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  1. #1
    Player
    The_NPC's Avatar
    Join Date
    Apr 2014
    Posts
    495
    Character
    Ritza Solair
    World
    Behemoth
    Main Class
    Machinist Lv 79
    Thou I know probably little about coding & texture creation (took 2 low level classes in coding in high school, that taught beginer basic stuff) I can grasp the concept that characters with large amount of stored information data can cause it to be harder to load based on internal information pathways (how the game grabs the info) & number of "items" in area that are loading at once, hence why I asume MMO's use low item data sizes (or low enouf) & streamlined data information pathways... wether FF14 is using the "optimal" set of both is not for me to decide as I have no clue on the "How" FF14 was made/works just that from my perspective it works well enouf for a cross-platform MMO when it comes to loading data in a speedy way as to not cause to much input-action delay (unless it has an arror moment, hence DC's & Lag)

    Personally from a "Playability" standpoint the game works... enjoyable content however is a completly different nets of viper's, levels of satisfaction change from player-player (Graphic Quality counts since ppl are willing to play games made in a older visual quality, FF1 style, made recently & still declare the game "good" from a graphical standpoint... will admit most game made today in that graphic style do have potential to be greater in "Gameplay Content" then games made like Halo, Mass Effect, Battlefield or FF15 Graphic's wise)
    (1)
    Last edited by The_NPC; 03-05-2017 at 11:54 PM.
    What some see as "distracted" is really "fathoming the unfathomable" - last words from an Ul'dahn Mercurial Chemister at the battle of Carteneau