Page 4 of 6 FirstFirst ... 2 3 4 5 6 LastLast
Results 31 to 40 of 58

Hybrid View

  1. #1
    Player
    Fredco191's Avatar
    Join Date
    Dec 2013
    Location
    Within your device
    Posts
    1,656
    Character
    Moenliht Ghimbharsyn
    World
    Jenova
    Main Class
    Reaper Lv 100
    They probably need to find out how to connect us to the ground. And change the sounds of our footsteps.
    (0)

  2. #2
    Player
    Lazaruz's Avatar
    Join Date
    Jun 2017
    Posts
    128
    Character
    Sayo Nagae
    World
    Odin
    Main Class
    White Mage Lv 70
    I'm honestly kinda curious what the reasoning on the development side even is for having a forced sandal everytime the player character has nothing else equipped on their feets (considering this is far from the first thread asking for it, and it's deffinetely not gonna be the last). Even if it's just something as simple as distracting from rather god awfull feet models :P

    Needless to say, way behind this. Looks rather weird for our character to have sandals glued to their feet when going to bed or taking a bath
    (2)

  3. #3
    Player
    Con_Carne's Avatar
    Join Date
    Jan 2015
    Location
    Ul'dah
    Posts
    199
    Character
    Con Carne
    World
    Cerberus
    Main Class
    Paladin Lv 80
    They said if they do barefoot option, we would be like floating because there is some space between the ground and the sole. But I ask, why don't change the ankle's position when going barefooted? It wouldn't be the first time. (And sorry if I can't explain better).


    I've been checking and I've seen some different sandals' foot gear modifies the ankle and toes' height position (I'm not talking about the flat-feet thing). Here is an example done with my Lalafell without moving the model (I don't know if this happens with other races tbh): https://snag.gy/RTpNkI.jpg

    I think they could do the same as here, positioning the feet and ankles lower (so the soles can touch the ground) ONLY while barefooted (obviously this would make slighty larger legs, but it would be a minor thing). How to implement this? Well, I don't know. I know it's still a very complicated issue, but I'm just dropping this.
    (3)
    Sorry if my english is bad... NAEL VAN DARNUS FOR DISSIDIA!!

    Chocobo Orchestrion: https://forum.square-enix.com/ffxiv/threads/318163
    Airship World Map: https://forum.square-enix.com/ffxiv/threads/386758
    Commando (COM) Limited Job: https://forum.square-enix.com/ffxiv/threads/413633
    Kingdom Hearts Event: https://eu.finalfantasyxiv.com/lodestone/character/3985385/blog/4859416/

  4. #4
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,348
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    I have no problem with floating in the air. Let's face it: I am floating in the air already lots of the time or I am stuck with my feet in the ground because the hitboxes don't work that well with uneven terrain anyway.

    Please let me take off these sandals.
    (5)

  5. #5
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Con_Carne View Post
    How to implement this? Well, I don't know. I know it's still a very complicated issue, but I'm just dropping this.
    It's not a complicated issue at all. They just don't feel like doing it.

    The way this games models work is that it plasters one image over another. That's why your in-game character settings largely do not matter. Your characters body type will always be based on the armor you wear. Height is probably the only thing that matters, but I reckon that's done by simply stretching the image of the armor...not a big deal.
    Things like breast size however do not matter. Part of the reason why the variables in character creation are so very, very limited.

    With the models being like that, there is no such thing as "barefoot" in the game, because the standard shoes are considered it. This sounds obvious, but it's important to bring it up here. Why?! Because that's exactly the whole point of this.

    All that needs to be done is swapping that part of the model for a barefoot texture...and voila. There is literally zero coding needed to be done (not counting the rendering process and extraction/inclusion of data done with every graphical change as 'coding' here). Only a texture swap that they do with every single piece of equipment in existence. The only difference is that it would be a texture swap of part of the base model rather than a piece of equipment. But as your example shows, they already modify it with certain footwear. If they didn't and it was fully a model swap, the legs width would have a sharp change at the point the footwear texture starts for any model different than what they take as baseline. Unless that's actually unified regardless of setting, of course...

    Worst comes to worst, there is zero difference between making shoes and making "barefoot" equipment. Like there's the "Emperors New" set, having one that replaces the look with bare feet (that are not floating) would be the easiest way out (though a bad one, in my opinion).
    (0)

  6. #6
    Player
    MsQi's Avatar
    Join Date
    Mar 2018
    Location
    Gridania
    Posts
    2,243
    Character
    X'lota Qi
    World
    Lamia
    Main Class
    Bard Lv 100
    Quote Originally Posted by Con_Carne View Post
    They said if they do barefoot option, we would be like floating because there is some space between the ground and the sole. But I ask, why don't change the ankle's position when going barefooted? It wouldn't be the first time. (And sorry if I can't explain better).


