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  1. #1
    Player
    Kikoten's Avatar
    Join Date
    Sep 2014
    Posts
    821
    Character
    Lucky Tails
    World
    Brynhildr
    Main Class
    Red Mage Lv 90

    If You Could Create A FATE...

    ...what would you name it? What would be the story? What type of FATE would it be? Escort? Collection? Boss? Or a battle? Or would it be something completely new and different?

    I think it'd be cool if SE hosted a Create a FATE contest, and the winner gets to have their FATE put into the game.

    I had a couple ideas for FATEs that I got a chuckle out of. One of them, I titled "We're Ala Mhigos Now," and it'd be one of the first FATEs we see upon arriving in the Stormblood content. It'd be nothing but a battle FATE where you get to help a bunch of Ala Mhigan refugees fight back Garlean soldiers.

    Another one I thought of, I called "The Day The Music Died," after Don McLean's song, "American Pie." It'd be a defender FATE, where you have to protect a Bard who lost his or her way, and couldn't play their music until they found their muse.

    Have fun with it!
    (3)
    Three Ilm Knights, One Thousand Malm Road

  2. #2
    Player
    Esp's Avatar
    Join Date
    Aug 2015
    Posts
    689
    Character
    Espikes Darkwind
    World
    Behemoth
    Main Class
    Dark Knight Lv 100
    How about a Fate based on a old idea SE once had, where the beastmen would summon one of their Primals and it would be unleashed on the outside world.

    Like the Odin FATE, it would pop on some random area, however this one would actually roam around and it would be up to the Players to find it and take it down. Full scale free for all battle, and it would need to be downed before it uses their ultimate or its a wipe for all around.
    (6)

  3. #3
    Player
    Ririta's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    444
    Character
    Ririta Rita
    World
    Behemoth
    Main Class
    Thaumaturge Lv 100
    I read that in 1.0, Atomos would occasionally appear and make aetherytes unavaliable.

    I'd like something like that. For example, a FATE (beast tribe invansion?) that you must complete, or else that area's aetheryte and services would be unavaliable until the next FATE to reclaim it.

    Guild Wars 2 has something like that. Annoying sometimes, yes, but makes the world more believable and immersive.
    (3)

  4. #4
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Mhm...truth be told, the more I think of it, the more I think I'd rather design a GATE >_>

    I'd go with a light hearted one - Taking place in one of the snowy areas, children have started a snowball war and it takes no less than the warrior of light to stop them! Once you decide to step in however, the two warring factions suddenly gang up on you.

    It would be a bullet hell sort of FATE where all you need to do is to dodge fast paced AoEs randomly thrown at you and the area for a while, some of which are balls like in the Snowcloak Yeti fight that have no indicator and can be dodged by jumping over them.

    And I'd name it nothing other than "Cold War" >.>
    (6)

  5. #5
    Player
    marewa's Avatar
    Join Date
    Nov 2013
    Posts
    256
    Character
    Jadzia Dolet
    World
    Ultros
    Main Class
    Arcanist Lv 90
    A fate with no irritating anger inducing BGM.
    (1)

  6. #6
    Player
    Texa's Avatar
    Join Date
    Jul 2016
    Location
    Limsa Lominsa
    Posts
    1,068
    Character
    Texa Yuu
    World
    Diabolos
    Main Class
    Scholar Lv 70
    A gilgamesh FATE would be fun.
    (1)

  7. #7
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    A rare few day "FATE" that includes the whole server, so I guess more of an event but uses FATEs. With the strong premise being a giant void gate opening up in the sky and meteor pouring out, if possible with a sort of facial like features (get that heavy Majora Mask feeling~! lol), that is slowly crashing down on one of the Main Cities (doesn't really matter, could be the new area too). Would like to pull some themes from Chrono Trigger, like Lavos. Really bring that RPG nostalgia, including that FFXIV 1.0 Meteor player's feelings.

