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  1. #41
    Player
    Enur's Avatar
    Join Date
    Nov 2015
    Location
    Ul'dah
    Posts
    445
    Character
    Ruruneji Seseneji
    World
    Odin
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Misutoraru View Post
    since we no longer support PS3
    can we have a HD patch give me back this?
    allow player to choice if they have to install the HD pack, so those who could run 1.0 graphic can enjoy the old time, those lower performance user can still access the game with current graphic
    When wow got new playermodels they gave the option to choose whether to use the new ones or the old ones. I wish we had that option with the 1.0 playermodels/graphics


    Sadly i doubt it will happen due to the amount of gear that has to be refitted to fit the old more shapely models. One may dream though.



    However, I do wish the quality of the gear would be increased. As can be seen, ydas shirt is much higher quality than the ingame variant, here sported by Hamon Holyfist (Unobtainable recolour, but same model/quality on playershirts)
    In comparison our gear almost looks like pixel art as opposed to gear. I wish the quality would be the same as 1.0 going forward.
    (5)

  2. #42
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Lexia View Post
    I think XI did a lot of stuff better, not that lot of people now days would agree with me and just tell me I have rose tinted glasses on.
    Same. That saying is far from true too because I still love playing FFXI. But yeah, it's odd how that game is older and did many things way better.
    (0)

  3. #43
    Player
    Saccharin's Avatar
    Join Date
    Aug 2013
    Posts
    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    Quote Originally Posted by Heroboy View Post
    this thread not about what Im/you like or dislike... and not about graphics quality...
    it's about how squareenix do his work...... and I showed examples...
    I just hope that squareenix will not be so lazy and fix some... someday...
    They aren't broken as such.

    During development we were told they were very conscious of the memory footprint of each feature. Each hairstyle has a certain amount of memory reserved for it so the designers need to ensure any new styles dont go over than. If you have a complex design then you need to find some way of reducing it's memory footprint so you lower the quality. Now before you bring the PS3 into it you also have low spec PCs too. A subscription MMO needs as much players as it can and some of those players run laptops and low spec PCs. I have noticed this myself but unless you zoom in it's not a huge problem unless you're nitpicking.

    No, for the glasses. This is just my theory but I think it's realistic.

    We all know about clipping, the bane of MMO armor. FF14 doesn't have a huge amount of character customisation but with each customisation that means that problems can crop up with clipping. For instance there's several nose variants, items dont follow the rules of gravity like the real world so you need to place them but how do you do that without complex physics calculations or clipping. There's also a huge array of emotes for each character and take an example that alters the characters eye movement; how do you stop that from clipping. By having the glasses hover over the character slightly it eliminates those problems.

    You clearly dont know sloppy or lazy. Considering FF14 has no outside testing server it works remarkably well. I wish some western (and Korean) developers focused on quality like this.
    (7)
    Last edited by Saccharin; 03-06-2017 at 01:07 AM. Reason: spelling

  4. #44
    Player
    The_NPC's Avatar
    Join Date
    Apr 2014
    Posts
    495
    Character
    Ritza Solair
    World
    Behemoth
    Main Class
    Machinist Lv 79
    Thou I know probably little about coding & texture creation (took 2 low level classes in coding in high school, that taught beginer basic stuff) I can grasp the concept that characters with large amount of stored information data can cause it to be harder to load based on internal information pathways (how the game grabs the info) & number of "items" in area that are loading at once, hence why I asume MMO's use low item data sizes (or low enouf) & streamlined data information pathways... wether FF14 is using the "optimal" set of both is not for me to decide as I have no clue on the "How" FF14 was made/works just that from my perspective it works well enouf for a cross-platform MMO when it comes to loading data in a speedy way as to not cause to much input-action delay (unless it has an arror moment, hence DC's & Lag)

    Personally from a "Playability" standpoint the game works... enjoyable content however is a completly different nets of viper's, levels of satisfaction change from player-player (Graphic Quality counts since ppl are willing to play games made in a older visual quality, FF1 style, made recently & still declare the game "good" from a graphical standpoint... will admit most game made today in that graphic style do have potential to be greater in "Gameplay Content" then games made like Halo, Mass Effect, Battlefield or FF15 Graphic's wise)
    (1)
    Last edited by The_NPC; 03-05-2017 at 11:54 PM.
    What some see as "distracted" is really "fathoming the unfathomable" - last words from an Ul'dahn Mercurial Chemister at the battle of Carteneau

