So we all know that there are areas in the game where level 60+ mobs roam. These areas are useless. There's little reason to explore them, and little reason to kill the high level mobs there.

We also know that the player base clamors for end-game stuff to do.

Well, you could do a quick fix by merely tweaking the item drop loot table of some of these 60+ mobs to drop rare high quality crafting mats.

Just make it possible for level 60+ mobs to drop things like Cobalt Ingot +3, Cobalt Plate +3, Undyed Felt +3, Boar Leather +3, Rosewood Lumber +3, etc.

It's hard enough to try and craft these items yourself anyway, so I don't see how adding these possibilities to the loot table would affect things negatively. I'd think that the net positive effect would come from high level players having something else to do.

It effectively turns every high level mob into a mini-NM that gives players a reason to kill it.


Now, it's not the most elegant of solutions, BUT, it wouldn't take that long to program, and the benefits seem worthwhile in the short term until something better can be done with those high level areas.