Quote Originally Posted by Ama_Hamada View Post
This should not happen, the system needs to prevent this from happening. it should be simple, each job needs to pass a set amount of main stat, hp, and weapon level. Simple giving a gear average is not enough and too easy to work around that. Also all DFs needs requirements, I am sure you did not expect people to wear incorrect gear and the wrong gear like crafting gear to underperform soo much it is basically a 3 person dungeon, or in some cases makes the dungeon not even passable.
I wouldn't suggest basing gear on HP or main stat; that could punish tanks who spec for a bit more damage, or healers who aim for more vitality with Fending accessories.

I think the best approach would be introducing a 'second tier' requirement. Namely, you need to meet both an average iLevel across all pieces, AND a (slightly) lower minimum iLevel for each individual piece. For example, Sohm Al (Hard) might require i230 average, while also stipulating that each piece be, at minimum, i200. That would allow for some under-leveled pieces, but not woefully under-leveled. That way people maintain a degree of gear flexibility, while not being able to throw on random crafted stuff for Spiritbonding.