Reasoning
I am really sorry, but seeing that you have no valid point (or even an attempt to make one) against my reasoning, I can only see these comments as irrelevant to the matter I am suggesting :

Reasoning
I am really sorry, but seeing that you have no valid point (or even an attempt to make one) against my reasoning, I can only see these comments as irrelevant to the matter I am suggesting :The use of gear loot for the class/job a player is playing is either:
- equipping it, or
- using it for glamour
All other cases of using gear loot (Grand Company expert delivery, desynthesis, selling, discarding) are not specific to any job/class. Therefore, providing the same "Need" option for these cases is not justified.
So, if I get a piece of gear, and use it maybe twice to enter a higher level of content, get a better replacement, I have to use this old piece because you were salty about some Crystal Tower drops?
Come on. This is a really bad suggestion. As if my armory chest isn't filled up enough with all the crafting gear and glamours already, you want me to have to wear gear 200 ilvls below what I usually wear in case I change my mind?Let's make the game even more complicated than it is to prevent people having fun! This was a bad idea when it was suggested in the existing thread which is still on the first page of General, and it's still a bad idea. Sorry.
For the dozenth time, if people want a particular drop they can just ask their allies to help out.You didn't have to create another thread when you were quite active in the other thread, OP.
In any case, no, it's a horrible idea and shouldn't even be slightly considered. It has been explained to you over and over again in the other thread why there's nothing wrong with being able to need even if you don't need it for stats.Back in the day I've run over 150 times a specific dungeon to get 1 bolt. Everybody and their mother were rolling on these items, and every time RNGesus didn't like me. A week later these items were removed from the weekly lockout and every time you would run that dungeon, people would just leave, dropping 2+ items into your inventory if you weren't fast enough to remove yourself from that said instance.
Did it bother me? Nope because that's the way games work. Sometimes you have to "grind" to get some items, on other days/weeks you only need to run it once. You have months sometimes even years, before a new expansion/patch/removal of lockouts hits, what else would you do in the game? Right nothing, so put some effort in it and get the item you want, even if it takes more than one run. There's no reason to modify the need/greed/pass options on duties, just because it isn't 100% drop rate or obtainable every time.If you really need gear that bad just ask before the dungeon starts lol. Assuming your teammates aren't aholes or speak English, there's no need to chance the loot function. Why is expert delivery for GC not justified? There are plenty of items that players can buy that they need even more so than the gear. Unless you're planning on staying level 40 or something for god knows what reason, why so hung up on a system that does its job?Repeating yourself doesn't make your claims valid either. Demimateria for crafted gear, desynthesis is a valid reason to need. GC Seals to progress various stages Anima development, GC deliveries are a valid reason to need. Buying up materia on the market to improve gear, materials to craft gear, selling for gil is a valid reason to need.
Oh that's how we play the game alright... Where's the suggestion? Guess it wasn't valid enough![]()

None so deaf as those that will not hear. None so blind as those that will not see.
Matthew Henry
I think the seer volume of people saying just how silly that suggestion is, is already a valid point in itself
Well actually my point does refute your reasoning you just don't actually want to hear it however if you need it more clearly spelled out for you I can elaborate.All other cases of using gear loot (Grand Company expert delivery, desynthesis, selling, discarding) are not specific to any job/class. Therefore, providing the same "Need" option for these cases is not justified.
I am really sorry, but seeing that you have no valid point (or even an attempt to make one) against my reasoning, I can only see these comments as irrelevant to the matter I am suggesting :
As a main tank there is little to no incentive for me to run almost anything in the Duty Finder as it is seeing as the "adventurer in need" bonus is so insignificant it might as well not be there. In reality the case is that 9 out of 10 times if I actually need a dungeon for any reason (Ex roulette, Relic, WT) I can easily go solo, with people from my FC, my friends, or anyone from various Linkshells instead of actually using the Duty Finder if I really wanted to.
In the case that I need company seals however the DF is a viable option as I can go in as a tank and lot uncontested on tank gear which I can then turn into seals to be used for any number of things related to progression (crafting / relic). If i'm leveling a DPS and I need gear for that specific job then I queue as the job and roll the dice on the lots regardless of whether my competition needs it for seals, stats, or glamour.
The game itself has determined that the needs between classes are not the same given the ratio of DPS to Healer and Tank queues, you can ask anyone that has spent more than 5 minutes as a DPS class about this.
Why exactly are the needs of a NIN/DRG/MNK/MCH/BRD/BLM/SMN who doesn't want or is unable to tank or heal the same content equal when it comes to the same piece of equipment to a person actually performing those roles?
If anything why should that healer or tank now even bother doing anything in the Duty Finder as that role with random players if they don't even get to use the gear that drops for whatever form of progression they choose?
I can solo the majority of ARR dungeons as a tank already, why would I even bother using the DF as a tank for anything under Dusk Vigil if at this point it's now charity work because the game has decided that everyone has equal dibs on all roles gear even if they aren't going to play the role?
If you want a specific piece of gear for a specific job then by all means feel free to level (and play) that job in the content that drops it. Otherwise the freedom to enter the content as whatever you wish is the tradeoff you pay when it comes to lotting gear.
Last edited by Ryel; 03-07-2017 at 09:34 AM.
Actually Ryel with his idea you wouldn't even be able to do that, as all that gear you grabbed would have to be spiritbound apart from gear you could greed on :PI can easily go solo, with people from my FC, my friends, or anyone from various Linkshells instead of actually using the Duty Finder if I really wanted to.
I can solo the majority of ARR dungeons as a tank already, why would I even bother using the DF as a tank for anything under Dusk Vigil if at this point it's now charity work because the game has decided that everyone has equal dibs on all roles gear even if they aren't going to play the role?
Hmmm yes they would as they would need to spiritbond it. Did you even read your own idea?
Last edited by Masekase_Hurricane; 03-07-2017 at 10:02 AM.


Sooo the entire thread is irrelevant. Can't argue with that, seeing as there's another thread that has heavily discussed this topic.
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