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  1. #1
    Player
    Grawbad's Avatar
    Join Date
    Feb 2017
    Posts
    9
    Character
    Omen Fatebringer
    World
    Gilgamesh
    Main Class
    Conjurer Lv 43

    The market. I don't get it.

    Nearly everything I look at on the market to sell is being sold for the exact price it states on the tooltip for the item.

    Correct me if I am wrong but doesn't that mean they are paying taxes on something they could just sell to an NPC an not have too?

    I realize higher level stuff might be better and all that, but usually crafting mats are worth more than vendor trash, is that not so in this game?

    On top of that, I can only have 20 auctions up at once? Or 40 with the 2 retainers I guess, but even then, why the limit? That doesn't make sense to me at all.
    I mean, it literally makes me not want to take a crafting class since my enjoyment of crafting ties into the ability to make money on it.

    And to be honest, with a 40 item limit I am kind of surprised the community hasn't settled in on 40 items that sell and that is all we would find on the market at all.

    I don't know, I am confused as heck by the market in the game.
    (2)

  2. #2
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    You're looking (and maybe selling) the wrong stuff: Cheap drops from monsters. I dont know either why people are bothering to out those on the marketboard...

    But if you get into crafting you'll notice that the highlevel crafted gear and glamouritems (thats what you would be selling) are selling rather slow and that you have to adjust prices and such that having more than 40 up sounds like a pain to me... and I am a mastercrafter, selling my stuff slowly but steadly.
    (4)

  3. #3
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    If you wonder how some stuff sell for the vendor price imagine how it would look like if everyone could put out everything without a limit. More stuff selling = less demand = less money.
    (3)

  4. #4
    Player
    Grawbad's Avatar
    Join Date
    Feb 2017
    Posts
    9
    Character
    Omen Fatebringer
    World
    Gilgamesh
    Main Class
    Conjurer Lv 43
    Two part post due to character limit. Sorry.

    Or maybe it is the fact that everyone is locked down to only selling a few items that the market board is not allowing for a truly free market.
    In every game that I have played with an AH you can sell anything and everything you want except for the normal reasons you can't like it being bound to your character or account.

    Then prices go up and down based on demand.

    If you lock down the number of things someone can sell you also hinder the market. Which would cause a couple scenarios.
    1) People whom use their spaces wisely and only sell high value stuff.
    2) People whom don't care about the market and just throw crap up there to get rid of it in their inventory.
    (1)

  5. #5
    Player
    Grawbad's Avatar
    Join Date
    Feb 2017
    Posts
    9
    Character
    Omen Fatebringer
    World
    Gilgamesh
    Main Class
    Conjurer Lv 43
    Take away the limit and all that goes away.
    Crafting materials needed for early crafting levels would actually cost a lot more and actually sell a lot more. I can point to most any ah and show this. Obviously WoW would be one, but it isn't the only one.
    The reason is because high level characters rather buy than farm and they will pay.

    I will reserve true judgement of the system until I have more time in but to me it seems arbitrarily hindered.
    (1)

  6. #6
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,263
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Firstly, you can get around the 1000 character post limit by posting a few sentences then going back and editing the rest into your post immediately after.

    Well, your main problem is that you're treating the Market Board exactly like an Auction House which it is a totally different concept. The MB is not an AH, FFXIV does not have an AH at all in fact, the MB is actually just a list of player bazaars that are administered by player retainers - think of them as player shops. When you buy something on the MB you're not bidding on it, you're buying it then and there, hence like real shops the more stores selling the same merchandise will cause competition and price wars, meaning undercutting - it's the basic tenet of capitalism, supply and demand. Common items will only attract low prices especially if the demand isn't there (or the item is easy to acquire).

