Were you just entertaining the lore ideas for the fun?
I mean it's cool if you were doing it just for fun, but if you thought I was making "legitimate, thought out examples" it was more like me whipping up random things that break the normal "mage gets the mage gear, healer gets the healer gear, ranged players get the light cloth" without utterly destroying job image. RDM image is not one in full ironworks of fending for example, they have an image and I do like SE maintaining job image as best as they can - which is why suggesting a job that is abnormal makes more sense to me. Also I like Golbez so something that gives a throw back to him would be cool :3 (but he's sort of a BLM so somethings have to change, if they did attempt it).
Although I think even if it is a horrible idea I still like costly magic ideas in games, Lore: "doing this is bad for you but is powerful" me: ". . . . . LET'S DO IT!!!!". lol. Like FFXI's Bluemage. So while yes lore says messing with something is dangerous, I don't think that makes it illegal - makes it more interesting ;D.
The whole Necromancer thing could be problematic though, even an inkling that you bring back the dead yeah.. makes sense as a lore issue (although I think people also hate Dark Knights if they knew more about them). The living dead ability is pretty close to necromancer right?
Fixing way too much on the "random" examples mate. It was not "make a necromancer" it was just attempting to make examples of situations outside the norm - and just because one job interpretation was bad does not make them all bad, that's a bit silly. However the lore that everyone wants to murder you if you were a necromancer is a bit significant lol.



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