I'm not sure I agree here. The playerbase is only obsessed with DPS because SE's content encourages it. Some content involves fairly brutal DPS checks (typically EX Primals and Savage Raids), which obviously encourages players to optimize DPS. That said, mechanics-based content encourages it too, since SE doesn't effectively counter people 'pushing' mechanics and thereby simplifying a fight via higher-than-intended DPS. At an even more fundamental level, the design of FFXIV encourages rapid-fire spamming of short pieces of content, rather than more involved content that doesn't require, nor benefit from, spamming.
There's a lot SE could do to resolve this. They could design mechanics that punish rapid damage-dealing, or mechanics that draw the attention of the party away from a boss for periods of time. They could make longer dungeons, with appropriately increased rewards, and stick them in a Roulette that you can only do once every three days (with a max of twice a week). There are options. The catch is, SE has to both (a) recognize that the 'moar DPS' meta is a problem, and (b) bring themselves to look in the mirror and realize that some of their fundamental design philosophies are in fact creating the problem.
While those two are big 'ifs', I do think that if SE were to pull both off, they could shift the meta away from optimizing DPS. The player base, by and large, reacts to content; they wouldn't be so obsessed with their e-pe... ah... 'efficiency' if the content didn't reward them so thoroughly for it.

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