Page 3 of 11 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 110
  1. #21
    Player
    Pells's Avatar
    Join Date
    Sep 2013
    Posts
    361
    Character
    P'lha Tahl
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Legion88 View Post
    I don't see the benefit from mixing STR-, DEX-, VIT-, INT- and MND-accessoires with each other. Only thing i can see is VIT-accessoires for early progression raiding.
    Please can someone explain the benefit to me i'm honestly curious.
    There is only minimal benefit from mixing primary stats beyond "I don't have something better; I don't want to be naked."

    Spellcasters would gain autoattack damage from increased STR. This would require them to stay in melee range and activate autoattacks.
    STR/DEX classes would not gain increased magic damage from increased INT. Those that have magic damage are still based on their attack power. So DRK magic damage is based on STR/VIT, as is PLD Clemency.
    Cross class skills depend on their power source, which is largely dependent on their class of origin: Second Wind is based on attack power, so STR VIT or DEX as applies to the class using them. Physic or Cure are based on healing power so MND would increase their healing. Blizzard II is based on magic power so INT would increase it's damage.

    Everyone will get the HP from VIT, MP from PIE, the secondary stats, and the defence/magic defense on armor. In most cases even these would be downgrades from what is properly available for the class.
    (0)

  2. #22
    Player
    Misutoraru's Avatar
    Join Date
    Aug 2013
    Posts
    947
    Character
    Misutoraru Valkyrie
    World
    Cerberus
    Main Class
    Astrologian Lv 100
    If it is going to implement, then it should be carefully set what iL
    if I am going to set iL for 3.0 leveling dung,
    I would say 90-100 up to The Aery
    Then 110 to The Vault, and may be 120 for ARF
    full set of ironwork can be easily obtain with 2.0 era contents
    and 100-120 is pretty much enough to go through all 3.0 leveling dungeon
    unlike loot in dun which is pretty much luck or RNG, if RNGesus troll you
    you could end up like my AST who have to wear Ironwork upper till I reach the Vault
    as for future 4.0 leveling, if iL is going to implement, i think no higher than iL230 should be set
    (2)

  3. #23
    Player
    CyrilLucifer's Avatar
    Join Date
    Aug 2013
    Posts
    1,393
    Character
    Holy Emmerololth
    World
    Mateus
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Misutoraru View Post
    If it is going to implement, then it should be carefully set what iL
    if I am going to set iL for 3.0 leveling dung,
    I would say 90-100 up to The Aery
    Then 110 to The Vault, and may be 120 for ARF
    full set of ironwork can be easily obtain with 2.0 era contents
    and 100-120 is pretty much enough to go through all 3.0 leveling dungeon
    unlike loot in dun which is pretty much luck or RNG, if RNGesus troll you
    you could end up like my AST who have to wear Ironwork upper till I reach the Vault
    as for future 4.0 leveling, if iL is going to implement, i think no higher than iL230 should be set
    The thing about this is that you can easily buy gear well over that from vendors. You don't need to deal with RNG. You don't need to deal with the MB. Just set it a few levels below what vendors sell. Eg, 105 for Dusk Vigil. By the time you reach Vault, vendors sell 120 gear. By the time you reach ARF NPCs sell 150 gear.

    It really is not asking too much of someone to have gear that allows them to properly contribute and not waste the time of their fellow party members.

    Edit: And I'd like to point out that the MSQ gives you a full set of 110 gear, including accessories. SE's expects you to be at least 110 going into Heavensward. I think that's a fair expectation for people going into the leveling dungeons there, too.
    (4)
    Last edited by CyrilLucifer; 03-05-2017 at 08:47 PM.

  4. #24
    Player
    addz3's Avatar
    Join Date
    Dec 2014
    Posts
    156
    Character
    Bauer Auditore
    World
    Sagittarius
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Altena View Post



    There are.. It's called level sync.

    Level sync also syncs gear to the highest possible iLvl for that level.
    As far as Gubal is concerned, the iLvl cap is already in place - 150.

    If a DPS is able to rip hate from a Tank, the tank is likely not in level appropriate gear or using their skills correctly.
    At level 50+ you should know how your skills work (at least the ARR skills which is sufficient in holding hate).
    That's what I said...

