Results 1 to 8 of 8

Thread: Retainer UI

Hybrid View

  1. #1
    Player
    DarkDedede's Avatar
    Join Date
    Nov 2013
    Posts
    646
    Character
    Red Cork
    World
    Sargatanas
    Main Class
    Summoner Lv 70
    I agree. I spend a good portion of my play time using the retainer interface. I find that this is one areas of the game that tend to become more grating depending on the frequency of use and the amount of content. As someone that currently has eight retainers and spends a good portion of their playtime buying, crafting and selling, I would welcome a more streamlined interface. Even a minor added convenience would be a big help.

    Here are some suggestions that I feel would be a great help to help alleviate what I like to call "interface laden management time."

    1. An option to set a retainer to automatically transfer gil from sales to another retainer. Too much time fleecing the retainers is better spent fleecing the market of desynth fodder.
    2. Allow more options for creating multiple identical listings. For example if I sell a stack of 33, and would like to sell another stack of 33, have the game preset the values for the second listing so players don't have to set the price manually for every instance of the same identical listing.
    2b. An additional input value for "number of listings" would be nice too. Say you want 6 stacks of 33. Just set the "number of listings" value to 6, and it make 6 listings for you. Provided you have the stock and open listings, of course.
    3. Give the player access to the numerical screen keyboard to input prices. The up/down controller option is just slow. I've seen the numerical keyboard implemented elsewhere. I see no reason why it can't be in the listing interface.

    Personally, I would also love to see the retainer selection menu display portraits of our retainers, similar to the squadron members. I've spent much more time with my retainers. I feel a bit more invested in my retainer characters, as opposed to some characters that were randomly generated. I would think that the interface devoted to the retainers deserve a bit more love at least in the area of presentation.
    (2)
    Last edited by DarkDedede; 03-24-2017 at 10:44 AM.
    "Fun comes first. If it isn't fun, you're doing it wrong." -Naoki Yoshida