a cooldown that mitigates less than parry(when it works) at max ilevel.
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Last edited by ADVSS; 03-21-2017 at 05:24 AM.
foresight is much more that a 7%, you are a WAR you have a lot of options to dealt with physical and magic but for DRK foresight is pretty usefull in physical fights, some like shephirot if you are MT need yo mitigate with foresight only in the first phase thanks of the short delay betwen the tank busters, are pretty diferent yes but is a great loss for DRK at least if they tale It away from us.
A DRK has the same amount of defenserating like a WAR, so foresight is not better or worse for DRK as for WAR. It just increases your defenserating by 20%...
It's only """good""" because DRK have not much physical-dmg reduce tools. But that doesn't really make foresight less crappy per se.
Rampart and Shadowskin are already the same skill. If they make it cross class it means both job will get a new skill which is specific of that job. I don't see any bad points in that or jobs losings "flavour"
yeah its probably more simple than we're making it, we dont know what else is going to be tossed in the mix, we do know that war will have to get some skills truncated as well.
this.
WAR is the Big Winner here, cause Crossclassskills are for all Tanks (as far as i understand it) so... WAR gets an additional good CD.
i'm okay to drop / lose Foresight for it ^^
The change is that the skill will give both PLD AND DRK a boost in P.DEF and M.DEF. And assuming WAR as well, since it will be Role Specific.
We're going to be using roughly the same amout of abilities at 70 as we are now. Rampart is pretty mandatory, so moving it just moves it, it doesn't free up any extra space.
SO I have been reading this and mulling over the problem today. We know that they are going to do what they are going to do, but I would hate to loose the individuality of my tank. What if they add job specific side effects to the skills.
Now this is just me spit balling here, but something like -
Rampart:
PLD - higher damage reduction (maybe 25-30% instead of 20%)
WAR - only 10% damage reduction, but you get 10% of the damage taken back as HP
DRK - 10-20% damage reduction, and get 10% of the the damage taken back as MP
This would still allow for individuality between tanks, even for shared abilities.
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