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  1. #1
    Player
    Malzian's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,223
    Character
    Kylrin Arresard
    World
    Behemoth
    Main Class
    Bard Lv 90
    Quote Originally Posted by Shougun View Post
    Were you just entertaining the lore ideas for the fun? Cause I just whipped out random examples, and said so in the same post for the sake of showing "weird combinations" like a mage tank using mage gear, or a DD mage using tank gear.


    (I mean it's cool if you were doing it just for fun, but if you thought I was making "legitimate, thought out examples" it was more like me whipping up random things that break the normal "mage gets the mage gear, healer gets the healer gear, ranged players get the light cloth".

    Although I think even if it is a horrible idea I still like costly magic ideas in games, Lore: "doing this is bad for you but is powerful" me: ". . . . . LET'S DO IT!!!!". lol. Like FFXI's Bluemage.

    The whole Necromancer thing could be problematic though, even an inkling that you bring back the dead yeah.. makes sense as a lore issue (although I think people also hate Dark Knights if they knew more about them).
    Eh, it was more an examination of why we're not likely to see those particular jobs even without the weird gearing and stats. Some jobs, just by their nature alone, won't fit in the XIV universe... so while theorizing about such things is fine, it's difficult see those two in particular as examples of what you're intending since they really don't work in the game anyway.
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    The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE

  2. #2
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Malzian View Post
    Eh, it was more an examination of why we're not likely to see those particular jobs even without the weird gearing and stats. Some jobs, just by their nature alone, won't fit in the XIV universe... so while theorizing about such things is fine, it's difficult see those two in particular as examples of what you're intending since they really don't work in the game anyway.
    Ah well I wasn't seriously concerned about "Necromancer" as much as the combination of off gear and role combinations, so the point of making "necro" was sort of out of focus for the point of the post as much as it was to focus on the gear and role combinations being different (purposeful mismatching). Suppose I could have been incredibly vague instead XD.

    Further on aether: We already have aether manipulations I thought, iirc is sort of breed into many jobs already with specifically easy examples on BLM and SMN (one spell is literally called Aetherial Manipulation). I think it's also said in lore with BLM story/certainly SMN's (although both are on small scales). I haven't memorized the lore but isn't the larger/sloppier forms the ones that cause a lot of issues (like Y'shtola's)? Like Primals, giant bodies of aether. I don't remember the exact point it was considred taboo, but at a low level I'm fairly certain it's the core premise of many jobs and accepted activity (mostly when you're manipulating your own, SMN is sort of a black sheep with tiny grabs at other's but not enough to get rocks thrown at by the public yet hehe).

    I mean I wasn't really imaging a job that uses purely unaspected aether but since you said we likely couldn't have one based on it.. what were you imagining a tank aethermage to be? I'm interested in :3, I like danger jobs - Harmonixer in Shadow Hearts, Bluemage becoming a beast in FFXI. As for context why I said aether I just was trying to say BLM without saying BLM haha - since Golbez is pretty much BLM with AST side spells. I'd say just add his armor into the game as fan service but then it would be made so everyone could wear it and I dunno, WHM in Golbez armor feels like a weird idea to me (I'd rather not then.. what a party pooper I am I know lol).

    Dancer seems like an easy likely example of doing an unusual build though, clearly the monk gear is close enough to Dancer that many thought the monk in the trailer was a teaser for dancer. So you could have your healer decking itself out in cloth strength gear with crit/det.

    Anyway, I picked other weird job names because I didn't want to piss people off with their favorite images like Timemage in subligars only, Beastmaster in Dark Knight only~! I didn't really think many cared about Necro so I could say whatever I want, apparently its disliked as a job entirely haha, and I know DNC is liked but I didn't feel I was going outside the idea too much by saying monk gear. The opportunity to switch it up with gear would be best for something either new or certainly abnormal (which would of course make it much later in the timeline/when Yoshida doesn't want to revive a well known job), but I still think it could be fun to see something as simple as gear groups break "sometimes" (so long as it doesn't kill looting rates). So I like some of the Op's idea of things shifting, just think it should be done in a separate job not 1 -> 2. 2:2. (Whether it's themes, roles, or gear).
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    Last edited by Shougun; 03-09-2017 at 06:41 AM.