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  1. #1
    Player
    Reiryuu's Avatar
    Join Date
    Sep 2013
    Posts
    874
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    Other idea/suggestions:

    - Healer that uses HP instead of MP to heal replenishing his/her own HP with skills like Drain (HP) and Osmose (MP) perhaps even having an ability like the astro has that links the healer's HP to the tank's HP allowing the healer to share some of the tank's damage which it could then replenish via draining again.

    - Healer whose damage to a mob grants healing effects to nearby allies, also having a "debuff" for a mob that players that damage the mob occassionally gain a healing stack. These stacks of healing will heal the player a set amount if they receive damage before they wear off.
    (0)

  2. #2
    Player
    Deliciou5's Avatar
    Join Date
    Mar 2012
    Posts
    196
    Character
    Mortis Deus
    World
    Malboro
    Main Class
    Conjurer Lv 80
    To take a crack at the new healer concept i thinks something akin to shaman would be cool, even though AST is already a buffer, i think a buff/debuff specialist who didnt have nukes really but relied on a invincible spirit animal melee pet would be cool, and that the caster would have very powerful buffs/debuffs to support their pet and the other part members. Maybe each buff/debuff would be very powerful when single target casted to make a significant difference, but when you apply it to more than one person or target it would weaken everyone's potency. Or you could go the WoW route and have placeable totems that only last for so much time and that players would have to communicate with each other in placing them to maximize effects.

    You would also need advanced knowledge of fights to best place them kinda like blm gets better when he knows use certain CD's after they get more used to the fights. Then have a few proactive buffs/debuffs that dont last long but are very powerful, that you would need to refresh party members buffs in between healing. You wouldn't have to command your pet too too much, just debuff the enemy/enemies you want them to target, if you change your debuff into aoe it would cone/aoe attack all of them for less individual damage, and all its special moves would be automatic, just keep pet buffs up to keep best damage up.

    I know scholar already has healer/pet thingie going on, but from a gameplay standpoint i think the entire concept would be fundamentally different. Your Pet wouldn't help heal just support damage and maybe have some CD's where you can have the pet help buff party members instead of healing, and be melee based which would change its dynamic so you would really have to place it and micromanage it much, just keep it buffed, and its target debuff to select which enemy you want it to attack. Making it very focused on the caster doing everything it can to keep the party buffs up, and then having time to give dmg resist down debuffs, growth(increase size of party members), thorns shielding for tank and other stuff that boosts the parties damage or efficiency. Because the mage itself wouldn't be capable of dealing direct nuking damage or aoe nukes so i think the overall balance it would bring to the table would balance itself out with other healer classes if its sticks to maybe a few dots that are paired with powerful debuffs, if they even have dots attached to them at all.
    (0)
    Last edited by Deliciou5; 03-12-2017 at 05:19 PM.

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