    I've been checking and I've seen some different sandals' foot gear modifies the ankle and toes' height position (I'm not talking about the flat-feet thing). Here is an example done with my Lalafell without moving the model (I don't know if this happens with other races tbh): https://snag.gy/RTpNkI.jpg

    I think they could do the same as here, positioning the feet and ankles lower (so the soles can touch the ground) ONLY while barefooted (obviously this would make slighty larger legs, but it would be a minor thing). How to implement this? Well, I don't know. I know it's still a very complicated issue, but I'm just dropping this.
    Other games do that. If there is a high heal option your character doesn't get any taller like a real person would. The foot and lower leg are just reshaped and the same height is maintained. Removing the sandal would be like the reverse. The sandal would be reshaped and textured to be the sole of the foot, the top of the foot would be moved down and the leg lengthened.
    (1)

  7. #7
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,259
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by MsQi View Post
    Other games do that. If there is a high heal option your character doesn't get any taller like a real person would. The foot and lower leg are just reshaped and the same height is maintained. Removing the sandal would be like the reverse. The sandal would be reshaped and textured to be the sole of the foot, the top of the foot would be moved down and the leg lengthened.
    That's the key of it. I know there was a recent Q&A posted which went something like:
    Q. Can you let us have barefoot characters not wearing sandals?
    A. If you want to float.

    It would still be nice if they could include that option and let people decide for themselves - but then perhaps they know people would complain about how "sloppy" it looks that they aren't standing on the ground properly, and it's easier to not do it at all than face the complaints over the "badly done" version.



    Quote Originally Posted by kikix12 View Post
    The way this games models work is that it plasters one image over another. That's why your in-game character settings largely do not matter. Your characters body type will always be based on the armor you wear. Height is probably the only thing that matters, but I reckon that's done by simply stretching the image of the armor...not a big deal.
    Things like breast size however do not matter. Part of the reason why the variables in character creation are so very, very limited.
    The bust slider definitely does affect clothing. You can see it on the character creator screen if you equip job gear on a character and then return to the customisation stage.
    (1)

  8. #8
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Iscah View Post
    That's the key of it. I know there was a recent Q&A posted which went something like:
    What that person said is literally that there is no reason for the floating while barefoot to even be a problem. Cause there is not. They are doing the reverse and there's no problem (making higher heels and condensing legs). They can do stretch the legs that little bit as well.

    Quote Originally Posted by Iscah View Post
    The bust slider definitely does affect clothing. You can see it on the character creator screen if you equip job gear on a character and then return to the customisation stage.
    Seeing how my character goes from completely flat to pretty well endowed depending on clothes, I'm willing to say that if there is some change, it is either restricted to some of the more high-profile sets or is not nearly as significant to make it possible by stretching without dropping the quality of the textures too much.
    (3)
    Last edited by kikix12; 03-30-2019 at 08:49 PM.

  9. #9
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,259
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by kikix12 View Post
    What that person said is literally that there is no reason for the floating while barefoot to even be a problem. Cause there is not. They are doing the reverse and there's no problem (making higher heels and condensing legs). They can do stretch the legs that little bit as well.
    Adjusting leg length for high-heeled shoe models weirds me out a bit.

    Still wondering what they're going to do with Viera, because if those near-vertical high heels get overwritten with normal shoes, that's going to look quite odd.



    Quote Originally Posted by kikix12 View Post
    Seeing how my character goes from completely flat to pretty well endowed depending on clothes, I'm willing to say that if there is some change, it is either restricted to some of the more high-profile sets or is not nearly as significant to make it possible by stretching without dropping the quality of the textures too much.
    That's a different issue, I think - inconsistent body proportions across different gear models.

    It's harder to compare how the same gear looks with different slider settings, since of course you can't easily adjust your character to see the effect - but it definitely makes a difference. It can definitely be quite noticable on NPCs if they're using gear that I'm used to seeing on my character.
    (1)

  10. #10
    Player
    Baxcel's Avatar
    Join Date
    Jan 2019
    Posts
    550
    Character
    Baxcel Farshot
    World
    Lamia
    Main Class
    Gunbreaker Lv 100
    That necro tho lol
    (1)

Page 4 of 6 FirstFirst ... 2 3 4 5 6 LastLast