Quote Originally Posted by Shougun View Post
Hopefully for the requirements they can make sure there is a smooth transition through the dungeons for those new players, having to farm an entire previous dungeon's set to move to the next would be painful while we didn't have to, but yeah the requirement system should be improved (added where not, improved where it is already)~

It's not only helpful for other players dealing with the under-geared party members, but also for the player who innocently queued for the content, before I learned that SE didn't check gear on certain dungeons I just assumed if I queued and was accepted it was A Okay! Lol, unnecessarily painful experience. Besides the innocent, there is a minor issue with gear difference and tanks already, but when you get a tank who joined who is entirely improperly geared you can say good bye to enmity management lol.
They will just add them to MSQ quests like what happened when the game became 60. They added rewards to 50 quests (be like doing this to 60 ones we did already) It would be like adding 240 gear the upgraded lore) to the level 60 quests we did, along with having new craftable 255-260? gear using stormblood materials. All they need to do is repeat what they did when game became 60 and be np. The reason there is issue with gear is because people do not put in any effort (it gives me a weapon a bit late) so you may see new players in 50 stuff using gimp weapons. So that is the only thing they need change up really, is weapon access. (though I do not get why people can't buy a 110 weapon for 5k off the market boards but again they do not do that because the game allows people to enter duties undergeared!)