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  1. #1
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Khalithar View Post
    Man I had forgotten that you need to tank swap in Ultima still, nowadays I just go unsynched with 6-7 dps and kill him in about 30 seconds. XD
    Had it happen several times when doing Mentor Roulettes. Started checking at all Warriors and Dark Knights for Paladin level 22 when I ended up in an EX.
    (0)

  2. #2
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    If one of the goals of the new battle system rework is to keep the number of actions unchanged (to keep hotbars and keybinds from becoming excessive), then you cannot add a new action without either removing one action or merging two. It's a bit like that challenge mode at fanfest where you are only allowed five actions on your hotbar: it forces you to distil the job down to its essential actions.

    I feel like the shared role actions are a bit of a distraction in this regard. If you move Provoke off of PLD's job actions and into the shared role actions, it does not free up an extra place on your hotbar to introduce additional action. Every tank still uses it. It just simplifies the naming conventions because you no longer need a new "Provoke" for every tank job. It also simplifies the work needed to create a new job in a particular role category, since you have a starting template to work with.

    If you want to look at how the devs could free up hotbar space, it's worth looking at some of the proposed BLM changes. For example, if Enochian is now a permanent buff, then it also doesn't have to take up space on your hotbar. It just needs to be a trait. Likewise, you really don't need two separate hotbar actions to change between two stances. If Sword Oath and Deliverance were traits instead of actions, you would just need a single action to toggle to Shield Oath and Defiance, respectively. That would free up room for additional actions. You could adopt a similar approach to NIN poisons and MNK stances as well.

    The proposed change to merge Thunder I-III could be implemented as trait-based as well. If you need to have an action whose potency scales with level, then you can just implement in different traits instead of distinct actions. When you level sync, the traits adjust. I wouldn't be surprised to see something similar for WHM's Stone I-III, although I can't really think of a tank analogy at present.

    There are a few other ways that you could combine actions as well. WAR's stance dependent actions could be merged to free up hotbar space (i.e. IB/FC and SC/Decimate). This wouldn't be particularly surprising, given that the Wrath/Abandon stack system is potentially getting merged into a single "Origin" system, based off of their proposed UI changes. Similarly, some buffs that get activated synergistically (i.e. IR/Berserk) could have their effects merged into a single action without significantly changing gameplay.

    I don't think that moving Rampart/Shadowskin to the shared role actions pool represents homogenization. Functionally, defensive cooldowns often have parallels across all three tanks, with slight variations for flavor. As an example, you could easily merge Sentinel, Vengeance, and Shadow Wall into a single shared action, and keep them functionally identical to the way that they are now by adding job specific traits:

    i.e. Sentinel: Reduces damage taken by 30%. Duration: 10s, Recast: 180s.
    PLD trait: Increases damage reduction to 40%.
    WAR trait: Delivers an attack with potency 50 every time you take damage. Grants a stack of Wrath/Abandon/Origin. Duration increased to 15s. Recast reduced to 120s.
    DRK trait: Nil.

    This sort of thing doesn't change gameplay, outside of helping newer players to pick up and learn new jobs without having to relearn the nomenclature. Also, if you need to introduce a new tank job, you just look at the shared role skills and make slight variations on the theme to create a starting point.

    The merge between Rampart and Shadowskin doesn't really affect PLD and DRK players outside of superficial appearances (personally, I don't care what they do with the name as long as they keep the DRK animation, as it's aesthetically a step up from PLD's 1.0 era animations). It does, however, impact WAR, giving them a powerful new 20% DR cooldown.

    This is important, because most of the differences in WAR's cooldown kit relative to the other two tanks were based off of the fact that it historically didn't have access to Rampart. Inner Beast was changed in 2.1 from a major self heal to a short duration, on-demand 20% DR cooldown as an alternative, compensating for the fact that ToB and traited Foresight just didn't cut it on their own. WAR's stronger cooldowns tend to be much shorter in recast than the other two tanks to compensate for a lack of access to Rampart. This historically lent itself especially well to OT situations where you just need to briefly step in once every minute, blow through your strong cooldowns to eat a tankbuster, and jump out, rather than taking sustained damage with 35s interval tankbusters.

    The addition of Raw Intuition in HW as a makeshift physical Rampart, along with the introduction of Fell Cleave to disincentivize IB fit in with this proposed development. If WAR gains access to Rampart, I'll be very interested to see how the rest of WAR's defensive kit gets reworked around this.
    (0)
    Last edited by Lyth; 03-09-2017 at 02:43 AM.

