
Originally Posted by
Nixxe
This is a pretty poor analogy that also fails to capture my argument and my reasoning. For our purposes, simply hearing a cricket would constitute encountering one, as we know with quite a bit of certainty what a cricket sounds like and can therefore confidently identify crickets and recognize their presence simply from the sound. However, what hearing a cricket or a few crickets wouldn't tell you, especially if the ones you're listeningto are in a cage on the desk of an entomologist, is how common they are out in the wild. Sure, they may seem really common if you consider only the cage filled with crickets, but it's a poor reflection of reality. Furthermore, you're essentially accusing me of making a hasty generalization (somewhat ironic, given that's ultimately what people are doing to argue in favor of this), but my argument is purely statistical in nature: the more runs I do without encountering the problem, the less likely it is that there's some rampant dilemma of this nature. I never denied that it happens at all, merely questioned the frequency with which it occurs. You may dismiss frequency as irrelevant, but nothing could be further from the truth. Virtually all problems and problem solving need to consider the frequency with which a problem occurs to help determine what is an appropriate response. In this case, the proposed solution is to institute some sort of minimum ilvl requirement for dungeons, even though there's already a level requirement and despite the fact that ARR leveling dungeons had no need for such things. In implementing this for what is essentially a rare problem at best, you'll inconvenience people who might slip in under any suggested minimum now without burdening their group, as these dungeons are quite easy and gear isn't particularly important. As I've said several times now, you have the tools you need to handle the problem if you encounter it already. There's absolutely no need for further restrictions simply because you'd rather whine than solve the problem