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  1. #21
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    548
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Khalithar View Post
    The more I think about it though, the more I think Foresight is going to become THE 20% damage reduction button.
    I'm not sure why Foresight would be included as part of the Shadowskin/Rampart thing. It has as much in common with them as Convalescence and Thrill of Battle do; "20% something for 20 seconds"
    Less in common actually, Convalescence and Thrill of Battle at least help when magic damage is going out by way of ease of recovery or extra cushioning. Foresight doesn't touch the Magic Defense stat, only Defense.
    (0)

  2. #22
    Player
    Gumbercules's Avatar
    Join Date
    Apr 2012
    Posts
    552
    Character
    Gumbercules Thesecond
    World
    Hyperion
    Main Class
    Miner Lv 80
    foresight might just get chopped, also idk what people expected...this is what skill consolidation looks like :P (honestly i see them maybe saving some of the animations for "other" skills, though I wouldn't mind if they just had like x skill does 20% reduction then does rampart shadowskin or foresight based on class for animation since I don't see it being easier the other way around anyways)

    I am curious to see how they handle WAR overall though, its the only tank that has had a considerable "hint" of nerfing aimed at it by Yoshi P himself. (will suck a bit, but if it brings them all in line screw it >.>)
    (0)

  3. #23
    Player
    FeliAiko's Avatar
    Join Date
    Aug 2015
    Posts
    591
    Character
    Feli Aiko
    World
    Odin
    Main Class
    Dragoon Lv 90
    Assuming PLD and DRK get unique skill replacements for Rampart and Shadowskin, respectively, then I see nothing wrong with this change. Also I assume Inner Beast will be adjusted in response since the last thing WAR needs are more mitigation options.

    The Foresight comment was most likely the user thinking it's a 20% DR like the other aforementioned skills.
    (0)

  4. #24
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Hope they do the same for Blood for Blood and Raging Strikes. Just consolidate it into one ability and give traits to improve it to certain jobs. Also remove the penalty, it's pointless. This isn;t FFXI
    (0)

  5. #25
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Geit and Shield Oath will get merged to a single skill and be a cross role skill please look forward to it warriors!

    seriously this only seeming to benefit warrior. probably Second wind and ir will be going away though,
    and yeah someone said it homogenization. For those skills in particular though, theyre pretty much the same. now if shadow wall and vengeance got merged id be ok with that definitely as a cross role skill.
    (0)

  6. #26
    Player
    ToasterMan's Avatar
    Join Date
    Sep 2014
    Posts
    465
    Character
    Yui Oshima
    World
    Mateus
    Main Class
    Blacksmith Lv 60
    People say that homogenization isn't really ideal and I agree with that, but seeing how they've shot themselves in the foot with the balance issue, it could be their only way out in my opinion.
    (0)

  7. #27
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by ToasterMan View Post
    People say that homogenization isn't really ideal and I agree with that, but seeing how they've shot themselves in the foot with the balance issue, it could be their only way out in my opinion.
    This isn't homogenization. Its moving a common must have cooldown from the individual job skill list to the role skill list.

    Merging Rampart/Shadowskin/Foresight into one role skill frees up 1 ability and 1 trait slot for all 3 jobs which can have actual unique distinct abilities in those slots.
    Shifting Provoke and Convalescence to the role skill list opens up 1 trait and 2 more ability slots for Paladin.

    The question should be: "What unique things are they going to add to each job in these slots?"

    Will freeing up 3 ability slots mean that Paladin can have its own AoE attack, HP Shield spell and another way of protecting the party pre-50?
    (5)

  8. #28
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    548
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Ultimatecalibur View Post
    This isn't homogenization. Its moving a common must have cooldown from the individual job skill list to the role skill list.
    The problem with this idea is the more things they just turn into a universal button to make way for new things at the level is that it's still not considering their plan to keep our button count the same.
    Three new things to press before even hitting 50, then whatever it is they're adding in 61-70. What are they cutting?
    So far the only button anyone is suggesting be actually cut is Foresight. It has no actual similarities to Rampart/Shadowskin, and is in fact currently able to be used along side them, so just suddenly deciding it's the same as them is one cut. That's it. Still need two more cuts just for Provoke and Convalescence as you're suggesting. Still need a few more cuts for 61-70 stuff.
    Telling us they're going to turn functionally identical buttons into the same button in name tells us nothing about what they're actually going to do. -20% taken button is still -20% taken button.
    (2)
    Last edited by EusisLandale; 03-08-2017 at 02:34 AM.

  9. #29
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    I don't see the reason for this change. It is fine as it is right now.

    I see the reason to get some skills out due to the lack of space for new skills, but i don't see any reason to make classes easier. If someone wants to play properly he will learn and if not then not, playing with only 4 buttons instead of 20 won't change anything about that.
    (0)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

  10. #30
    Player
    ChloeGrace's Avatar
    Join Date
    Oct 2013
    Posts
    428
    Character
    Chloe Grace
    World
    Cactuar
    Main Class
    Bard Lv 80
    SE devs - finding new ways to screw over paladin with every patch and expansion.
    (1)

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