    Given how SE set up this system specifically to avoid the problems FFXI's AH suffered from (mostly due to RMT using it as a way of converting bot-farmed items into gil they then onsold for real money and the hyperinflation that resulted from it), I don't see SE changing this anytime soon.
    (5)

  7. #7
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Welcome to this game being different then?
    A lot of stuff is simply not worth selling because there is no demand for it - or because that demand is already met by NPC vendors, selling lowlevel crafting mats and NQ gear for all levels.
    This game simply doesnt relay heavely on the playerbase selling stuff on the market, infact, most crafters in endgame can and aim to be selfsuffient.

    Why would a person who cares so little about what they get for their items that they throw them on the marketboard for LESS than they would get from an NPC need more space to clutter the market even further with beast blood?

    When you actually try to sell stuff that, well, sells, I could understand the wish for more slots to sell - but currently that limitation (even if it can be bypassed by buying more retainers) also makes sure that there isnt only ONE person dictacting the whole market.
    I dont know about other games, but as far as I can tell the system seems fine to me - but maybe thats because I still have nightmares about those three months when I was monitoring 40 sells each day to get the gil for our FC-house... when gil was still worth something and housing was rare...

    Long story short: While I can kinda see your problem, I dont believe its relevant in this game. During my 4 years of playing and (master)crafting I never thought "Damn, I really want to sell more stuff!" - so yes, maybe you should look into the system more closely and learn how it works.
    (2)

  8. #8
    Player
    Claviusnex's Avatar
    Join Date
    Jun 2015
    Posts
    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    I think some of the reason folks put the common stuff on the MB is to just make it available to players leveling up. In the crafts you might not have a gathering job or it isn't sync'ed with its related craft. By putting the stuff up at low cost it can help folks level. Even things that can be purchased from vendors can be out of reach cost wise while leveling. You also have some players that won't really run dungeons so putting eligible gear on the MB helps them be able to upgrade to some degree and gives the seller a little extra gil.

    As far as crafting goes you can make a decent amount of gil selling finished products. This is particularly true for HQ and housing items. I've also had good luck selling minions as long as you are patient. It helps the net profit if you have your own gathering jobs.

    I played WoW for a long time. Unlike WOW you aren't limited to two professions so many players will have gathering jobs that line up with their craft. This results in a lower price for raw resources when compared to WoW's potential due to its players not being able to gather everything on one character. I still find though that I make enough when selling my excess materials.

    To sum up FFXIV is geared more towards finished products and owning the full production process from raw materials to market. By keeping this in mind you can do quite well making gil by finding the products that do well on your server.
    (3)
    Last edited by Claviusnex; 03-09-2017 at 11:51 AM.

  9. #9
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Stuff that people are selling for default price is just trash. They just threw it on there at the autofill price. Later on in the game certain crafting mats actually sell for a decent amount especially ones used for red scrips and ones gathered from timed nodes. The supply is controlled by 30min nodes, lockouts (dailies that give materia for example) and retainer venture supply.

    I don't see many people farming raw crafting mats like hides from mobs because you can just send retainers to get them. The lower level crafting mats are devalued because there are ways to level crafts using dailies (ixal) that is free, or people just buy hq crafted items off the mb and do leve turn ins to power level instead of grinding. Once you get into Heavensward most of the stuff sells for a decent amount.

    Once Stormblood is released, the same thing will probably happen.

    There are some old 2.x items that are worth a bit because sometimes they like to sneak old items into new recipes like Platinum but it is only a few of them.
    (3)
    Last edited by Vaer; 03-09-2017 at 12:02 PM.

  10. #10
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Grawbad View Post
    Nearly everything I look at on the market to sell is being sold for the exact price it states on the tooltip for the item.

    Correct me if I am wrong but doesn't that mean they are paying taxes on something they could just sell to an NPC an not have too?
    An item being sold at NPC value or less is there because the players selling those items are doing it as a service to help those who need the item. When you NPC an item it's gone forever, so why remove an item from the game like that if you can just throw it on the MB and offer it to players that can actually use it? To them it's not about making the most profit but rather offering items that they know players could use.
    (2)

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