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  1. #9
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Vhailor View Post
    I wouldn't suggest basing gear on HP or main stat; that could punish tanks who spec for a bit more damage, or healers who aim for more vitality with Fending accessories.

    I think the best approach would be introducing a 'second tier' requirement. Namely, you need to meet both an average iLevel across all pieces, AND a (slightly) lower minimum iLevel for each individual piece. For example, Sohm Al (Hard) might require i230 average, while also stipulating that each piece be, at minimum, i200. That would allow for some under-leveled pieces, but not woefully under-leveled. That way people maintain a degree of gear flexibility, while not being able to throw on random crafted stuff for Spiritbonding.
    it punishes people that have so low hp they get one shoted by normal damage? what are you talking about?

    Quote Originally Posted by AmalonStar View Post
    Honestly I believe some thing does need to change with gear and the duty finder.

    Crafting/gathering gear should be limited to crafting/gathering jobs only, not equip able by any and all jobs. Same with the accessories only allow the relevant jobs to equip what is relevant to their job. L accessories that have a mind attribute only equip able by white Mage, scholar, and astro or strength accessories equipable by only monk, dragoon, and now Sam.

    I've also seen too many people wearing incorrect gear and low level gear in high level content, they may make the minimum ilvl requirement but they do so at the cost of making the whole run way more difficult because thier defence/attack or both is not enough for them to survive which makes the run hell on a healer or their attack isn't enough to do much damage if any at all.
    problem with that is glamor... and even if you do that it does not change people wearing wrong right side gear =/
    that is why i suggested what I did, it fixes all that.

    Quote Originally Posted by AnaviAnael View Post
    Outside of Savage level content, there's no need for healers to need extra vitality.
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    Last edited by Ama_Hamada; 03-07-2017 at 03:35 PM.