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  1. #1
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Fernosaur View Post
    Gasp! You think we will see options to actually customize your job's build now?

    This is something I can get behind.
    -snerk-
    I doubt it. If there aren't many good options, you just have to pick the mandatory few. If there are many good options, you'll have to change your cross-class skills before every dungeon/boss to accommodate it. Hopefully the process can be macro'd in the latter case.
    (1)

  2. #2
    Player
    Fernosaur's Avatar
    Join Date
    Jan 2016
    Posts
    711
    Character
    Hazel Korhonen
    World
    Hyperion
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Zojha View Post
    -snerk-
    I doubt it. If there aren't many good options, you just have to pick the mandatory few. If there are many good options, you'll have to change your cross-class skills before every dungeon/boss to accommodate it. Hopefully the process can be macro'd in the latter case.
    Oh I know. It would basically be reduced to "how much physical or magical damage does this fight demand? = Take X," BUT, on the bright side, it would actually fix some of the balance problems plaguing PLD right now if they did that, at least the ones that relate to magical damage mitigation, which still haunts PLD to this day.

    If this kind of different choices for playstyle were available for all classes without incredibly obvious choices (like SMNs having to choose between Raging Strikes and Hawk's Eye, for example), it would add a TINY bit of variety to a horribly stiff game, though, and that's something that I would enjoy.
    (0)