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  1. #1
    Player
    Ririta's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    444
    Character
    Ririta Rita
    World
    Behemoth
    Main Class
    Thaumaturge Lv 100

    I wish Eureka could be like WoW's Timeless Isle

    For those who don't know what the Timeless Isle was, it was an open world area released in Mists of Pandaria's last patch, where there were many elite monsters of various strenghts, mechanics and attributes, some rare elite monsters, timed free-for-all bosses, daily quests and chests. You could trade timeless tokens for mounts, gear, minions and glamour items.

    Monsters could drop gear tokens and timeless tokens with rates that depended on their strength, quests and chests rewarded timeless tokens and gear tokens. Gear tokens were generic items that when used, generated a piee of gear with random stats (for example, using a leg token as a tank would give you a leg tank gear).

    Because you couldn't fly in that area, you had to actually fight your way towards the further areas (such as crossing an infamous bridge).

    So the Timeless Isle was a place where you could chill solo or with some people. If solo you would farm the weaker monsters, if in group you'd go for the stronger ones for better rewards. There was a super boss, Ordos, the god of fire, that spawned on the furthest, strongest area of the isle, that area was only accessible for people who had the legendary item so he had that "exclusive" feel that so many crave in MMORPGs.

    It was basically Diadem done right.

    I think it would serve this game well as "something to do" in endgame besides dungeons and raids. It had a nice old school MMORPG feeling where you didn't have a set objective, there was no set group size, you could get surprised by finding rare monsters and items, hell, you could simply get killed because you aggroed more than you could chew.

    Just leaving the idea here... it didn't please everybody but personally I really liked that content.

    (12)

  2. #2
    Player
    Wolfleader's Avatar
    Join Date
    Apr 2012
    Posts
    54
    Character
    Wolf Leader
    World
    Excalibur
    Main Class
    Conjurer Lv 70
    I honestly want to see something a kin to Sea or Sky from FFXI if you do not know what that was ..I am talking about Al'taieu (sea) and Ru'aun gardens (Sky) and those mechanics with some 2017 MMO mechanics dropped on top of it, if you get my drift.
    (14)

  3. #3
    Player
    Amaranths's Avatar
    Join Date
    Aug 2013
    Posts
    95
    Character
    Amaranth Scarlet
    World
    Tonberry
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Wolfleader View Post
    I honestly want to see something a kin to Sea or Sky from FFXI if you do not know what that was ..I am talking about Al'taieu (sea) and Ru'aun gardens (Sky) and those mechanics with some 2017 MMO mechanics dropped on top of it, if you get my drift.
    Ru'aun Gardens/Al'taieu was so much fun in FFXI I would love for them to bring it to ffxiv
    (7)

  4. #4
    Player
    Silverquick's Avatar
    Join Date
    Mar 2017
    Posts
    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Amaranths View Post
    Ru'aun Gardens/Al'taieu was so much fun in FFXI I would love for them to bring it to ffxiv
    I do remember Ru'aun, it was one of the most beautiful areas in the game. Well, admittedly the next expansion threw some more really eye popping things out there too, but it remains one of the more incredible memories from the game.

    A lot of the FFXI Aethetics were breathtaking and stunning. I loved the old monoliths that were everywhere. They really contributed a sense of history when you were there, and a kind of mystical old world feel to them.

    As to the Original post...

    Yes, I admit the open world where there's real danger to be found, without a feeling of safety really does make an area that much more exciting to be in. Knowing you can get killed at any moment.
    (2)

  5. #5
    Player
    Dement's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Dement Drachte
    World
    Coeurl
    Main Class
    Warrior Lv 78
    Quote Originally Posted by Silverquick View Post
    Yes, I admit the open world where there's real danger to be found, without a feeling of safety really does make an area that much more exciting to be in. Knowing you can get killed at any moment.
    For the life of me I cannot fathom why they refuse make an open world that has some sense of danger in a game that has 0 ramifications for death. If there was something actually bad that happened to you when you died then I could understand it as the more casual players may find it difficult to accomplish anything. However, its the same as dungeons... if you die you just return and warp right back to where you were so what's the problem?


    SE should make various parts of new zones with different difficulties. I know HW areas had varying difficulties by area but the whole zone was filled with little more than nuisances in level 60 white gear but I mean vastly varied. Strongholds and late game areas should literally require an 8 man party to move through at the start of the expansion. Then once gear level increases they would gradually scale down to where it would be somewhat challenging but able to be traversed solo by the end of the expansion cycle. By no means am I suggesting these areas should be heavily linked to the MSQ, or require players to enter them until late in the cycle but putting some sort of interesting things there would help.
    (3)

  6. #6
    Player
    Settiesama's Avatar
    Join Date
    Mar 2016
    Posts
    593
    Character
    Setsuna Tribal
    World
    Balmung
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Wolfleader View Post
    I honestly want to see something a kin to Sea or Sky from FFXI if you do not know what that was ..I am talking about Al'taieu (sea) and Ru'aun gardens (Sky) and those mechanics with some 2017 MMO mechanics dropped on top of it, if you get my drift.
    Can't give enough likes for this. Those were the best times in my MMO life. Would love something like them in XIV
    (5)

  7. #7
    Player
    Dement's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Dement Drachte
    World
    Coeurl
    Main Class
    Warrior Lv 78
    Quote Originally Posted by Wolfleader View Post
    I honestly want to see something a kin to Sea or Sky from FFXI if you do not know what that was ..I am talking about Al'taieu (sea) and Ru'aun gardens (Sky) and those mechanics with some 2017 MMO mechanics dropped on top of it, if you get my drift.
    This so much.

    To the OP, sky and sea sound somewhat similar to your Timeless Isle except that the high end mobs didn't spawn randomly. There were various areas of varying degrees of difficulty that you would get to and you could farm normal monsters for pop items. Once you got the necessary pop items you would work your way to specific points where your party could use the pop item to spawn a high end monster that only your party could fight for rewards. A lot of these higher end mobs also dropped pop items. When you had defeated all of the popped mobs in the area and gotten all of their pop items, you could go to the "zone boss" and use all of the pop items to fight him. When you were solo or with a few friends you could go in and farm lower level pop items so that you had them when your larger group met. It actually worked very well.
    (6)

  8. #8
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Wolfleader View Post
    I honestly want to see something a kin to Sea or Sky from FFXI if you do not know what that was ..I am talking about Al'taieu (sea) and Ru'aun gardens (Sky) and those mechanics with some 2017 MMO mechanics dropped on top of it, if you get my drift.
    I would like to see stuff like this too. I think if they mixed both then we could finally see some rather fun content with actual longevity ^^

    People have been asking for this for years...and yet here we are, 2017...still nothing like this from SE...well, maybe when the games lifespan is over lol T_T
    (3)

  9. #9
    Player
    LadyKairi's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    553
    Character
    Kaja White
    World
    Lamia
    Main Class
    Astrologian Lv 100
    OP don't forget about the big bad boss guys you can fight in the big arena where the vendors were. Oh and the having to climb certain spots to get at a chest. I loved trying to get the chest on the pirate ship. Man... I miss timeless isle... Spent SO MUCH TIME there, especially after I had gotten my cape. It's a shame the rest of the game wasn't as good.
    (4)

  10. #10
    Player
    Moonfish's Avatar
    Join Date
    Mar 2016
    Posts
    496
    Character
    Autumn Stardust
    World
    Malboro
    Main Class
    Sage Lv 100
    I loved the timeless isle, but let's be real here. No one fought their way to get across that bridge, it was a "run and hope you don't get dazed off your mount" with a chain of mobs chasing you.
    (2)

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