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  1. #5
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Vidu View Post
    The sad thing here is: in HW they were handing out HQ-crafted-gear from quests, making is possible for you to gear two (or even three?) classes with that alone. They were making sure EVERYONE would get a decent set of gear by just playing the game (granted, you had to do sidequests, but its pretty obvious that you're supposed to do that anyways - thinking about unlocking flying). So there is NO reason for someone showing up in a dungeon with non-appropriate gear except being lazy/not caring.
    So if they continue this - and I would expect that - there wont be a problem with not being able to progress.
    Unfortunately I can imagine some people picking gear that has nothing to do with the class they are playing, or want to play, and that causing issues later - so while sort of true not entirely lol. Not suggesting they not make ilvl requirements just that they shouldn't be so tight that if you messed up a little you have to go and gear out entirely before the next baby step.

    Asking for reasonable compromise, I'm sure many people here would love to set the min ilvl to something that makes every dungeon a lighting breeze especially as we've already gone past the dungeon the first time now ... I'm just saying don't lean too much towards the vets, or to the new players. Allowing people to come in with whatever they want is of course not reasonable lol.

    It probably would just be golden to be able to have the system recommend how to quickly meet the ilvl requirements, like obviously the MSQ (but thats easy for a new player to mess up if they don't have gearing sense, not everyone does) - so point out certain leve quests or NPC shops could be great. "Go buy some gear from Jimbob".
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    Last edited by Shougun; 03-07-2017 at 05:28 AM.