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  1. #1
    Player Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,906
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    Like I said in another thread I wouldn't have minded if the weapon was 265,270 or same as Anima/savage weapon but better..... Funny thing is when you turn in the loot you get the items for the sands too for Anima. Which is great and they could have expanded on that and let the FATES drop Grand Company seals too and umbrites, pneumites etc.

    Diadem would have actually been a better place to have even dropped Proto-Ultima. At least it would have made a little more sense that a Prototype was left abandoned on an Island.

    At the moment for me it does seem a little more fun, but I know within a couple of weeks the novelty is going to wear off. Only thing at the moment is the minion and mount that is keeping me doing it and the hope of getting the weapon. Mount I have got and a couple more runs I will have the minion. This just leaves the weapon and after 7 runs so far I have seen the emergency thing once. So doesn't give me much hope in seeing the weapon never mind getting it for my class.

    Even if you combined some of your ideas i.e using more stuff from beast tribes, mobs that are hidden under glamour, strategically place bombs at x point etc. As this is what you made it sound like but yet again your idea of fun is FATE grind or grind mobs or extreme RNG.

    Also where is the lore, why did it change? Why do we now have emergencies? Why is the monsters so huge here compared to everywhere else? Why are we slaying certain creatures? Did someone interfere and lock up the creatures for a reason in the emergency area? At least normal FATES actually tell us why we are doing things. I expected a CS or something explaining the change but nothing.
    (6)
    Last edited by Masekase_Hurricane; 03-10-2017 at 10:34 AM.