques for other roles too. It's a win win situation.
    (1)

  9. #9
    Player
    Geologo's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    472
    Character
    Leinas Kroma
    World
    Ragnarok
    Main Class
    Armorer Lv 90
    Quote Originally Posted by SuperZay View Post
    They should just make healing easier in PvP. It's very offputting for a new healer to get destroyed in seconds. Make them take less damage, get less interruptions, shorter CC and maybe less MP expensive spells and we'll see more healers queing. Meaning faster ques for other roles too. It's a win win situation.
    There is a base dilemma: Would SE base job adjustment to make it newcomers-friendly or to make it competitive at higher level?

    Because with those buff try to kill a good high tier Healer, the meta will switch on "let's wait for Culling time" and then LB and other bursts will become almost unhealable.
    It will be frustrating in my opinion :/
    (0)

  10. #10
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by SuperZay View Post
    It's very offputting for a new healer to get destroyed in seconds.
    Well, everyone but tanks can get destroyed in seconds, so the logical consequence would then be to make everyone take less damage so that not only new healers, but every new player regardless of role won't get put off by that! More players overall -> Win, Win, Win!

    Genius idea! I suggest a 80% damage reduction flat and removal of culling time, limit break and rotational abilities of tanks and DPS.

    Quote Originally Posted by SuperZay View Post
    There are a million of PvP achievements in WoW.
    They also got that for dungeons:
    http://wowwiki.wikia.com/wiki/Dungeo...s_achievements

    Most of our dungeons only have the "Mapping the realm" achievement to it - which is damn near impossible to miss with the corridor design. Raids get a whooping 3 clear achievements, whee! WoW in general is far more developed - In no small part because for years it had, like...multiple times the playerbase FFXIV has. Probably still does.
    (1)

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