My friend told me a DF that was done today where there was this AST trolling them in shire gear on the left, some 230 on the right, with a 145 weapon in some 60 dungeon....
My friend told me a DF that was done today where there was this AST trolling them in shire gear on the left, some 230 on the right, with a 145 weapon in some 60 dungeon....
how do you know it was a troll? person may have bought the shire acc first. If you run potd @ 60 you can get scripture.
In that example, the person was on ast who only used ewer on themselves, never dps, and bragged about how good healer they are. People that troll exists, another example is yesterday when a tank in a 60 roulette was trying to MPK the group my friend was in in Sohr khai. My friend told the tank to turn the monsters away from the group and she kept moving where the tank kept turning them to face the group. Her and a random DPS was not very welcoming of such actions and removed them.
Another example is a person admitting of MPK her on Alexander, just because the tank did not like where she put the stack marker and she put it near alex as a range attacker. (does not have enough time to put it in the perfect spot like that) Trolling the DF exists....
If you are 60 doing 60 things, the smallest weapon you should have is 235, you can do deep easy for 30/30 and or 4k wolf marks, 3 frontline dailies on 3 straight losses or 2 dailies on 2 wins for frontline i think it is, you get weird values at times (1k+ for win, 750-850 for second, 500 for 3rd, +1000 daily) and losses but max you need is 2 daily wins (so 2 wins is 2k or over + 2k for each daily bonus). Or you can simply do the daily, lose, that's 1500, then lose 6 more times, so max is 7 matches in a day, gives you a 235 weapon. There is no excuse to have anything lower then a 235 weapon right now, other then a returning player not knowing better because the system allows them to pass for things when they shouldn't be able too.
If someone has the know-how and time to farm up that many 230 + and have some shire, not have a 235+ weapon is trolling. People really should be blocked so they know they need to put in some effort, like at very least 20 mins per day over he course of 3 days total to have a 235 weapon? I do not understand how people are so under geared when the game hands you more then what you need without much work. People are lazy and like to abuse the system because it is allowed I guess...
hell no, that is not fair to the rest of the group
problem with that is there is still no hp check, and I seen people simply having too low hp outside those guidelines.the game should just check for more than one variable:
- ilevel of the equipped weapon (don't allow to change the weapon to something of a lower ilevel during the duty)
- role specific main stat (don't allow to fall below during the duty)
- ilevel average (might not even be needed with the other two)
Need weapon check, main stat check, and HP check and this allows people to be free with the right side putting vit on just as long they meet the main stat check.
Last edited by Ama_Hamada; 03-24-2017 at 12:40 AM.
That doesn't actually explain how he's trolling. If he was ewering himself, it may have been because he's wasting too much mp from overhealing the tank, his mp regen may have been on cooldown at the time, maybe the tank may have slightly low gear, which may be the reason for not healer DPSing, or all of the above. Unless if they didn't have either mch or brd, he may have not gotten some MP song. As for a weapon, maybe can't afford a 200+ weapon at the time, due to not being motivated to do daily hunts, haven't unlocked Alexander yet, or not enough gil for a 250 weapon.
While I agree that crafting and gathering gear shouldn't be used in a duty at all, even if it's for spirit bonding, calling someone a troll for using low level Heavensward weapon is kinda bad judgment, and an angry rant, in my opinion, isn't gonna make SE implement something like that any faster, if at all.
Last edited by EorzeaHero69; 04-01-2017 at 03:47 AM.
So in order to do expert dungeons, you feel that you are required to have a weapon above the minimum item level (230) for those dungeons? And you expect everyone to do PvP, which some people hate, 7 times before they do that? That's a bit much. If you have a mix of poetics and lore gear, and a 210 weapon from seals, you're fine. Not everyone does Alexander or PvP, nor should we expect them to just to finish the MSQ.If you are 60 doing 60 things, the smallest weapon you should have is 235, you can do deep easy for 30/30 and or 4k wolf marks, 3 frontline dailies on 3 straight losses or 2 dailies on 2 wins for frontline i think it is, you get weird values at times (1k+ for win, 750-850 for second, 500 for 3rd, +1000 daily) and losses but max you need is 2 daily wins (so 2 wins is 2k or over + 2k for each daily bonus). Or you can simply do the daily, lose, that's 1500, then lose 6 more times, so max is 7 matches in a day, gives you a 235 weapon. There is no excuse to have anything lower then a 235 weapon right now, other then a returning player not knowing better because the system allows them to pass for things when they shouldn't be able too.
Drop it to 230, which is what lore gear is. People shouldn't be able to queue into content with gear that doesn't reach the minimum ilvl. At least not to the extent we've seen examples of. Maybe 10-20 below? But what Miste demonstratively is a clear flaw in the system.So in order to do expert dungeons, you feel that you are required to have a weapon above the minimum item level (230) for those dungeons? And you expect everyone to do PvP, which some people hate, 7 times before they do that? That's a bit much. If you have a mix of poetics and lore gear, and a 210 weapon from seals, you're fine. Not everyone does Alexander or PvP, nor should we expect them to just to finish the MSQ.
