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Ergebnis 141 bis 147 von 147
  1. #141
    Player
    Avatar von Settiesama
    Registriert seit
    Mar 2016
    Beiträge
    593
    Character
    Setsuna Tribal
    World
    Balmung
    Main Class
    Beschwörer Lv 60
    Zitat Zitat von Mholito Beitrag anzeigen
    The need button should still only be available for the appropriate class/job. You want a particular drop for glamour? Run with a job that can equip it, and you're guaranteed to get it if it drops, unles there is someone else in the party that is also there for that particular item. Want gear for two jobs at the same time? Run as one of them, and you're practically guaranteed to get all gear for the job you run, and have a 1/4 chance to get gear for the other if it drops. Want seals? Greed on everything, and you'll get about a fourth of the loot that drops.
    Why are my seals AND DESYNTHS less important than gear you'll replace in a few days or glamour on a job you can't be bothered to play?

    Read the entire thread before you spit out what has already been debated.

    Zitat Zitat von Rokke Beitrag anzeigen
    I don't understand the logic of pushing for a system that punishes tanks and healers for using duty finder.
    Lol, reached post limit. They have literally only come up with one reason for this push, one reason, no matter how different they have worded it, it's still a sole reason: They think looting for gear on a job they won't/don't want to play as for said gear is more important than a person playing said job needing gear for progress other than ilvl/glamour.

    Zitat Zitat von Mholito Beitrag anzeigen
    Seals < ilevel increase for job being played currently
    Seals = ilevel increase for job not being played currently
    Glamour for job being played currently = ilevel increase for job being played currently
    You seem to keep missing out Desynths for some odd reason, is this because you can't defend your case against it? Joining as a job to specifically need a certain type of gear?

    You STILL have not answered how your short term ilvl increase for a job you won't even use for the gear is more important than/equal to our long term goal/gear from Seals and Desynths
    (2)
    Geändert von Settiesama (09.03.17 um 07:25 Uhr)

  2. #142
    Player
    Avatar von mylam
    Registriert seit
    Aug 2013
    Beiträge
    55
    Character
    Verra Raen
    World
    Hyperion
    Main Class
    Druide Lv 66
    Zitat Zitat von Mholito Beitrag anzeigen
    There is loosing a roll due to luck of the draw. Then there is loosing a roll due to someone who doesn't give a rat's behind about that particular item deciding that the 800 seals they could get from it is important enough to completely remove your chance of getting a 30 ilevel increase for one of the other jobs you're leveling at the same time.
    Zitat Zitat von Mholito Beitrag anzeigen
    Edit: Just because I don't think your 800 seals are worth more than my 20 ilevel upgrade for an alt, doesn't mean I think the opposite is the case. I believe they are roughly equal in importance, and therefore should have an equal priority in determining who gets it.
    Lol wut? Your first post basically stated that you thought the value of seals =/= 20ilevel increase. But then all the sudden you think they are equal priority... Ok?

    Zitat Zitat von Mholito Beitrag anzeigen
    It seems we will not be able to find an agreement in this matter. I am in support of this system because it would reserve the need button only for those that want that particular item, as opposed to those that only want it for its numeric value.
    So what exactly is your point then....?

    Zitat Zitat von Mholito Beitrag anzeigen
    The need button should still only be available for the appropriate class/job. You want a particular drop for glamour? Run with a job that can equip it, and you're guaranteed to get it if it drops, unles there is someone else in the party that is also there for that particular item. Want gear for two jobs at the same time? Run as one of them, and you're practically guaranteed to get all gear for the job you run, and have a 1/4 chance to get gear for the other if it drops. Want seals? Greed on everything, and you'll get about a fourth of the loot that drops.
    Oh I get it... you're back to the beginning where you think seals < ilevel increase.

    So let me get this straight then, you want people to click greed if they want them for seals simply because someone else may happen to need it for ilevel increase, but in all other examples you will allow for Need rolls?

    I'm amazed at your inability to realize that in all your posts, everything is a complete contradiction.
    (4)
    Geändert von mylam (09.03.17 um 05:24 Uhr) Grund: Character limit...

