And it's also encouraging people to be more reckless in going for the kill when falling back would be more beneficial to winning the match. This needs to change as it's incentivizing bad behavior in Feast.
And it's also encouraging people to be more reckless in going for the kill when falling back would be more beneficial to winning the match. This needs to change as it's incentivizing bad behavior in Feast.
What, you don't want to be a cupholder?
Team Hello First Time - Fan Fest 2016 Feast Exhibition
Team Stoodges - Crystalline Conflict Community Cup 2025
I've had a lot of matches lately with 3-4 healers so I just switch to tank or dps. There's tons of matches to play. I'm gonna get both.![]()
KO (red) and Assists (blue). I've seen healers get several assists.
Also, if you only play healer in PvP; you can get the seal rock commander set (which has both INT and MND); wear INT accessories and swap your MND to INT to dish out some heavy DPS.
/s
Last edited by Llus; 03-03-2017 at 04:55 AM.
Just bring back cleric stance!
I'd prefer healers to actually heal than spamming Stone III when their teammates are in red zone.
Honestly, I don't understand what's wrong with just switching to dps and killing some people. There are many jobs in the game, why play only one all your life? Isn't being one trick pony is extremelly boring? If you don't like it then you are not entitled to rewards, it's simple as that.
And you'd probably also prefer having some healers on the team "at all".
I mean, I'm all for turning healers into DPS, but considering most of the time in 4vs4 you're waiting on healers to queue and frequently in 8vs8 people are mutedly praying for someone to switch to healer, it seems a tad, uh...counterintuitive to incentivize healers to switch to DPS.
They should just make healing easier in PvP. It's very offputting for a new healer to get destroyed in seconds. Make them take less damage, get less interruptions, shorter CC and maybe less MP expensive spells and we'll see more healers queing. Meaning faster ques for other roles too. It's a win win situation.And you'd probably also prefer having some healers on the team "at all".
I mean, I'm all for turning healers into DPS, but considering most of the time in 4vs4 you're waiting on healers to queue and frequently in 8vs8 people are mutedly praying for someone to switch to healer, it seems a tad, uh...counterintuitive to incentivize healers to switch to DPS.
There is a base dilemma: Would SE base job adjustment to make it newcomers-friendly or to make it competitive at higher level?They should just make healing easier in PvP. It's very offputting for a new healer to get destroyed in seconds. Make them take less damage, get less interruptions, shorter CC and maybe less MP expensive spells and we'll see more healers queing. Meaning faster ques for other roles too. It's a win win situation.
Because with those buff try to kill a good high tier Healer, the meta will switch on "let's wait for Culling time" and then LB and other bursts will become almost unhealable.
It will be frustrating in my opinion :/
Well, everyone but tanks can get destroyed in seconds, so the logical consequence would then be to make everyone take less damage so that not only new healers, but every new player regardless of role won't get put off by that! More players overall -> Win, Win, Win!
Genius idea! I suggest a 80% damage reduction flat and removal of culling time, limit break and rotational abilities of tanks and DPS.
They also got that for dungeons:
http://wowwiki.wikia.com/wiki/Dungeo...s_achievements
Most of our dungeons only have the "Mapping the realm" achievement to it - which is damn near impossible to miss with the corridor design. Raids get a whooping 3 clear achievements, whee! WoW in general is far more developed - In no small part because for years it had, like...multiple times the playerbase FFXIV has. Probably still does.
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