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  1. #1
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90

    Idea : Summoning Mobs

    Apologize if this already exists in game.

    One thing I really like in Everquest was mobs that summon players. Mobs would do this when a player that was too far away got aggro (such as a manaburn happy wizard).

    The reason I liked this -even though once in a while I didn't control my aggro... is because it meant that one person that either couldn't or didn't control aggro didn't result in bosses running all over the place and wiping people, causing the tank to feel like a big failure.

    Instead, the tank would position the boss... and if someone overstepped aggro boundaries, the boss would hit them if they were nearby.. or if they were too far would say "You will not evade me, <name of player> !!" Summon that player and smack them... if they kept aggro, they would keep getting summoned back and smacked until dead.

    This was nice, because it identified players that were having aggro issues... but it also allowed that player to be killed without wiping the raid from a boss running all over the place. It really encouraged accountability by dps to control aggro, instead of punishing an entire raid or tanks. Also, the tank could continue taunting the boss, instead of chasing it, so if that player did get killed, then the tank was again next on the aggro list.

    Just a thought. It is something that I think really helped.
    (3)
    Last edited by ApolloGenX; 03-02-2017 at 11:13 PM.