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  1. #10
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Nixxe View Post
    This is a pretty poor analogy that also fails to capture my argument and my reasoning. For our purposes, simply hearing a cricket would constitute encountering one, as we know with quite a bit of certainty what a cricket sounds like and can therefore confidently identify crickets and recognize their presence simply from the sound. However, what hearing a cricket or a few crickets wouldn't tell you, especially if the ones you're listeningto are in a cage on the desk of an entomologist, is how common they are out in the wild. Sure, they may seem really common if you consider only the cage filled with crickets, but it's a poor reflection of reality. Furthermore, you're essentially accusing me of making a hasty generalization (somewhat ironic, given that's ultimately what people are doing to argue in favor of this), but my argument is purely statistical in nature: the more runs I do without encountering the problem, the less likely it is that there's some rampant dilemma of this nature. I never denied that it happens at all, merely questioned the frequency with which it occurs. You may dismiss frequency as irrelevant, but nothing could be further from the truth. Virtually all problems and problem solving need to consider the frequency with which a problem occurs to help determine what is an appropriate response. In this case, the proposed solution is to institute some sort of minimum ilvl requirement for dungeons, even though there's already a level requirement and despite the fact that ARR leveling dungeons had no need for such things. In implementing this for what is essentially a rare problem at best, you'll inconvenience people who might slip in under any suggested minimum now without burdening their group, as these dungeons are quite easy and gear isn't particularly important. As I've said several times now, you have the tools you need to handle the problem if you encounter it already. There's absolutely no need for further restrictions simply because you'd rather whine than solve the problem
    SE changed the Queue system to give a penalty if someone misses a queue. I really doubt there was more queue trolling then this issue now. It should be changed, no one should be allowed in 60+ content from gear they found in sashsha while having crafting gear on for other slots.

    It does not matter how frequent it happens, it should NOT BE ALLOWED IN THE FIRST PLACE! Stop enabling people to be lazy and play in inappropriate gear and have more stressful time on healers. Did you ever think just maybe you are simply NOT NOTICING it?

    Where does "hand me gear or i am going to play gimp" mentality even come from? This would not last a day in old FFXI. Why does a game need give people EVERYTHING to advance in MSQ?!?!?!?!!? Why can't people put some effort into gear and learning their class????
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    Last edited by Ama_Hamada; 03-09-2017 at 03:20 PM.