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  1. #10
    Player
    Saccharin's Avatar
    Join Date
    Aug 2013
    Posts
    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    Quote Originally Posted by Heroboy View Post
    this thread not about what Im/you like or dislike... and not about graphics quality...
    it's about how squareenix do his work...... and I showed examples...
    I just hope that squareenix will not be so lazy and fix some... someday...
    They aren't broken as such.

    During development we were told they were very conscious of the memory footprint of each feature. Each hairstyle has a certain amount of memory reserved for it so the designers need to ensure any new styles dont go over than. If you have a complex design then you need to find some way of reducing it's memory footprint so you lower the quality. Now before you bring the PS3 into it you also have low spec PCs too. A subscription MMO needs as much players as it can and some of those players run laptops and low spec PCs. I have noticed this myself but unless you zoom in it's not a huge problem unless you're nitpicking.

    No, for the glasses. This is just my theory but I think it's realistic.

    We all know about clipping, the bane of MMO armor. FF14 doesn't have a huge amount of character customisation but with each customisation that means that problems can crop up with clipping. For instance there's several nose variants, items dont follow the rules of gravity like the real world so you need to place them but how do you do that without complex physics calculations or clipping. There's also a huge array of emotes for each character and take an example that alters the characters eye movement; how do you stop that from clipping. By having the glasses hover over the character slightly it eliminates those problems.

    You clearly dont know sloppy or lazy. Considering FF14 has no outside testing server it works remarkably well. I wish some western (and Korean) developers focused on quality like this.
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    Last edited by Saccharin; 03-06-2017 at 01:07 AM. Reason: spelling