Well spreading it there actually isn't doing anything extra for you, it's only being activated off the tank that's taking the physical cleave, tiferet, the raid damage is magical so its not going to activate off the other party members.As far as I'm concerned, E4E works on any kind of damage. That's why it's useful to deploy it along with Adloquium when you know raidwide damage is coming, you get 20% chances of activation on 4/8 different people. It was p good on the starting phase of Sephirot EX, for one example.
E4E is indeed 20% chance on physical damage only. Physical AoEs are rare, so spreading it has limited uses, certain fights have magical auto-attacks which means it can only proc on tankbusters. I just feel that with all the RNG, you can't rely on it to help mitigate stuff. The same is there for reprisal, but reprisal has a damage component working for it, so it's always useful, and it also has a reactive component, so it impacts gameplay.
I do think that E4E is one of the first candidates of healer abilities to remove in order to prune skillsets.. it can be replaced by something that's more rewarding to use.
But then, the cross-role system needs skills to slot, so I think E4E is there to stay, then the devs don't need to design new stuff :P
E4E, before Alex, was pretty essential to progression. You might look at it and say "It's RNG!", but the trigger event generally happened often enough that it's actually pretty helpful and reliable mitigation. Not reliable enough that "Oh this is what we need for that tankbuster", but it lowered the healing requirements and softened up the raid hits a bit. magic auto attacks do make it pretty useless, though.
Surecast is far more niche...
I think E4E is more of a skill that high end players use. But just because casual players forget about it or don't see the use, doesn't mean that it's bad or unimportant. I mean... back around HW release, we also had a few people with the notion that Asylum was useless xD
You're right it's only physical. IDK why I had the impression that they had changed it after Deployment Tactics was added. Talk about delusional wishful thinking, lmao.
Well, making it activate off of magical damage would be a nice buff to Deployment Tactics, hahaha.
About Surecast: I often forget it even exists, cause that would imply putting it on my hotbars. I think it only fills a CC Skill on my WHM because there's literally nothing else to take.
My impression was some lesser used buffs will be removed and their effects will be added to another buff so that buff now boosts you in two ways. I imagine some will just be removed entirely.
They should work on Stoneskin for White Mage.
While we all agree on the fact that White Mage isn't here to be the mitgation healer, we see how powerful it is to migate damages in any kind of content.
Imo, Stoneskin should remains a cross class, but WHM should get the 18% back.
They should also do something about Stoneskin II. WHM has it, but can only use it before the pull... making it ""useless""
I think it should be with a 90s or 120s CD so that, at least, WHM has a mitigation skill on his toolkit. Maybe the only one, but it could definitly help him a bit.
Well,that's my analyze so far for that skill.
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