    Letters sort of used for general ideas for key stage points (not a literal stage, just key changes).

    A. The event involves a series of stages and different types of FATEs, beginning with some slow starter FATEs so people can know that it's happening and be prepared to take part if they're unavailable at the first few (so like calming citizens, putting out fires, fighting looters in the street - random events in X_City). Assume that between stages, and specific types of FATEs, certain amount of time (the whole thing is not going down in 10 minutes, but over a few days).

    For lower level DoW/M there can be inside the fortified area FATEs, defending lower level enemies, helping control the insides, bringing powerful tonics to players and notoriary NPCs alike (give Raubhan a drink :3), and also consider there may be a Favor of Light buff that makes enemies deal less and take more from these lower level players (not enough to make being higher level not as advantageous, but enough that lower level players can take part too - more defense buff than offense).

    B. Building up with escorting citizens and maybe important NPC to places to prayer (to power up the warriors/mother crystal/prayer shield), when these escort fates take place the air is filled with a thick black miasma and players have to protect not only citizens but these protective magitek that create domes of light, mini prayer shields (protection against miasma and void monsters teleporting in). If a prayer shield breaks down crafters need to repair it while other players defend them (interact with the device, opens up a crafting menu / no material cost to player, success increases the life of the shield - also to note the shields should be on carts that crafters could ride and preemptively craft as well as feed boosts to the shield that grants boosts to those under the dome), the darkness creeping in at broken points - shout emote at NPC will get them to unfear and move into nearby activated shields.

    C. Events for gathers will appear as well once a base is located where players can protect other gathers while they attempt to obtain resources for the strongholds being made near prayer sites, the success of these helping later stages - the player getting the material from stone, tree, and sea and then players defending gathers who will have a marker when their full on the unique materials as they run to the drop off location. The number of different locations will help separate players from crashing zones / needing many instances of said zone, how players are divided could be done through the GC or some other system - like talking to an NPC General on where they think you should go. There is some leeway in this, just considering that a server wide event will need to have systems in place (whether literal, or through gameplay) that ensures that the whole thing doesn't turn into a crash.

    D. Through these events the prayer sites becomes fortified over time and a few assaults happen, like as the through the gathering moments, have cannons and other tools players can use (another tool for lower level players to make a greater impact), waves of enemies (some big waves of fodder, others mini-odin like fights). Aht Urghan sort of feeling (forgot the name of the content in FFXI lol). Important to protect certain NPC to make defending it easier later. After the set of growing difficulty waves over a period of time a status report is made available to players on which areas have what defenses so players can plan accordingly. 20 Minutes before the final massive FATE wave the report of each areas defense also includes player count, so people can organize better (okay this area is low defense and has 12 players, we need more over there!). In between and before events having occasional crafters FATEs to help bolster lost defenses while other FATE events to obtain NPCs who were abducted, including trying to sabotage areas inside the void and get out ASAP. To note while higher level may mean more points it should let anyone gather/craft, the materials needed being free and the difficulty of the craft scaling to the player (but again being high level would be better but not required) - perhaps to prevent a bunch of people messing up on it, after a set amount of failed attempts (like 10, one of the NPC generals suggests you to join the fray as a DoW/M).

    During the last big fat push, filled with waves of varying types of monsters (certain sets have certain mechanics, like their ability mechanics, types of aoes, death runners, how melee and ranged behave, what tanks should pick up), some players would be marked with a holy light and they'd have to go into the back and pray. If enough prayer is collected in one area and another falls, that fallen area can be revived with temporary sanctuary (pushed enemies out). So like Horizon could make a last stand and save Forgotten Springs, when one group succeeds they can teleport into other on going sieges.

    While there would be points for failure that don't lead in the entire event's failure at points where logic dictates the whole mission/event is now fully failed players would go black screen hear a ticking clock sound and wake up abruptly in their beds, with the FATE happening again sometime in the near future. Although ideally, people die - a lot, areas fall and rise, but so long as the whole server works together the FATE series will be won.

