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  1. #1
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    No.

    (5)
    Last edited by JunseiKei; 03-09-2017 at 02:39 PM.

  2. #2
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    While I don't support early pulling, the obvious takeaway from this is that if you value hunts, then prioritize them and don't just hope everyone who did make it a priority feels like waiting for you to finish whatever it is you're doing.
    (1)

  3. #3
    Player
    lvlagmarink's Avatar
    Join Date
    May 2014
    Location
    Garlean
    Posts
    357
    Character
    Magmarink Dragregory
    World
    Moogle
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Zaknaffien View Post
    During recent months (I'm not a long time player so it may have been happening a lot more often) I've noticed hunts being broadcast in different Hunt LS and people immediately arriving and pulling the mob so to rob the hunters arriving of any rewards. I know this causes player angst and, whilst I rarely miss out, I can understand the gaming frustration it causes. Just wondering if it might be possible to place a timer on hunt mobs (3 min for A & B, 5 min for S) that is set by the 1st person to spot it and to make it invulnerable for that period so to avoid the early pullers and allow sufficient time for people to attend?
    Meh... I spawned bonnacon and waited for 5 mins before pulling it, and yet somebody still called me as an early puller because there is always someone that's daydreaming in some far away lands.. and the drama did not stop at that hunt, these bunch of players decided to badmouth my name when I joined a pf and asked the leader to kick me because I was a "verified early puller"..

    When someone is late in the hunt, they are by no means have a right to be angry if they don't get the reward.
    (2)

  4. #4
    Player

    Join Date
    Apr 2015
    Location
    Ul'dah
    Posts
    734
    Quote Originally Posted by Zaknaffien View Post
    Just wondering if it might be possible to place a timer on hunt mobs (3 min for A & B, 5 min for S) that is set by the 1st person to spot it and to make it invulnerable for that period so to avoid the early pullers and allow sufficient time for people to attend?
    no such thing as early pulling. People call out hunts to be nice, no one has any obligation to call out hunts. Waiting for people to gather is also being nice, as again no one has an obligation to wait. Also note that people are not/should not be forced to wait forever as people do form hunt trains to kill off all As that are up.

    If you ever played any ff11, my G/f would tell you: hnm were cut throat, so be lucky people wait at all in ff14. A lot of fighting happen in ff11 over hnm bots claiming the mobs while the group gets ready. Only that group was allowed to kill it, and get the reward. Most of them was under a 24-78 hour timer, and a few were needing for Must get gear for certain jobs.
    (1)

  5. #5
    Player
    Bloody's Avatar
    Join Date
    Mar 2011
    Posts
    295
    Character
    Arkain Stormfury
    World
    Hyperion
    Main Class
    Dragoon Lv 60
    Early pulling is the concept of pulling a hunt mob without giving a reasonable amount of time for immediate responders to teleport in and arrive. It is a real thing, but it is entirely a social construct. As JunseiKei posted, hunts are open world content, and are treated as such by the GM teams. Some people are more polite than others when it comes to pulling mobs.

    What I see as the real issue, which results in many people getting super pissed and blaming early pullers (even though they waited 5 minutes, easily enough time to get to any hunt on a map), is slow response time. I belong to an awesome linkshell that posts as soon as things are found, and many members have macros that spam all of their hunt LS's simultaneously to limit response lag. At the same time, I know there are many other hunt LS's that people manually repost to as they notice calls, without considering the time delay, which causes people to be late to hunts. A good hunt LS makes a world of difference.
    (1)
    Pro DPS tactic: Big glowing orange AOE = "Stand here to boost your DPS!"
    ~Non Requiem Aeternum~

  6. #6
    Player
    Zaknaffien's Avatar
    Join Date
    Mar 2017
    Posts
    2
    Character
    Peepee Pantalonas
    World
    Behemoth
    Main Class
    Bard Lv 60
    As I said, not a long time player... So why have LS and not just form a Hunt Squad and stuff everyone else? If you're going to broadcast a hunt and, as a result the person who early pulls uses your find for his/her own benefit that's okay? Then you may as well make your own team and not broadcast so that they miss out as well as everyone else? 3 - 5 min timer is not a huge wait period especially when you've been waiting hours for a mob to pop. It was only a [suggestion] and could be implemented by placing a timer markers on the mob.
    (0)

  7. #7
    Player
    Claviusnex's Avatar
    Join Date
    Jun 2015
    Posts
    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    I think announcing and waiting is a courtesy not a requirement. Personally I would prefer if everyone was courteous but accept not all are. For those who aren't karma has a way of balancing everything out. If I'm on the way to a ranked NPC and miss it big deal it's not like it won't pop up again later.
    (0)

  8. #8
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Zaknaffien View Post
    During recent months (I'm not a long time player so it may have been happening a lot more often) I've noticed hunts being broadcast in different Hunt LS and people immediately arriving and pulling the mob so to rob the hunters arriving of any rewards. I know this causes player angst and, whilst I rarely miss out, I can understand the gaming frustration it causes. Just wondering if it might be possible to place a timer on hunt mobs (3 min for A & B, 5 min for S) that is set by the 1st person to spot it and to make it invulnerable for that period so to avoid the early pullers and allow sufficient time for people to attend?

    This has been argued so many times before. There is no such thing as early pulling. Hunting is a competitive activity, if you find a hunt, you are just as eligible to kill it as anyone else, so if you and your party can handle it, attack at will. If you want to wait for friends and some other group turns up and pulls, there's nothing you can do and no point being pissed.
    (2)

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