  3. #3
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Lyth View Post
    If one of the goals of the new battle system rework is to keep the number of actions unchanged (to keep hotbars and keybinds from becoming excessive), then you cannot add a new action
    With what you mention about tank stances how would that work with drk
    (1)

  4. #4
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by bswpayton View Post
    With what you mention about tank stances how would that work with drk
    Darkside, like enochian would just be permanent probably and maybe finally have the outside mp regen penalty removed
    mechanically dropping tank stance wouldnt really change, but you wouldnt need that button to cut it on or off(darkside)
    (0)
    Last edited by ADVSS; 03-09-2017 at 03:10 AM.

  5. #5
    Player
    LilLemay's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    158
    Character
    Emily Hunter
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by ADVSS View Post
    Darkside, like enochian would just be permanent probably and maybe finally have the outside mp regen penalty removed
    mechanically dropping tank stance wouldnt really change, but you wouldnt need that button to cut it on or off(darkside)
    or they could just make it so darkside is permanent but the buff falls off for.. iunno like 30s or something? (that's a random number I pulled out of thin air please dont focus on that) if you let your mp hit 0

    Kinda like how when you virus something it can't be virus-ed again for X seconds, if your mp hits 0 you lose darkside for X seconds, that way MP management is still greatly incentivized to optimize DPS and being able to use certain skills.
    (0)
    Last edited by LilLemay; 03-09-2017 at 03:35 AM.

  6. #6
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    The way Yoshida phrased the changes, makes me think the other cross class skills will be Dark Mind, and Foresight.
    The way he switched into mentioning a tank needing to pick between physical mitigation or magical mitigation, when talking about changes to rampart/cross class skills, makes me think he's going to focus on giving each tank phsyical and magical mitigation, seperated, so the tank has to actively choose, and since they will all do this, place it in cross class skill list.
    (Foresight/Dark Mind being the only examples I can think of for this, if u take 1 from the other 2 jobs)
    (0)
    CLAIRE PENDRAGON

  7. #7
    Player
    Fernosaur's Avatar
    Join Date
    Jan 2016
    Posts
    711
    Character
    Hazel Korhonen
    World
    Hyperion
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Claire_Pendragon View Post
    The way Yoshida phrased the changes, makes me think the other cross class skills will be Dark Mind, and Foresight.
    The way he switched into mentioning a tank needing to pick between physical mitigation or magical mitigation, when talking about changes to rampart/cross class skills, makes me think he's going to focus on giving each tank phsyical and magical mitigation, seperated, so the tank has to actively choose, and since they will all do this, place it in cross class skill list.
    (Foresight/Dark Mind being the only examples I can think of for this, if u take 1 from the other 2 jobs)
    Gasp! You think we will see options to actually customize your job's build now?

    This is something I can get behind.
    (0)

  8. #8
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Fernosaur View Post
    Gasp! You think we will see options to actually customize your job's build now?

    This is something I can get behind.
    -snerk-
    I doubt it. If there aren't many good options, you just have to pick the mandatory few. If there are many good options, you'll have to change your cross-class skills before every dungeon/boss to accommodate it. Hopefully the process can be macro'd in the latter case.
    (1)

  9. #9
    Player
    Fernosaur's Avatar
    Join Date
    Jan 2016
    Posts
    711
    Character
    Hazel Korhonen
    World
    Hyperion
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Zojha View Post
    -snerk-
    I doubt it. If there aren't many good options, you just have to pick the mandatory few. If there are many good options, you'll have to change your cross-class skills before every dungeon/boss to accommodate it. Hopefully the process can be macro'd in the latter case.
    Oh I know. It would basically be reduced to "how much physical or magical damage does this fight demand? = Take X," BUT, on the bright side, it would actually fix some of the balance problems plaguing PLD right now if they did that, at least the ones that relate to magical damage mitigation, which still haunts PLD to this day.

    If this kind of different choices for playstyle were available for all classes without incredibly obvious choices (like SMNs having to choose between Raging Strikes and Hawk's Eye, for example), it would add a TINY bit of variety to a horribly stiff game, though, and that's something that I would enjoy.
    (0)

  10. #10
    Player
    saber_alter's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    I don't see any problems with this.

    outside of the fact that they have different names, they are literally the same skill.
    (0)

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