  5. #45
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Even after the PS3 is dropped, we will still have the 32-bit limitations.
    (1)

  6. #46
    Player
    Riardon's Avatar
    Join Date
    Nov 2013
    Posts
    1,333
    Character
    Leowald Chestwood
    World
    Twintania
    Main Class
    Dark Knight Lv 80
    The game was degraded too much to run on PS3. It was also degraded because after the failure of 1.0 they didn't have the money nor the time to focus on graphics. They needed a working game with good gameplay out soon. There are a lot of quality issues in the game. Sure some of them are neat picks but the horrible texture quality is not a neat pick.
    There are some other quality issues like this for example:



    Notice the horribly banded background on system menu. It is present on some GUI windows but not everywhere. Notice how the Party window is smooth without color banding/artifacts.
    (5)
    Last edited by Riardon; 03-06-2017 at 12:55 AM.

  7. #47
    Player Lexia's Avatar
    Join Date
    Aug 2013
    Posts
    3,509
    Character
    Lexia Lightress
    World
    Balmung
    Main Class
    Ninja Lv 86
    Quote Originally Posted by Bourne_Endeavor View Post
    Yes and no. 1.0 had numerous design decisions that were inherently flawed from the get go. There are interviews with the dev team who outright laughed at the idea of adding something as simple as jumping because "it's not gonna be needed." SE's insistence on releasing it prematurely guaranteed the forthcoming financial disaster but Tanaka and Komoto share a large portion of the blame too.
    Are they at fault some yes? I don't think they share majority or even large part of the blame cause I'm sure there were people above them over seeing their work. If there was then they knew a crap product was being made and hence should of never been released in that state. So ultimately SE upper management takes most the blame. They shoved it out earlier (September 2010) to compete against WoW new expansion Cataclysm (December 2010) and lost that battle along a lot more then just their pride.
    (2)

  8. #48
    Player
    Saccharin's Avatar
    Join Date
    Aug 2013
    Posts
    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    Quote Originally Posted by Riardon View Post


    Notice the horribly banded background on system menu. It is present on some GUI windows but not everywhere. Notice how the Party window is smooth without color banding/artifacts.
    I never noticed that until I see this post. One thing I really do hate about this game is the ugly menu systems. Reminds me of my Amiga 1200.

    Quote Originally Posted by Lexia View Post
    Are they at fault some yes? I don't think they share majority or even large part of the blame cause I'm sure there were people above them over seeing their work. If there was then they knew a crap product was being made and hence should of never been released in that state. So ultimately SE upper management takes most the blame. They shoved it out earlier (September 2010) to compete against WoW new expansion Cataclysm (December 2010) and lost that battle along a lot more then just their pride.
    Has this been confirmed. I find it hard to believe that a Japanese game was worried doubt a western release, even if it was WoW.
    (1)

  9. #49
    Player Lexia's Avatar
    Join Date
    Aug 2013
    Posts
    3,509
    Character
    Lexia Lightress
    World
    Balmung
    Main Class
    Ninja Lv 86
    Quote Originally Posted by Saccharin View Post
    Has this been confirmed. I find it hard to believe that a Japanese game was worried doubt a western release, even if it was WoW.
    Back in like 2009, which the game was released less then a year later two months before a WoW expansion came out.

    Taking that to heart, Wada believes that, despite WoW being "tough competition", Final Fantasy XIV could definitely become a "serious rival" to Blizzard's juggernaut.
    Asked if he thought Final Fantasy XIV was a serious rival to World of Warcraft’s throne, Wada said “yes, but the flipside is that they are a tough competition.”
    http://www.develop-online.net/news/f...s-wada/0105940

    http://kotaku.com/5428344/final-fant...to-take-on-wow
    (1)

  10. #50
    Player
    Rakiria's Avatar
    Join Date
    May 2015
    Posts
    343
    Character
    E'gao Tia
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Heroboy View Post
    Im not understand why so big difference in quality between some hairs
    Okay so this is how textures for 3D things work:

    Everythign has to be laid out and painted there. So you only have so much space to do the texture on. Now, if you have a simple hairstyle, like the (I think Miqo exclusive?) one that is just straight, shoulder-lenght hair and bangs, you don't have a lot of faces to put down on the texture. It's all just one flat thing, so you have fewer pieces to texture and can make them larger on the texture itself.
    Now, if you have a more complex hairstyle, you'll have more faces to put down, and each of them has fewer space there. Thus, while the overall texture quality remains the same, each individual part has less pixels on it.
    (3)
    dank meme

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