  3. #143
    Player
    Avatar von Rokke
    Registriert seit
    Dec 2015
    Beiträge
    1.624
    Character
    Novia Marius
    World
    Balmung
    Main Class
    Revolverklinge Lv 80
    A dragoon is not and should not be equally deserving of healer gear as the WHM thats actually running the dungeon. It doesn't matter what the WHM intends to do with the gear, they queued as the class, they get first dibs. If they dont want it, everyone else has a chance to win it. The system is fair, it doesn't need to be tinkered with.

    Queue times are already going to be shit come 4.0 launch. I don't understand the logic of pushing for a system that punishes tanks and healers for using duty finder.

    Zitat Zitat von Settiesama Beitrag anzeigen
    Lol, reached post limit. They have literally only come up with one reason for this push, one reason, no matter how different they have worded it, it's still a sole reason: They think looting for gear on a job they won't/don't want to play as for said gear is more important than a person playing said job needing gear for progress other than ilvl/glamour.
    The wild thing is, if they actually ran as those lesser played rolls they (apparently) want gear for so so so sososos so badly, they'd be actively helping the game solve the "wait 15+ min for a tank that bails when the blue gate drops" problem we have.
    (4)
    Geändert von Rokke (09.03.17 um 05:47 Uhr)

  4. #144
    Player Avatar von Kosmos992k
    Registriert seit
    Aug 2013
    Ort
    Ul'Dah
    Beiträge
    4.349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Zitat Zitat von Rokke Beitrag anzeigen
    A dragoon is not and should not be equally deserving of healer gear as the WHM thats actually running the dungeon. It doesn't matter what the WHM intends to do with the gear, they queued as the class, they get first dibs. If they dont want it, everyone else has a chance to win it. The system is fair, it doesn't need to be tinkered with.

    Queue times are already going to be shit come 4.0 launch. I don't understand the logic of pushing for a system that punishes tanks and healers for using duty finder.



    The wild thing is, if they actually ran as those lesser played rolls they (apparently) want gear for so so so sososos so badly, they'd be actively helping the game solve the "wait 15+ min for a tank that bails when the blue gate drops" problem we have.
    perhaps the proponents of the OPs concept have missed the reasons for tank mounts and Adventurer in Need bonuses? The changes they appear to want would negate those incentive to an extent, which appears to me to be extremely counter productive.
    (1)

  5. #145
    Player
    Avatar von Train88
    Registriert seit
    Aug 2011
    Beiträge
    341
    Character
    Aleddra Sunbeam
    World
    Lamia
    Main Class
    Weißmagier Lv 60
    Selfish at best.
    (2)
    When life gives you lemons, cry yourself to sleep, and tell all your friends.

  6. #146
    Player
    Avatar von Mholito
    Registriert seit
    Aug 2014
    Ort
    Limsa Lominsa
    Beiträge
    1.316
    Character
    Mholi'to Lihzeh
    World
    Zodiark
    Main Class
    Hermetiker Lv 90
    Zitat Zitat von mylam Beitrag anzeigen
    Lol wut? Your first post basically stated that you thought the value of seals =/= 20ilevel increase. But then all the sudden you think they are equal priority... Ok?



    So what exactly is your point then....?



    Oh I get it... you're back to the beginning where you think seals < ilevel increase.

    So let me get this straight then, you want people to click greed if they want them for seals simply because someone else may happen to need it for ilevel increase, but in all other examples you will allow for Need rolls?

    I'm amazed at your inability to realize that in all your posts, everything is a complete contradiction.
    I never once said gear for classes not being played currently is worth less than an ilevel increase. Let me make it simple for you:

    Seals < ilevel increase for job being played currently
    Seals = ilevel increase for job not being played currently
    Glamour for job being played currently = ilevel increase for job being played currently
    (0)

  7. #147
    Player
    Avatar von LuckiGoLucki
    Registriert seit
    Jul 2015
    Beiträge
    91
    Character
    Nyello Nandee
    World
    Ultros
    Main Class
    Beschwörer Lv 60
    Zitat Zitat von Mholito Beitrag anzeigen
    I never once said gear for classes not being played currently is worth less than an ilevel increase. Let me make it simple for you:

    Seals < ilevel increase for job being played currently
    Seals = ilevel increase for job not being played currently
    Glamour for job being played currently = ilevel increase for job being played currently
    And once again: You do not get to decide what is < or =
    (6)

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