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  1. #1
    Player
    MegaMage's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    17
    Character
    Mega Mage
    World
    Lamia
    Main Class
    Red Mage Lv 80

    An open petition / discussion about Animation Lock and FFXIV

    As this is my first post to this forum I will not be nerd raging in this post. However, I have spent a few hours scouring the forums today and have seen this topic mentioned but never really addressed...

    I would like to address it. I would like a Dev to address it as well.

    I haven't seen anyone (please correct me if I have missed a post) on the Dev team bat an eye towards what most people consider a huge design flaw in this game. The pace of FFXI was in such a way that you were mostly "camping" things and thus animation lock wasn't such a problem (albeit still a problem).

    This is not the case with FFXIV.
    FFXIV is a game that is designed at this place in time to be a high paced action MMO and our characters need to be able to respond accordingly. All other MMOs in this same genre and pacing do not force the players to be stuck in one spot while they activate abilities. As the fight Ifrit has proven, we need to be able to be in control of our characters at a moments notice in order to survive. Currently, we have to be extra observant and try to guess when Ifrit will activate abilities in order to not die from animation lock. As many will agree, this is not an acceptable way to "challenge" your players. As any MMO in this same genre with similar pacing will tell you, the players should -never- be out of control of their characters unless some outside force (Like Sleep or Stun) has caused them to.

    (I'm aware that the graphic engine is being redone in 2.0, but I have not seen a single Dev post about animation lock and whether or not it is being addressed in 2.0 or before. I and many players would like to know.)

    --

    This is why I am starting an open petition among the players of FFXIV to either address their position on animation lock (at the very least) or provide us some clarity on when/if this issue will be dealt with as it will heavily affect many players decisions to continue playing FFXIV. Especially after the end of the free period.

    Please like this post or respond with "Name signed [date]." I will be adding names to the list as they come in from posts. Let's try to get the Devs attention on this issue.

    Thank you all for reading.

    --


    Sorry I double posted everyone, here is the link to the thread in General:

    http://forum.square-enix.com/ffxiv/t...Lock-and-FFXIV
    (4)
    Last edited by MegaMage; 11-29-2011 at 07:44 AM. Reason: Spelling

  2. #2
    Player
    Sammieyk's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    44
    Character
    Kasha Sylpheris
    World
    Louisoix
    Main Class
    Conjurer Lv 80
    Geumran Utym [11/28/2011]
    (0)

  3. #3
    Player
    BlaiseLallaise's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    545
    Character
    Blaise Lallaise
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    I'm on board. Sadly, I doubt you'll get much attention in this forum.
    (0)

  4. #4
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    if jump will break animation lock that would be cool. would be nice to be able to jump back to avoid ground threats.
    (0)

  5. #5
    Player
    MistyMew's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,474
    Character
    Misty Mew
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    /signed
    misty mew 11/28/2011

    agree 100%
    the team has some fantastic ideas and are on the right track.

    BUT animation lock has to go. completely, i have indeed commented on this before and feel its a "core" problem to combat that needs addressing asap. the lock pretty much destroys the fluidity of any battle, and serves no purpose but to annoy.

    standing still simply waiting ...and waiting for the "approximate" time a mobs ws may start is simply baffling to have ever made it into the game to begin with Oo
    our ws need to happen almost instantly , as for casters they need the ability to simply move slightly in the middle of ANY cast , have that spell cancelled and free movement restored.
    as of now you start a ws, you are locked tight to the ground for the extended time of any melee ws to activate(which is painfully slow)....and even for 2-3 seconds after the ws is over ....thats just not thought out and hinders the entire battle,every battle, and any hope of avoiding mobs ws like other games, including 11, i never had an issue there like in here.
    (0)


    MORE HIGH HEELS + INSTANCED HOUSING! !

  6. #6
    Player
    Krasus's Avatar
    Join Date
    Nov 2011
    Posts
    24
    Character
    Eli Koh
    World
    Seraph
    Main Class
    Dragoon Lv 90
    /signed
    11/29/2011

    mages not being able to move cancel spells o.O!? simply awefull
    (0)

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