Quote Originally Posted by Ryel View Post
This is exactly what the game needs to convince me to stop using the Duty Finder entirely
Exactly the point i made to the OP in their post in the other topic;

Quote Originally Posted by Cordie View Post
Just came up with another idea, if you want the same biased system.
  • In the case you want to preserve newbies' priority on loot for gearing, there is a very simple solution:
    1. Flag all gear loot acquired by rolling "Need" as unsellable, non-discardable, ineligible for GC turn‑ins, and ineligible for desynthesis.
    2. Remove the flags when they reach 100% spiritbond.
  • If it's not the case, you are not only in favour of a skewed system but you are actively trying to piggyback the newbie-priority case for your "I picked a job - give me my trophy" over-entitlement.
This is a terrible idea. The fundamental point remains, if a player plays their role in a dungeon there is no reason that you can give that is fair that alters that player's right to have the same access to loot rolls as everyone else in the dungeon. What you are asking for is in effect penalizing some veterans for being veterans. I think that would result in a reduction in people running DF content.