Results -9 to 0 of 74

Threaded View

  1. #10
    Player
    Fernosaur's Avatar
    Join Date
    Jan 2016
    Posts
    711
    Character
    Hazel Korhonen
    World
    Hyperion
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Ultimatecalibur View Post
    The question should be: "What unique things are they going to add to each job in these slots?"

    Will freeing up 3 ability slots mean that Paladin can have its own AoE attack, HP Shield spell and another way of protecting the party pre-50?
    I agree with this. I think if anything, these changes will leave DRK and WAR feeling more or less the same (save for whatever incoming nerfs they have prepared for WAR), but it will help Paladin a little bit by giving them things that actually build a much-needed class identity while not necessarily adding more skills than they already have. Cross-class skills were so useless for PLD that you ended up just having them there, and this isn't counting Tempered Will and Cover, which are almost never used. As much as I love Tempered Will and would hate to see it go, I think the aim for this change to free up skill slots is to give PLD some utility that is actually useful, making the job gain more from cross-role skills, and maybe open up new skill slots to fix some of the job's problems, like lack of AoE and TP issues.

    This might benefit DRK in the long run too, perhaps by giving them better enmity generation in single target scenarios.

    The aim of this kind of change is something that could potentially help WHM in the same vein, since they are the healer role that gains the least out of cross-class skills. Putting Provoke and Cleric Stance in the cross-role skill list will probably free up something to hopefully give WHM some of the much needed MP management, mitigation or utility the job is lacking right now.
    (2)
    Last edited by Fernosaur; 03-08-2017 at 12:59 PM.