Thank you for your feedback, but none of your objections invalidates my point:
Simply repeating yourselves does not make your objections any more valid.The use of gear loot for the class/job a player is playing is either:
- equipping it, or
- using it for glamour
All other cases of using gear loot (Grand Company expert delivery, desynthesis, selling, discarding) are not specific to any job/class. Therefore, providing the same "Need" option for these cases is not justified.
Please stay on topic.
Last edited by Cordie; 03-07-2017 at 08:20 AM.
You didn't have to create another thread when you were quite active in the other thread, OP.
In any case, no, it's a horrible idea and shouldn't even be slightly considered. It has been explained to you over and over again in the other thread why there's nothing wrong with being able to need even if you don't need it for stats.
This suggestion is also dumb and will never be implemented. Have a nice day.
Cookies.
Back in the day I've run over 150 times a specific dungeon to get 1 bolt. Everybody and their mother were rolling on these items, and every time RNGesus didn't like me. A week later these items were removed from the weekly lockout and every time you would run that dungeon, people would just leave, dropping 2+ items into your inventory if you weren't fast enough to remove yourself from that said instance.
Did it bother me? Nope because that's the way games work. Sometimes you have to "grind" to get some items, on other days/weeks you only need to run it once. You have months sometimes even years, before a new expansion/patch/removal of lockouts hits, what else would you do in the game? Right nothing, so put some effort in it and get the item you want, even if it takes more than one run. There's no reason to modify the need/greed/pass options on duties, just because it isn't 100% drop rate or obtainable every time.
If you really need gear that bad just ask before the dungeon starts lol. Assuming your teammates aren't aholes or speak English, there's no need to chance the loot function. Why is expert delivery for GC not justified? There are plenty of items that players can buy that they need even more so than the gear. Unless you're planning on staying level 40 or something for god knows what reason, why so hung up on a system that does its job?
You really want less tanks queueing DF, don't you?
Hmmm when no one agrees with you start another thread :S I already hardly use the DF, do this and you won't see me in there at all unless helping friends/novices.
and healers :P
As opposed to I am new give me everything? So what you are saying is when a new dungeon comes out I have to take off 270 pieces lower my ilvl by equipping a 250 piece(likely lvl of next dungeon to be added) spiritbond it and then do x with it. Just so you can get all the gear you need before you can actually even wear the gear? LMAO GET A GRIP!If it's not the case, you are not only in favour of a skewed system but you are actively trying to piggyback the newbie-priority case for your "I picked a job - give me my trophy" over-entitlement.
In the meantime enjoy the insanely overpriced marketboard items due to desynth ingredients becoming rarer.
This is going to be a very long post once you add all the people who disagree with you.
Last edited by Masekase_Hurricane; 03-07-2017 at 08:51 AM.
Repeating yourself doesn't make your claims valid either. Demimateria for crafted gear, desynthesis is a valid reason to need. GC Seals to progress various stages Anima development, GC deliveries are a valid reason to need. Buying up materia on the market to improve gear, materials to craft gear, selling for gil is a valid reason to need.
If gear loot is acquired by rolling "Need", then:
- Flag it as unsellable, non-discardable, ineligible for GC turn‑ins, and ineligible for desynthesis.
- Remove the flags when they reach 10% to 100% spiritbond.
The use of gear loot for the class/job a player is playing is either:
- equipping it, or
- using it for glamour
All other cases of using gear loot (Grand Company expert delivery, desynthesis, selling, discarding) are not specific to any job/class. Therefore, providing the same "Need" option for these cases is not justified.
Terrible idea. Just play the class you want gear for. Problem solved.
Reasoning
I am really sorry, but seeing that you have no valid point (or even an attempt to make one) against my reasoning, I can only see these comments as irrelevant to the matter I am suggesting :The use of gear loot for the class/job a player is playing is either:
- equipping it, or
- using it for glamour
All other cases of using gear loot (Grand Company expert delivery, desynthesis, selling, discarding) are not specific to any job/class. Therefore, providing the same "Need" option for these cases is not justified.
So, if I get a piece of gear, and use it maybe twice to enter a higher level of content, get a better replacement, I have to use this old piece because you were salty about some Crystal Tower drops?
Come on. This is a really bad suggestion. As if my armory chest isn't filled up enough with all the crafting gear and glamours already, you want me to have to wear gear 200 ilvls below what I usually wear in case I change my mind?Let's make the game even more complicated than it is to prevent people having fun! This was a bad idea when it was suggested in the existing thread which is still on the first page of General, and it's still a bad idea. Sorry.
For the dozenth time, if people want a particular drop they can just ask their allies to help out.You didn't have to create another thread when you were quite active in the other thread, OP.
In any case, no, it's a horrible idea and shouldn't even be slightly considered. It has been explained to you over and over again in the other thread why there's nothing wrong with being able to need even if you don't need it for stats.Back in the day I've run over 150 times a specific dungeon to get 1 bolt. Everybody and their mother were rolling on these items, and every time RNGesus didn't like me. A week later these items were removed from the weekly lockout and every time you would run that dungeon, people would just leave, dropping 2+ items into your inventory if you weren't fast enough to remove yourself from that said instance.
Did it bother me? Nope because that's the way games work. Sometimes you have to "grind" to get some items, on other days/weeks you only need to run it once. You have months sometimes even years, before a new expansion/patch/removal of lockouts hits, what else would you do in the game? Right nothing, so put some effort in it and get the item you want, even if it takes more than one run. There's no reason to modify the need/greed/pass options on duties, just because it isn't 100% drop rate or obtainable every time.If you really need gear that bad just ask before the dungeon starts lol. Assuming your teammates aren't aholes or speak English, there's no need to chance the loot function. Why is expert delivery for GC not justified? There are plenty of items that players can buy that they need even more so than the gear. Unless you're planning on staying level 40 or something for god knows what reason, why so hung up on a system that does its job?Repeating yourself doesn't make your claims valid either. Demimateria for crafted gear, desynthesis is a valid reason to need. GC Seals to progress various stages Anima development, GC deliveries are a valid reason to need. Buying up materia on the market to improve gear, materials to craft gear, selling for gil is a valid reason to need.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.