    E. Once the prayer stations have been loaded up enough the city in question will begin to power their prayer shield while the entire city becomes a battlefield, optionally those who want to enter the regular city can do so by selecting an option at the zone "remember a better time". The battlezone FATE victory being a tug of war determination, gain enough points win to the next stage, lose enough fall down a stage or to entire mission defeat. The last stage would be the shield shattering, leaving a net that slows the meteor but is no longer holding it, with enough energy remaining that the warriors of light enter into the device and get launched out like a weaponized aetheryte teleport (bolt of warrior lightning lol) - landing on the meteor's surface where they fight a giant FATE boss with a few stages in a fairly large meteor zone (be mindful that there may need to be "craters" to represent different instances so the whole thing doesn't crash due to amount of players). Crafters can help build small healing stations and other useful to player outposts on the meteor (that's falling slowly towards the city, so if you look up there's the city lol), while gathers up to a specific point can find unique resources which will increase the reward of the FATE once won by the DoW/DoM (and or improve crafters results, so things get built faster/better). If they can get some Chrono Trigger sort of Lavos theme with the boss, and the meteor, that'd be perfect lol - including the idea of multiple stages like with Lavos.

    There can be a few stages in the boss fight that encourage some time gap as well, so that other players with different timezones can take part more easily; however, if you've taken considerable part through the series you'll get the major rewards at the end regardless if you were there for the final blow (but it'd be cool and a nostalgic moment to be there at the end). If there is a cutscene, those who took enough part can "recall" it later if they missed the even for whatever reason, no need to let them feel worse (not getting to be there with everyone is already enough of a downer). The time frame for the final stages would be consistent/known enough that players once they know that part is happening could plan for it, like SE announces that part VII of the FATE is two hours long and will start three hours after VII (so you can take time off work LOL, or whatever they need to do - tell their SO dinner is take out :P).

    Perhaps the event revolves around the anniversary / bard. Happens once a year, maybe not on a specific day but a specific time frame.


    Maybe I'll post something far more reasonable and less befitting of an expansion event later lol. But I've always wanted a massive OMG moment series of events, something that included crafters and gatherers, and FATEs seem to fit that need - to let everyone in and progress as a unit.

    Also dearly loved the 1.0 to 2.0 transition but felt like it would have been amazing to do more around it (cut-scene was amazing, and I get they were moving systems so making content that'd be dead forever is iffy choice haha, but now that we have a system we're sticking with.. I'd love to have that feeling again but expanded - and making it reoccurring occasionally (rarely) would be awesome).
    (1)
    Last edited by Shougun; 03-08-2017 at 10:24 AM.

  8. #8
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,198
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    "I Kicked a Coeurl and I liked it"

    "In a land funguar funguar away"

    "Ochu! Gesundheit"

    "More than Wyrms"

    "Ixal the rage right now"

    "Sympathy for the Dhalmel"

    "Tangled up in Bhoot"

    "The latter or the Fomor"

    "When you Wisp upon a star"

    "Po Po Porogo Face"

    "Don't be such a hippogryph"

    "All the Spriggan ladies"

    There is so much untapped potential. These are just like 2 minutes worth of pondering....
    (7)

  9. #9
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,277
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Whack a Lala, there's Lalas coming out of holes and you use the animation from gathering except you have a sledgehammer that makes a BONK noise when you hit em and when you do hit em they do the /pdead animation. It'd solve the over population of Lalas in 1 fell swoop, make Eorzea great again!
    (1)

  10. #10
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    "Riddled with Riddles"

    A Friendly NPC appears and asks players a Riddle presenting them with 10 answers to select from. It asks a Question every minute. A total of 10 questions must be correctly answered to succeed at the Fate. Once 10 Questions have been answered the Fate will remain around for 1 minute and allow players to answer up to 30 more riddles, though only 5 are required for gold rank.
    (2)

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