In order to get a 230 weapon, you need to finish A8 four times, or be doing your Anima weapon. If someone doesn't do Alexander (and plenty of people don't, even normal) or the Anima quests, that's not really an option.Drop it to 230, which is what lore gear is. People shouldn't be able to queue into content with gear that doesn't reach the minimum ilvl. At least not to the extent we've seen examples of. Maybe 10-20 below? But what Miste demonstratively is a clear flaw in the system.
230 minimum item level does not mean that every single item needs to be 230, it means the average item has to be 230. I agree that people shouldn't be coming in to level 60 content with level 52 weapons, because the weapon is disproportionately important (and should probably be more heavily weighted in the ilvl calculation), but 210 is plenty for ilvl 230 content, assuming the rest of your gear brings your average item level to at least 230. (Which it obviously must if you're queuing at all.)
Basically OP is throwing a fit because either they or "their friend" is stressed out by having to actually heal occasionally (and this has come up in several threads via anecdotes with laughable examples), and the entire game needs to be catered to their idiosyncratic psychological needs, lest they ever have to actually do their job and not just be a DPS with an instant queue.So in order to do expert dungeons, you feel that you are required to have a weapon above the minimum item level (230) for those dungeons? And you expect everyone to do PvP, which some people hate, 7 times before they do that? That's a bit much. If you have a mix of poetics and lore gear, and a 210 weapon from seals, you're fine. Not everyone does Alexander or PvP, nor should we expect them to just to finish the MSQ.
You do realize how much HP is lost when a tank doesn't where the proper gear right? It's the whole reason VIT became the main stat of tanks as they added dmg to their main weapons instead of having tanks use STR and VIT because it only caused more unnecessary stress on the healers.Basically OP is throwing a fit because either they or "their friend" is stressed out by having to actually heal occasionally (and this has come up in several threads via anecdotes with laughable examples), and the entire game needs to be catered to their idiosyncratic psychological needs, lest they ever have to actually do their job and not just be a DPS with an instant queue.
A basic example, any gear lacking VIT=0HP added. So crafting gear does pretty much nothing for tanks. No secondaries, no main attributes, nothing. Now let's take a quick look at proper gear i150 left side gear. We'll do NQ and HQ, so we got, 56/62, 35/38, 35/38, 26/29, 38/38 and 56/62. So with just left side that is about 3.2k +HP and 3.4k +HP. But that's not all, it's not just HP, it's also Defense and magic Defense.
If a person is wearing craft gear on their left side.
Just focus on HQ for this one, but the tank gear has 300/214/214/186/214/300 compared to 46/86/86/86/120/120.
So you gotta consider this.
If a tank has a base HP of 5k using crafting gear giving them a total of 544 physical defense compared to a tank using fell left HQ gear would be 8.4k HP and 1428 physical defense.
You aren't just going in with less HP, but less defense, you can't look at that and say OP is being unfair or crying about needing to heal more,it's not about healing more it's about how nearly impossible it is to keep someone alive in that situation because a fully geared DPS wearing the proper gear in that instance would be able to tank better than a tank wearing the wrong gear.
Dude, if someone is wearing crafting gear, kick them. Who cares? They can't do their job. OP has complained about everything from having a weapon even 1 ilvl under the average required for the dungeon, to having a couple lower level accessories, to plenty of other perfectly acceptable situations. There's being so poorly geared you're not being able to do your job and then there's annoying the anal retentive busybodies who can't figure out other players don't exist just to do whatever they want them to. Only the former is worth caring about, yet OP mostly falls into the category of said busybodies and tries to use a couple of rather extreme and undoubtedly rare examples to justify their entire litany of mostly trivial complaints.You do realize how much HP is lost when a tank doesn't where the proper gear right? It's the whole reason VIT became the main stat of tanks as they added dmg to their main weapons instead of having tanks use STR and VIT because it only caused more unnecessary stress on the healers.
A basic example, any gear lacking VIT=0HP added. So crafting gear does pretty much nothing for tanks. No secondaries, no main attributes, nothing. Now let's take a quick look at proper gear i150 left side gear. We'll do NQ and HQ, so we got, 56/62, 35/38, 35/38, 26/29, 38/38 and 56/62. So with just left side that is about 3.2k +HP and 3.4k +HP. But that's not all, it's not just HP, it's also Defense and magic Defense.
If a person is wearing craft gear on their left side.
Just focus on HQ for this one, but the tank gear has 300/214/214/186/214/300 compared to 46/86/86/86/120/120.
So you gotta consider this.
If a tank has a base HP of 5k using crafting gear giving them a total of 544 physical defense compared to a tank using fell left HQ gear would be 8.4k HP and 1428 physical defense.
You aren't just going in with less HP, but less defense, you can't look at that and say OP is being unfair or crying about needing to heal more,it's not about healing more it's about how nearly impossible it is to keep someone alive in that situation because a fully geared DPS wearing the proper gear in that instance would be able to tank better than a tank wearing the wrong gear.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.