    I'm not against this idea, but I can see it being a slippery slope to more complaints and more whining. Its pretty easily solved with common sense... as I said before. I don't think anyone really goes into a dungeon with crap gear on purpose.
    (0)

  5. #25
    Player
    Legion88's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    1,527
    Character
    Baradaeg Ryssbhirwyn
    World
    Lich
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Misutoraru View Post
    If it is going to implement, then it should be carefully set what iL
    if I am going to set iL for 3.0 leveling dung,
    I would say 90-100 up to The Aery
    Then 110 to The Vault, and may be 120 for ARF
    full set of ironwork can be easily obtain with 2.0 era contents
    and 100-120 is pretty much enough to go through all 3.0 leveling dungeon
    unlike loot in dun which is pretty much luck or RNG, if RNGesus troll you
    you could end up like my AST who have to wear Ironwork upper till I reach the Vault
    as for future 4.0 leveling, if iL is going to implement, i think no higher than iL230 should be set
    ARF has already a minimum average ilvl of 142

    Quote Originally Posted by addz3 View Post
    That's what I said...

    I'm not against this idea, but I can see it being a slippery slope to more complaints and more whining. Its pretty easily solved with common sense... as I said before. I don't think anyone really goes into a dungeon with crap gear on purpose.
    Common sense went out the window the moment i saw people with i120 accessoires of any kind but their mainstat in WoD back in ARR and the rest of the gear below i70 even below i50.
    (2)
    Last edited by Legion88; 03-05-2017 at 08:52 PM.

  6. #26
    Player
    Misutoraru's Avatar
    Join Date
    Aug 2013
    Posts
    947
    Character
    Misutoraru Valkyrie
    World
    Cerberus
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by CyrilLucifer View Post
    Edit: And I'd like to point out that the MSQ gives you a full set of 110 gear, including accessories. SE's expects you to be at least 110 going into Heavensward. I think that's a fair expectation for people going into the leveling dungeons there, too.
    then it would depend how difficult the content in 4.0 be
    i can understand to set a iL around 100-110 up to Aery
    the Vault i think min 120-130 would do the job
    as i remember 3.0 MSQ does give me some upgrade better than Ironwork
    but it have to be easily obtainable
    just please no more the Baelsar's Wall issue all over again in 4.0
    (0)
    Last edited by Misutoraru; 03-05-2017 at 09:12 PM.

  7. #27
    Player
    Misutoraru's Avatar
    Join Date
    Aug 2013
    Posts
    947
    Character
    Misutoraru Valkyrie
    World
    Cerberus
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Legion88 View Post
    ARF has already a minimum average ilvl of 142
    I dont even remember that
    i have only enter ARF twice, 1 for MSQ, and so far 60 roulette get me in once only
    but there actually is a problem in 3.X MSQ
    we need to fight Baelsar's Wall in our MSQ, and it have a minimum iL of 230
    230 set could be obtain with tomestone of lore or Wiping city of Mhach, yet it will left out main hand and 1 ring
    so in order to do this quest player have to grind tomestone of scripture to get 260 accessories, which is fine, since all 60 dun give scripture, and 450 is enough for 1 ring
    now the issue are obviously main hand, the best new player get is probably 210 which can obtain by clan hunt seal and upgrade
    the only way to get better main hand will be crafting/extreme primal/savage/PotD/Relic/4 weeks of Midas
    so new player or returning player will be unable to progress the MSQ for weeks, since I am quite sure full set 230 with 260 ring and 210 main hand wont get you overall 230 iL
    and i afraid this kind of mistake will appear again in 4.0
    (0)

  8. #28
    Player
    RubyCirha's Avatar
    Join Date
    Aug 2015
    Location
    ul-dah
    Posts
    389
    Character
    Ruby Cirha
    World
    Coeurl
    Main Class
    Monk Lv 73
    Eh to be fair most of the point of those runs is to lvl and get gear for the later run problom is is people lvling alt jobs skip dungons or just don't even bother buying better gear or getting better gear idk if having an I lvl lock will be the fix needed but yea idk tough to say
    (0)

  9. #29
    Player
    Legion88's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    1,527
    Character
    Baradaeg Ryssbhirwyn
    World
    Lich
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Misutoraru View Post
    now the issue are obviously main hand, the best new player get is probably 210 which can obtain by clan hunt seal and upgrade
    the only way to get better main hand will be crafting/extreme primal/savage/PotD/Relic/4 runs of Midas 4
    0
    Fixed it for you, you only need 4 Runs of A8 to get a new weapon.
    (0)

  10. #30
    Player
    Misutoraru's Avatar
    Join Date
    Aug 2013
    Posts
    947
    Character
    Misutoraru Valkyrie
    World
    Cerberus
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Legion88 View Post
    Fixed it for you, you only need 4 Runs of A8 to get a new weapon.
    i m sure we still get a weekly cap on Midan gear
    Midas story mode is such an easy content now and still we suffer from 1 gear per week
    (0)

Page 3 of 11 FirstFirst 1 2 3 4 5 ... LastLast