Yes please. Also extending it into Stormblood would be great. I don't want to see a scholar with an i90 book and ~i5 accessories in Sirensong again.
But not too strict. The earlier mention of 230 seems at least somewhat reasonable for both ends.



Yes please. Also extending it into Stormblood would be great. I don't want to see a scholar with an i90 book and ~i5 accessories in Sirensong again.
But not too strict. The earlier mention of 230 seems at least somewhat reasonable for both ends.




Absolutely.
Get synced down as a Dragoon into Haukke NM. I had more hp than the tank (ended up with aggro most of the time too).
He's wearing level 1 gear on his right side.
Every dungeon should have a minimum requirement.
Last edited by Deceptus; 11-20-2017 at 04:16 AM.
I'd be down with that. Not like the gear to enter those is particularly difficult to get.


The Level 1 accessoires you get at the start with a new character can be used till 30 with no problem and tanks can use them even till 40.





Please tell me why it makes sense to do that though when there are NPCs in each city that sell accessories for each role type up to level 29 that cost minuscule amounts of gil to buy?
I'd be ok with this, but they'd need to boost the power of NQ leveling gear. There's a reason why people use poetics and upgraded shire so long; you can only get better from whites if you spend a large amount of money to gear in crafted HQ whites, manage to do a lot of quests and get a full set of drops from it, or run a dungeon to get the entire green set well beyond what you'd need to outstrip it. Not many people on my server make or sell HQ leveling gear except for daily GC turn ins, with the result being each piece can hover 100-200k or so.
They probably need to look at itemization altogether some, anyways.


i110 is a fair minimum for HW leveling, since MSQ provides a full set of gear leading up to HW.
After that, though, you have to take into consideration players that are purely pushing MSQ and "go back for side quests later/on alt jobs." The MSQ through HW doesn't provide full sets; much of the gear is granted through side quests. And if you raise the ilvl to that, suddenly those side quests are a near requirement. Or you expect them to know to go buy new gear, when all through ARR they've probably gotten away with never visiting a shop. Also worth keeping in mind that often players are told to hold off on gearing up since they can just get Shire or whatever at 60. They've also gone through much of ARR with long gaps between gear changes, and it's not always immediately apparent that HW changes that pacing, packing in a lot of content into fewer levels.

There's an issue. I've just rushed lvling my DRK on an alt and upon the completion of lvl60 job quest I was awarded with... Ilvl ~200-210 gear. Sure it makes sense for people who say don't own Stormblood or something but realistically just some 1k poetics would've help more. Upon completion of the lvl50 job quest, I've got i90 gear (40ilvls lower than augmented IW). Given Sirensong tuning is pretty mild i230 gear would've been acceptable. But i210 is too much of a strain.
You know this would backfire in an instant, people instead of wearing lower lvl gear according to their job/class would be wearing gear of any sort just to get into the dungeon. Aka instead of a healer wearing a ring with mnd/piety, etc they would probably just throw on a tanking based stat ring instead. Not only this but once you meet the requirements for an ilvl you can easily get in and then switch out gear and then you're back to square one. You would have to enforce a no switching gear rule, which then would affect getting gear and equipping it as you go along in said dungeon but also the wrong stat equipment would still be in affect which wouldn't help the party either way.
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